Alpha Blast Home Team Discount

Every Home Team Discount card in Bo Jackson Battle Arena Alpha Blast — 60 cards, with the Hero, the athlete behind it, weapon type, Power and rarity.

Alpha Blast Home Team Discount checklist
#CardCostEffectRarity
HTD-1Gavel of Justice3Lower the opponent's Hero by -30.—
HTD-2Heads I Win, Tails You Lose0Flip a coin: If heads, your Hero gets +15. If tails, your opponent's Hero loses -5.—
HTD-3Only Upside0Pick a number from 1 to 6, then roll a dice. If it lands on your number, your Hero gets +20. If not, draw a Play from your Playbook.—
HTD-43rd Time Charm1Flip a coin 3 times. If all 3 flips land on heads, your Hero's Power is doubled. Each time the coin lands on tails, draw a Play.—
HTD-5Only Fire2For the rest of the game all Heroes have Fire Weapons.—
HTD-6Only Ice2For the rest of the game all Heroes have Ice Weapons.—
HTD-7Only Steel2For the rest of the game all Heroes have Steel Weapons.—
HTD-8Flame Wall0If your Hero has a Fire weapon, your opponent can't run any Plays this Battle.—
HTD-9Icy Shield0If your Hero has an Ice weapon, your opponent can't run any Plays this Battle.—
HTD-10Steel Defense0If your Hero has a Steel weapon, your opponent can't run any Plays this Battle.—
HTD-11Curveball2Replace your Hero with any Hero from your hand and draw 1 Hero.—
HTD-12Loan Sharked1For the rest of the Game if a coin is flipped, lower the opponent's Hero in the active Battle by -5.—
HTD-13Shooters Shoot1Flip a coin 4 times; your opponent's Hero gets -5 each time the coin lands on tails.—
HTD-14Heads-Up!1Flip a coin 4 times; your Hero gets +5 each time the coin lands on heads.—
HTD-15To Fight Another Day1If you lost the previous Battle, your Hero in the active Battle gets +20.—
HTD-161-4-1 Play0Draw a Play from your Playbook.—
HTD-17Adding Depth1Draw a card from either your Playbook or your Hero Deck.—
HTD-18Late Game Lockdown1Your opponent cannot Substitute in Battle 7.—
HTD-19Prevent D2Your opponent can't run any Plays in Battle 7.—
HTD-20Rebuild1If you lost the previous Battle, Discard all Heroes in your hand and draw 4 new Heroes from your Hero Deck.—
HTD-21Worth The Risk?0Roll a dice: if you get a 1 or 6, your Hero's power drops to 0. If you roll a 2-5, you gain +25.—
HTD-22Tough Call1Reveal the top 3 Plays of your Playbook; choose 1 and add it to your hand then Discard the other 2.—
HTD-23Indestructible0This Hero can't have its power reduced by an opponent's Play.—
HTD-24Going Back to Back2This Hero gets any extra Power your previous Hero had.—
HTD-25Easy Choice0No matter the outcome of this Battle, you decide who gets Honors (goes first) in the next Battle.—
HTD-26Pulling The Plug0Any Plays that are affecting the rest of the Game are now cancelled going forward (including your own).—
HTD-27Rally Cap1If your Hero in this Battle is losing by 15 or more it gets +20.—
HTD-28Rob Peter Pay Paul0This Hero gets +15, but your Hero in the next Battle gets -5.—
HTD-29Make It, Take It0For the rest of the game, whenever you win a Battle, your Hero in the next Battle gets +5.—
HTD-30QB Sneak0If this Battle is tied, your Hero gets +1.—
HTD-31Transfer Portal2Your Hero loses -30. Your Hero in the next Battle gets +30.—
HTD-32Recycle1Shuffle all Plays used in previous Battles back into your Playbook. Draw 2 Plays.—
HTD-33Contract Limitations0Your Hero gets +15 but you don't draw a Play at the start of next Battle.—
HTD-34Hollow Bat1Roll a dice. If it lands on 3-6, your Hero gets +25. If it lands on 1 or 2, your Hero gets -25.—
HTD-35Lost Plays0Both Players Discard the top 3 Plays of their Playbook.—
HTD-36One-And-One0Flip a coin. If heads, your Hero gets +10. You may do this a second and final time if it lands on heads.—
HTD-37Ice Crew2For every Hero with an Ice weapon you've used in all Battles so far, your Hero gets +10.—
HTD-38Steel Crew1For every Hero with a Steel weapon you've used in all Battles so far, your Hero gets +10.—
HTD-39Fire Crew2For every Hero with a Fire weapon you've used in all Battles so far, your Hero gets +10.—
HTD-40Blind Substitution2Discard your Hero. Replace it with the top card of your Hero Deck.—
HTD-41Frost-Hardened0For the rest of the game, if your Hero has a Steel weapon, it changes to an Ice weapon.—
HTD-42Nasty Or Nada0Roll a dice 3 times. Your Hero gets +30 if you roll a 6.—
HTD-43Molten Steel0For the rest of the game, if your Hero has a Steel weapon, it changes to a Fire weapon.—
HTD-44Forced Retreat1Your opponent must Discard their current Hero, and replace it with one from their hand.—
HTD-45Burning Fever1If your Hero has a Fire weapon, it can't drop below its current Power.—
HTD-46Frozen Resolve1If your Hero has an Ice weapon, it can't drop below its current Power.—
HTD-47Forced Substitution2Your opponent must pay 2 Hot Dogs and Substitute next Battle.—
HTD-48Brothers In Arms1If your opponent has played a Hero with the same weapon type as yours, your Hero gets +20.—
HTD-49Cursed Coin1Flip a coin 3 times; opponent's Hero gets -10 each time the coin lands on heads.—
HTD-50Fire Extinguisher1If your opponent's Hero has a Fire weapon, give it -20.—
HTD-51Ice Pick1If your opponent's Hero has an Ice weapon, give it -20.—
HTD-52Stain-Less-Steel1If your opponent's Hero has a Steel weapon, give it -15.—
HTD-53Roster Cuts2Discard the top 3 Heroes of your Hero Deck.—
HTD-54Ice Climber1If your Hero has an Ice weapon and your opponent has Steel, your Hero gets +35.—
HTD-55Smitty1If your Hero has a Fire weapon and your opponent has Steel, your Hero gets +35.—
HTD-56Last-Minute Re-Org2Swap your Hero with another one of your face-down Heroes from a future Battle.—
HTD-57Over Under1Send 2 Heroes from your hand to your Discard Pile. Draw 1 Play and 1 Hero.—
HTD-58Radiant Comeback1Swap your Hero with a Glow weapon Hero in your Discard Pile.—
HTD-59Icy Comeback1Swap your Hero with an Ice weapon Hero in your Discard Pile.—
HTD-60Fire Comeback1Swap your Hero with a Fire weapon Hero in your Discard Pile.—
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