Alpha Update Plays

Every Plays card in Bo Jackson Battle Arena Alpha Update — 125 cards, with the Hero, the athlete behind it, weapon type, Power and rarity.

Alpha Update Plays checklist
#CardCostEffectRarity
PL-1Hot Dog Dominance0Your Hero gets +5 for every Hot Dog you have Discarded this Battle, including Substitutions.SSP
PL-2Cheap Addition1Reveal the top 5 Plays of your Playbook. Add one to your hand and shuffle the rest back into your Playbook.SSP
PL-3Edge Rush5Set your Hero's Power to 5 higher than your opponent's current Power.SSP
PL-4Outside The Pocket2Your Hero gets +30. If you lose this Battle, Discard all Plays in your hand.SSP
PL-5Dragging Anchor2Your opponent's Heroes in the next 2 Battles get -10.SSP
PL-6Saving Bullets2Your Hero gets +10 for every Battle you have lost.SSP
PL-710 Per Play1Your Hero gets +10 for every other Play you have used so far in this Battle.SSP
PL-8Opening Strike2If you won the first Battle, your Hero gets +30.SSP
PL-9Roll Some Plays3Roll a dice, draw Plays equivalent to that number. (Ex. If you roll a 3, draw 3 Plays.)SSP
PL-10Updog0Whichever player has fewer Hot Dogs Recovers 2 Hot Dogs and draws 1 Play.SSP
PL-11Plan Ahead4Choose a future Battle. When your Hero in that Battle is revealed, it gets +35.SSP
PL-12Comeback Season2If your opponent has won more Battles than you so far, your Hero gets +30.SSP
PL-13Line Drive1Roll a dice. If it lands on 3 or 4, your Hero gets +40. If not, it gets +5.SSP
PL-141/6 For 151Roll a dice, if it lands on 1, your Hero's Power goes to 0. Otherwise, your Hero gets +15.SSP
PL-15Money Line1If you win this Battle, draw 2 Plays.SSP
PL-16Make Up Meal0Recover 1 Hot Dog for every Battle you have lost.SSP
PL-17Combo Deal3Your Hero gets +10. Draw 2 Plays.SP
PL-18Steel Shield3For the rest of the game, Heroes with Steel weapons can't lose Power.SP
PL-19Unbreakable Ice4For the rest of the game, Heroes with Ice weapons can't lose Power.SP
PL-20Eternal Flame4For the rest of the game, Heroes with Fire weapons can't lose Power.SP
PL-21Heavy Swing2Flip a coin. If heads, your opponent's Hero gets -35.SP
PL-221 For 100Draw 1 additional Play, but your Hero loses -10.SP
PL-232 For 201Draw 2 additional Plays, but your Hero loses -20.SP
PL-24Overwhelm4Your opponent must Discard 2 random Plays.SP
PL-25Frozen Lineup0If your Hero has an Ice weapon, your opponent can't Substitute next Battle.SP
PL-26Torched0If your Hero has a Fire weapon, your opponent can't Substitute next Battle.SP
PL-27Steel Cage0If your Hero has a Steel weapon, your opponent can't Substitute next Battle.SP
PL-28Big Win Energy3If you win this Battle, your next Hero gets +40.SP
PL-29Early Round Magic2Your Hero gets +5 for every Battle still remaining in the game. (Ex. You use this on Battle 3, there are 4 Battles left, your Hero gets +20.)SP
PL-30Another Man's Treasure3Swap your Hero with a Hero in your Discard Pile.SP
PL-31Save It For Later0Your Hero loses -20. But if you win this Battle, your Hero in the next Battle gets +20.SP
PL-32Double Replacement1Discard one Hero from your hand. Draw 2 new Heroes.—
PL-33Transfer Portal3Your Hero loses -30. Your Hero in the next Battle gets +30.—
PL-34Damage On Discard2Discard 2 Plays from your hand. Your opponent's Hero gets -30.—
PL-35Radiant Comeback2Swap your Hero with a Glow weapon Hero in your Discard Pile.—
PL-36Icy Comeback2Swap your Hero with an Ice weapon Hero in your Discard Pile.—
PL-37Fire Comeback2Swap your Hero with a Fire weapon Hero in your Discard Pile.—
PL-38Polished Comeback1Swap your Hero with a Steel weapon Hero in your Discard Pile.—
PL-39Contract Limitations1Your Hero gets +15 but you don't draw a Play at the start of next Battle.—
PL-40High Fastball2Roll a dice; opponent's Hero gets -5x the number. (Ex. If you roll a 4, their Hero gets -20.)—
PL-41Greedy Gamble3Flip a coin. If Heads, Recover 6 Hot Dogs.—
PL-42Sticky Strength2If your Hero has a Gum weapon, your opponent can't Substitute for the next 2 Battles.—
PL-43Recycle2Shuffle all Plays used in previous Battles back into your Playbook. Draw 2 Plays.—
PL-44Make Up Call0If you lose this Battle, Recover 1 Hot Dog.—
PL-45Might Of The Underdog1Draw the top Hero of your Hero Deck and Reveal it to your opponent. If its Power is 120 or lower, your Hero gets +30.—
PL-46Frozen Flip1Discard a Hero with an Ice weapon from your hand and flip a coin. If it's heads, your Hero gets +20.—
PL-47Flaming Flip1Discard a Hero with a Fire weapon from your hand and flip a coin. If it's heads, your Hero gets +20.—
PL-48Stainless Flip1Discard a Hero with a Steel weapon from your hand and flip a coin. If it's heads, your Hero gets +25.—
PL-49Feast Or Famine0If you win this Battle, Recover 2 Hot Dogs. If you lose, Discard 1 Hot Dog.—
PL-50Winners Win0If you've won at least 2 Battles, your Hero gets +15.—
PL-51Hollow Bat2Roll a dice. If it lands on 3-6, your Hero gets +25. If it lands on 1 or 2, your Hero gets -25.—
PL-522 Plays2Draw 2 Plays.—
PL-53Lost Plays1Both Players Discard the top 3 Plays of their Playbook.—
PL-54One-And-One1Flip a coin. If heads, your Hero gets +10. You may do this a second and final time if it lands on heads.—
PL-55X-Ray Vision1Look at your opponent's unrevealed Hero in the next Battle.—
PL-56Risky Substitution1Flip a coin. If heads, you can replace the Hero in the active Battle with one from your hand.—
PL-57Ice Crew3For every Hero with an Ice weapon you've used in all Battles so far, your Hero gets +10.—
PL-58Steel Crew2For every Hero with a Steel weapon you've used in all Battles so far, your Hero gets +10.—
PL-59Fire Crew3For every Hero with a Fire weapon you've used in all Battles so far, your Hero gets +10.—
PL-60Steel Helmet0If your Hero has a Steel weapon, flip a coin. If heads, your Hero can't lose any more Power this Battle.—
PL-61Blind Substitution3Discard your Hero. Replace it with the top card of your Hero Deck.—
PL-62Double Down0Flip a coin twice. If it lands on heads both times, your Hero gets +20. If both flips are tails, your Hero loses -40. (Nothing happens for any other result.)—
PL-63Frost-Hardened1For the rest of the game, if your Hero has a Steel weapon, it changes to an Ice weapon.—
PL-64Nasty Or Nada1Roll a dice 3 times. Your Hero gets +30 if you roll a 6.—
PL-65Frostbiter1Discard 1 Hero with an Ice weapon from your hand. Your opponent's Hero gets -15 this Battle.—
PL-66Scrap Metal0Discard 1 Hero with a Steel weapon from your hand. Your opponent's Hero gets -10 this Battle.—
PL-67Burnout1Discard 1 Hero with a Fire weapon from your hand. Your opponent's Hero gets -15 this Battle.—
PL-68Molten Steel1For the rest of the game, if your Hero has a Steel weapon, it changes to a Fire weapon.—
PL-69Forced Retreat2Your opponent must Discard their current Hero, and replace it with one from their hand.—
PL-70Rusted Edge1If your opponent's Hero has a Steel weapon, your Hero gets +15.—
PL-71Fire Hose1If your opponent's Hero has a Fire weapon, your Hero gets +15.—
PL-72Icevantage1If your opponent's Hero has an Ice weapon, your Hero gets +15.—
PL-73Late Hit3This must be used in Battle 7, your opponent's Hero gets -35.—
PL-74Pre-Game Ritual1Flip a coin 3 times; your Hero gets +15 if the coin lands on heads 2 or more times.—
PL-75Burning Fever2If your Hero has a Fire weapon, it can't drop below its current Power.—
PL-76Frozen Resolve2If your Hero has an Ice weapon, it can't drop below its current Power.—
PL-77Chrome Will1If your Hero has a Steel weapon, it can't drop below its current Power.—
PL-78Super Lucky1If your Hero has a Super weapon, flip a coin. If it's heads, your Hero gets +20.—
PL-79Hex Flipper1If your Hero has a Hex weapon, flip a coin. If it's heads, your Hero gets +20.—
PL-80Lucky Gum1If your Hero has a Gum weapon, flip a coin. If it's heads, your Hero gets +20.—
PL-81Flip & Glow1If your Hero has a Glow weapon, flip a coin. If it's heads, your Hero gets +20.—
PL-82Steel Smash1If your Hero has a Steel weapon, flip a coin. If it's heads, your Hero gets +20.—
PL-83Firework1If your Hero has a Fire weapon, flip a coin. If it's heads, your Hero gets +20.—
PL-84Ice Blast1If your Hero has an Ice weapon, flip a coin. If it's heads, your Hero gets +20.—
PL-85Forced Substitution3Your opponent must pay 2 Hot Dogs and Substitute next Battle.—
PL-86Brothers In Arms2If your opponent has played a Hero with the same weapon type as yours, your Hero gets +20.—
PL-87No Retreat1If you don't Substitute your Hero next Battle, it gets +10.—
PL-88Cursed Coin2Flip a coin 3 times; opponent's Hero gets -10 each time the coin lands on heads.—
PL-89Fire Extinguisher2If your opponent's Hero has a Fire weapon, give it -20.—
PL-90Ice Pick2If your opponent's Hero has an Ice weapon, give it -20.—
PL-91Stain-Less-Steel2If your opponent's Hero has a Steel weapon, give it -15.—
PL-92Roster Cuts3Discard the top 3 Heroes of your Hero Deck.—
PL-93Ice Climber2If your Hero has an Ice weapon and your opponent has Steel, your Hero gets +35.—
PL-94Smitty2If your Hero has a Fire weapon and your opponent has Steel, your Hero gets +35.—
PL-95Last-Minute Re-Org3Swap your Hero with another one of your face-down Heroes from a future Battle.—
PL-96Over Under2Send 2 Heroes from your hand to your Discard Pile. Draw 1 Play and 1 Hero.—
PL-97Discard Rebate0Shuffle a Hero from your Discard Pile back into your Hero Deck.—
PL-98Three Strikes You're Out1Discard a Hero from your hand. Flip a coin 3 times. If it lands on heads 3 times in a row, set opponent's Hero's Power to 0.—
PL-99Even Money0Flip a coin. If heads, your Hero gets +20. If tails, opponent's Hero gets +20.—
PL-100Mutually Assured Dogstruction0You and your opponent each discard 2 Hot Dogs.—
BPL-1Copycat0This card copies the effect and Hot Dog cost of the last Play you used.Secret SSP
BPL-2My Idol2Set your Hero's power to the same as your opponent's Hero's starting power.Secret SSP
BPL-3Student Loan2Next Battle only, you can spend up to 3 Hot Dogs more than what you have.Secret SSP
BPL-4Ghost Dog0This is now a Hot Dog. It can't be removed by your opponent's Plays. Discard this Play when you spend it.Secret SSP
BPL-5Incendiary Dog3This must be played on or after Battle 4. You and your opponent both lose 1 Hot Dog at the start of each Battle.Secret SSP
BPL-6Ultimatum Dog5For the rest of the game, Players lose any Battle in which they have 0 Hot Dogs left at the end of their turn.Secret SSP
BPL-7Lunch Break1Discard a Hero with a Glow weapon from your hand and Recover 3 Hot Dogs.Secret SSP
BPL-8Scorching Pressure2For the rest of the game, any time you have a Hero with a Fire weapon in the active Battle, your opponent's Hero loses -10.Secret SSP
BPL-9Cold Pressure2For the rest of the game, any time you have a Hero with an Ice weapon in the active Battle, your opponent's Hero loses -10.Secret SSP
BPL-10Steel Pressure2For the rest of the game, any time you have a Hero with a Steel weapon in the active Battle, your opponent's Hero loses -10.Secret SSP
BPL-11Glow-Up0If your Hero has a Glow weapon, it gets +20.Secret SSP
BPL-12Lineup Randomizer5Your opponent must Discard their unrevealed Heroes in future Battles and replace them with the top cards from their Hero Deck in order.Secret SSP
BPL-13Play Lockdown4Your opponent can't draw Plays until they win a Battle.Secret SSP
BPL-14The Perfect Offense6Cancel every Play your opponent used this Battle.Secret SSP
BPL-15Hot Dog Stock Exchange1This must be played in Battle 7. Your opponent switches their number of unused Hot Dogs with you.Secret SSP
BPL-16Sweet Relish4Any of your opponent's plays which lower your Power this Battle now raise your Power by that amount.Secret SSP
BPL-17A Hard Bargain2Your opponent flips the top card of their Hero Deck. If its Power is 130 or higher, they can't run any additional Plays this Battle. Discard the drawn Hero.Secret SSP
BPL-18Pre-Game Spy2Look at 2 random Plays in your opponent's hand.Secret SSP
BPL-19Hungry Demands3Your opponent must Discard 2 Hot Dogs.Secret SSP
BPL-20Roll And Hope1Roll a dice. If you roll a 6, swap current Power with your opponent.Secret SSP
BPL-21Turn the Tide4If you lost the first 3 Battles, give your Hero +60.Secret SSP
BPL-22Drop The Giant4If your opponent's Hero in the next Battle has a starting power above 160, it must be discarded and replaced with the top card of their Hero Deck.Secret SSP
BPL-23Low Turnover1If there are 0 Heroes in your Discard Pile, give your Hero +15.Secret SSP
BPL-24High Turnover2If you have 3 or more Heroes in your Discard Pile, give your Hero +25.Secret SSP
BPL-25Lunch Table2Give your Hero +20. All players get 2 Hot Dogs back from their Discard Pile at the start of next Battle.Secret SSP
← All Alpha Update treatments