Alpha Blast Home Team Discount
Every Home Team Discount card in Bo Jackson Battle Arena Alpha Blast — 60 cards, with the Hero, the athlete behind it, weapon type, Power and rarity.
60 cards
| # | Card | Cost | Effect | Rarity |
|---|---|---|---|---|
| HTD-1 | Gavel of Justice | 3 | Lower the opponent's Hero by -30. | — |
| HTD-2 | Heads I Win, Tails You Lose | 0 | Flip a coin: If heads, your Hero gets +15. If tails, your opponent's Hero loses -5. | — |
| HTD-3 | Only Upside | 0 | Pick a number from 1 to 6, then roll a dice. If it lands on your number, your Hero gets +20. If not, draw a Play from your Playbook. | — |
| HTD-4 | 3rd Time Charm | 1 | Flip a coin 3 times. If all 3 flips land on heads, your Hero's Power is doubled. Each time the coin lands on tails, draw a Play. | — |
| HTD-5 | Only Fire | 2 | For the rest of the game all Heroes have Fire Weapons. | — |
| HTD-6 | Only Ice | 2 | For the rest of the game all Heroes have Ice Weapons. | — |
| HTD-7 | Only Steel | 2 | For the rest of the game all Heroes have Steel Weapons. | — |
| HTD-8 | Flame Wall | 0 | If your Hero has a Fire weapon, your opponent can't run any Plays this Battle. | — |
| HTD-9 | Icy Shield | 0 | If your Hero has an Ice weapon, your opponent can't run any Plays this Battle. | — |
| HTD-10 | Steel Defense | 0 | If your Hero has a Steel weapon, your opponent can't run any Plays this Battle. | — |
| HTD-11 | Curveball | 2 | Replace your Hero with any Hero from your hand and draw 1 Hero. | — |
| HTD-12 | Loan Sharked | 1 | For the rest of the Game if a coin is flipped, lower the opponent's Hero in the active Battle by -5. | — |
| HTD-13 | Shooters Shoot | 1 | Flip a coin 4 times; your opponent's Hero gets -5 each time the coin lands on tails. | — |
| HTD-14 | Heads-Up! | 1 | Flip a coin 4 times; your Hero gets +5 each time the coin lands on heads. | — |
| HTD-15 | To Fight Another Day | 1 | If you lost the previous Battle, your Hero in the active Battle gets +20. | — |
| HTD-16 | 1-4-1 Play | 0 | Draw a Play from your Playbook. | — |
| HTD-17 | Adding Depth | 1 | Draw a card from either your Playbook or your Hero Deck. | — |
| HTD-18 | Late Game Lockdown | 1 | Your opponent cannot Substitute in Battle 7. | — |
| HTD-19 | Prevent D | 2 | Your opponent can't run any Plays in Battle 7. | — |
| HTD-20 | Rebuild | 1 | If you lost the previous Battle, Discard all Heroes in your hand and draw 4 new Heroes from your Hero Deck. | — |
| HTD-21 | Worth The Risk? | 0 | Roll a dice: if you get a 1 or 6, your Hero's power drops to 0. If you roll a 2-5, you gain +25. | — |
| HTD-22 | Tough Call | 1 | Reveal the top 3 Plays of your Playbook; choose 1 and add it to your hand then Discard the other 2. | — |
| HTD-23 | Indestructible | 0 | This Hero can't have its power reduced by an opponent's Play. | — |
| HTD-24 | Going Back to Back | 2 | This Hero gets any extra Power your previous Hero had. | — |
| HTD-25 | Easy Choice | 0 | No matter the outcome of this Battle, you decide who gets Honors (goes first) in the next Battle. | — |
| HTD-26 | Pulling The Plug | 0 | Any Plays that are affecting the rest of the Game are now cancelled going forward (including your own). | — |
| HTD-27 | Rally Cap | 1 | If your Hero in this Battle is losing by 15 or more it gets +20. | — |
| HTD-28 | Rob Peter Pay Paul | 0 | This Hero gets +15, but your Hero in the next Battle gets -5. | — |
| HTD-29 | Make It, Take It | 0 | For the rest of the game, whenever you win a Battle, your Hero in the next Battle gets +5. | — |
| HTD-30 | QB Sneak | 0 | If this Battle is tied, your Hero gets +1. | — |
| HTD-31 | Transfer Portal | 2 | Your Hero loses -30. Your Hero in the next Battle gets +30. | — |
| HTD-32 | Recycle | 1 | Shuffle all Plays used in previous Battles back into your Playbook. Draw 2 Plays. | — |
| HTD-33 | Contract Limitations | 0 | Your Hero gets +15 but you don't draw a Play at the start of next Battle. | — |
| HTD-34 | Hollow Bat | 1 | Roll a dice. If it lands on 3-6, your Hero gets +25. If it lands on 1 or 2, your Hero gets -25. | — |
| HTD-35 | Lost Plays | 0 | Both Players Discard the top 3 Plays of their Playbook. | — |
| HTD-36 | One-And-One | 0 | Flip a coin. If heads, your Hero gets +10. You may do this a second and final time if it lands on heads. | — |
| HTD-37 | Ice Crew | 2 | For every Hero with an Ice weapon you've used in all Battles so far, your Hero gets +10. | — |
| HTD-38 | Steel Crew | 1 | For every Hero with a Steel weapon you've used in all Battles so far, your Hero gets +10. | — |
| HTD-39 | Fire Crew | 2 | For every Hero with a Fire weapon you've used in all Battles so far, your Hero gets +10. | — |
| HTD-40 | Blind Substitution | 2 | Discard your Hero. Replace it with the top card of your Hero Deck. | — |
| HTD-41 | Frost-Hardened | 0 | For the rest of the game, if your Hero has a Steel weapon, it changes to an Ice weapon. | — |
| HTD-42 | Nasty Or Nada | 0 | Roll a dice 3 times. Your Hero gets +30 if you roll a 6. | — |
| HTD-43 | Molten Steel | 0 | For the rest of the game, if your Hero has a Steel weapon, it changes to a Fire weapon. | — |
| HTD-44 | Forced Retreat | 1 | Your opponent must Discard their current Hero, and replace it with one from their hand. | — |
| HTD-45 | Burning Fever | 1 | If your Hero has a Fire weapon, it can't drop below its current Power. | — |
| HTD-46 | Frozen Resolve | 1 | If your Hero has an Ice weapon, it can't drop below its current Power. | — |
| HTD-47 | Forced Substitution | 2 | Your opponent must pay 2 Hot Dogs and Substitute next Battle. | — |
| HTD-48 | Brothers In Arms | 1 | If your opponent has played a Hero with the same weapon type as yours, your Hero gets +20. | — |
| HTD-49 | Cursed Coin | 1 | Flip a coin 3 times; opponent's Hero gets -10 each time the coin lands on heads. | — |
| HTD-50 | Fire Extinguisher | 1 | If your opponent's Hero has a Fire weapon, give it -20. | — |
| HTD-51 | Ice Pick | 1 | If your opponent's Hero has an Ice weapon, give it -20. | — |
| HTD-52 | Stain-Less-Steel | 1 | If your opponent's Hero has a Steel weapon, give it -15. | — |
| HTD-53 | Roster Cuts | 2 | Discard the top 3 Heroes of your Hero Deck. | — |
| HTD-54 | Ice Climber | 1 | If your Hero has an Ice weapon and your opponent has Steel, your Hero gets +35. | — |
| HTD-55 | Smitty | 1 | If your Hero has a Fire weapon and your opponent has Steel, your Hero gets +35. | — |
| HTD-56 | Last-Minute Re-Org | 2 | Swap your Hero with another one of your face-down Heroes from a future Battle. | — |
| HTD-57 | Over Under | 1 | Send 2 Heroes from your hand to your Discard Pile. Draw 1 Play and 1 Hero. | — |
| HTD-58 | Radiant Comeback | 1 | Swap your Hero with a Glow weapon Hero in your Discard Pile. | — |
| HTD-59 | Icy Comeback | 1 | Swap your Hero with an Ice weapon Hero in your Discard Pile. | — |
| HTD-60 | Fire Comeback | 1 | Swap your Hero with a Fire weapon Hero in your Discard Pile. | — |