Alpha Update Plays
Every Plays card in Bo Jackson Battle Arena Alpha Update — 125 cards, with the Hero, the athlete behind it, weapon type, Power and rarity.
125 cards
| # | Card | Cost | Effect | Rarity |
|---|---|---|---|---|
| PL-1 | Hot Dog Dominance | 0 | Your Hero gets +5 for every Hot Dog you have Discarded this Battle, including Substitutions. | SSP |
| PL-2 | Cheap Addition | 1 | Reveal the top 5 Plays of your Playbook. Add one to your hand and shuffle the rest back into your Playbook. | SSP |
| PL-3 | Edge Rush | 5 | Set your Hero's Power to 5 higher than your opponent's current Power. | SSP |
| PL-4 | Outside The Pocket | 2 | Your Hero gets +30. If you lose this Battle, Discard all Plays in your hand. | SSP |
| PL-5 | Dragging Anchor | 2 | Your opponent's Heroes in the next 2 Battles get -10. | SSP |
| PL-6 | Saving Bullets | 2 | Your Hero gets +10 for every Battle you have lost. | SSP |
| PL-7 | 10 Per Play | 1 | Your Hero gets +10 for every other Play you have used so far in this Battle. | SSP |
| PL-8 | Opening Strike | 2 | If you won the first Battle, your Hero gets +30. | SSP |
| PL-9 | Roll Some Plays | 3 | Roll a dice, draw Plays equivalent to that number. (Ex. If you roll a 3, draw 3 Plays.) | SSP |
| PL-10 | Updog | 0 | Whichever player has fewer Hot Dogs Recovers 2 Hot Dogs and draws 1 Play. | SSP |
| PL-11 | Plan Ahead | 4 | Choose a future Battle. When your Hero in that Battle is revealed, it gets +35. | SSP |
| PL-12 | Comeback Season | 2 | If your opponent has won more Battles than you so far, your Hero gets +30. | SSP |
| PL-13 | Line Drive | 1 | Roll a dice. If it lands on 3 or 4, your Hero gets +40. If not, it gets +5. | SSP |
| PL-14 | 1/6 For 15 | 1 | Roll a dice, if it lands on 1, your Hero's Power goes to 0. Otherwise, your Hero gets +15. | SSP |
| PL-15 | Money Line | 1 | If you win this Battle, draw 2 Plays. | SSP |
| PL-16 | Make Up Meal | 0 | Recover 1 Hot Dog for every Battle you have lost. | SSP |
| PL-17 | Combo Deal | 3 | Your Hero gets +10. Draw 2 Plays. | SP |
| PL-18 | Steel Shield | 3 | For the rest of the game, Heroes with Steel weapons can't lose Power. | SP |
| PL-19 | Unbreakable Ice | 4 | For the rest of the game, Heroes with Ice weapons can't lose Power. | SP |
| PL-20 | Eternal Flame | 4 | For the rest of the game, Heroes with Fire weapons can't lose Power. | SP |
| PL-21 | Heavy Swing | 2 | Flip a coin. If heads, your opponent's Hero gets -35. | SP |
| PL-22 | 1 For 10 | 0 | Draw 1 additional Play, but your Hero loses -10. | SP |
| PL-23 | 2 For 20 | 1 | Draw 2 additional Plays, but your Hero loses -20. | SP |
| PL-24 | Overwhelm | 4 | Your opponent must Discard 2 random Plays. | SP |
| PL-25 | Frozen Lineup | 0 | If your Hero has an Ice weapon, your opponent can't Substitute next Battle. | SP |
| PL-26 | Torched | 0 | If your Hero has a Fire weapon, your opponent can't Substitute next Battle. | SP |
| PL-27 | Steel Cage | 0 | If your Hero has a Steel weapon, your opponent can't Substitute next Battle. | SP |
| PL-28 | Big Win Energy | 3 | If you win this Battle, your next Hero gets +40. | SP |
| PL-29 | Early Round Magic | 2 | Your Hero gets +5 for every Battle still remaining in the game. (Ex. You use this on Battle 3, there are 4 Battles left, your Hero gets +20.) | SP |
| PL-30 | Another Man's Treasure | 3 | Swap your Hero with a Hero in your Discard Pile. | SP |
| PL-31 | Save It For Later | 0 | Your Hero loses -20. But if you win this Battle, your Hero in the next Battle gets +20. | SP |
| PL-32 | Double Replacement | 1 | Discard one Hero from your hand. Draw 2 new Heroes. | — |
| PL-33 | Transfer Portal | 3 | Your Hero loses -30. Your Hero in the next Battle gets +30. | — |
| PL-34 | Damage On Discard | 2 | Discard 2 Plays from your hand. Your opponent's Hero gets -30. | — |
| PL-35 | Radiant Comeback | 2 | Swap your Hero with a Glow weapon Hero in your Discard Pile. | — |
| PL-36 | Icy Comeback | 2 | Swap your Hero with an Ice weapon Hero in your Discard Pile. | — |
| PL-37 | Fire Comeback | 2 | Swap your Hero with a Fire weapon Hero in your Discard Pile. | — |
| PL-38 | Polished Comeback | 1 | Swap your Hero with a Steel weapon Hero in your Discard Pile. | — |
| PL-39 | Contract Limitations | 1 | Your Hero gets +15 but you don't draw a Play at the start of next Battle. | — |
| PL-40 | High Fastball | 2 | Roll a dice; opponent's Hero gets -5x the number. (Ex. If you roll a 4, their Hero gets -20.) | — |
| PL-41 | Greedy Gamble | 3 | Flip a coin. If Heads, Recover 6 Hot Dogs. | — |
| PL-42 | Sticky Strength | 2 | If your Hero has a Gum weapon, your opponent can't Substitute for the next 2 Battles. | — |
| PL-43 | Recycle | 2 | Shuffle all Plays used in previous Battles back into your Playbook. Draw 2 Plays. | — |
| PL-44 | Make Up Call | 0 | If you lose this Battle, Recover 1 Hot Dog. | — |
| PL-45 | Might Of The Underdog | 1 | Draw the top Hero of your Hero Deck and Reveal it to your opponent. If its Power is 120 or lower, your Hero gets +30. | — |
| PL-46 | Frozen Flip | 1 | Discard a Hero with an Ice weapon from your hand and flip a coin. If it's heads, your Hero gets +20. | — |
| PL-47 | Flaming Flip | 1 | Discard a Hero with a Fire weapon from your hand and flip a coin. If it's heads, your Hero gets +20. | — |
| PL-48 | Stainless Flip | 1 | Discard a Hero with a Steel weapon from your hand and flip a coin. If it's heads, your Hero gets +25. | — |
| PL-49 | Feast Or Famine | 0 | If you win this Battle, Recover 2 Hot Dogs. If you lose, Discard 1 Hot Dog. | — |
| PL-50 | Winners Win | 0 | If you've won at least 2 Battles, your Hero gets +15. | — |
| PL-51 | Hollow Bat | 2 | Roll a dice. If it lands on 3-6, your Hero gets +25. If it lands on 1 or 2, your Hero gets -25. | — |
| PL-52 | 2 Plays | 2 | Draw 2 Plays. | — |
| PL-53 | Lost Plays | 1 | Both Players Discard the top 3 Plays of their Playbook. | — |
| PL-54 | One-And-One | 1 | Flip a coin. If heads, your Hero gets +10. You may do this a second and final time if it lands on heads. | — |
| PL-55 | X-Ray Vision | 1 | Look at your opponent's unrevealed Hero in the next Battle. | — |
| PL-56 | Risky Substitution | 1 | Flip a coin. If heads, you can replace the Hero in the active Battle with one from your hand. | — |
| PL-57 | Ice Crew | 3 | For every Hero with an Ice weapon you've used in all Battles so far, your Hero gets +10. | — |
| PL-58 | Steel Crew | 2 | For every Hero with a Steel weapon you've used in all Battles so far, your Hero gets +10. | — |
| PL-59 | Fire Crew | 3 | For every Hero with a Fire weapon you've used in all Battles so far, your Hero gets +10. | — |
| PL-60 | Steel Helmet | 0 | If your Hero has a Steel weapon, flip a coin. If heads, your Hero can't lose any more Power this Battle. | — |
| PL-61 | Blind Substitution | 3 | Discard your Hero. Replace it with the top card of your Hero Deck. | — |
| PL-62 | Double Down | 0 | Flip a coin twice. If it lands on heads both times, your Hero gets +20. If both flips are tails, your Hero loses -40. (Nothing happens for any other result.) | — |
| PL-63 | Frost-Hardened | 1 | For the rest of the game, if your Hero has a Steel weapon, it changes to an Ice weapon. | — |
| PL-64 | Nasty Or Nada | 1 | Roll a dice 3 times. Your Hero gets +30 if you roll a 6. | — |
| PL-65 | Frostbiter | 1 | Discard 1 Hero with an Ice weapon from your hand. Your opponent's Hero gets -15 this Battle. | — |
| PL-66 | Scrap Metal | 0 | Discard 1 Hero with a Steel weapon from your hand. Your opponent's Hero gets -10 this Battle. | — |
| PL-67 | Burnout | 1 | Discard 1 Hero with a Fire weapon from your hand. Your opponent's Hero gets -15 this Battle. | — |
| PL-68 | Molten Steel | 1 | For the rest of the game, if your Hero has a Steel weapon, it changes to a Fire weapon. | — |
| PL-69 | Forced Retreat | 2 | Your opponent must Discard their current Hero, and replace it with one from their hand. | — |
| PL-70 | Rusted Edge | 1 | If your opponent's Hero has a Steel weapon, your Hero gets +15. | — |
| PL-71 | Fire Hose | 1 | If your opponent's Hero has a Fire weapon, your Hero gets +15. | — |
| PL-72 | Icevantage | 1 | If your opponent's Hero has an Ice weapon, your Hero gets +15. | — |
| PL-73 | Late Hit | 3 | This must be used in Battle 7, your opponent's Hero gets -35. | — |
| PL-74 | Pre-Game Ritual | 1 | Flip a coin 3 times; your Hero gets +15 if the coin lands on heads 2 or more times. | — |
| PL-75 | Burning Fever | 2 | If your Hero has a Fire weapon, it can't drop below its current Power. | — |
| PL-76 | Frozen Resolve | 2 | If your Hero has an Ice weapon, it can't drop below its current Power. | — |
| PL-77 | Chrome Will | 1 | If your Hero has a Steel weapon, it can't drop below its current Power. | — |
| PL-78 | Super Lucky | 1 | If your Hero has a Super weapon, flip a coin. If it's heads, your Hero gets +20. | — |
| PL-79 | Hex Flipper | 1 | If your Hero has a Hex weapon, flip a coin. If it's heads, your Hero gets +20. | — |
| PL-80 | Lucky Gum | 1 | If your Hero has a Gum weapon, flip a coin. If it's heads, your Hero gets +20. | — |
| PL-81 | Flip & Glow | 1 | If your Hero has a Glow weapon, flip a coin. If it's heads, your Hero gets +20. | — |
| PL-82 | Steel Smash | 1 | If your Hero has a Steel weapon, flip a coin. If it's heads, your Hero gets +20. | — |
| PL-83 | Firework | 1 | If your Hero has a Fire weapon, flip a coin. If it's heads, your Hero gets +20. | — |
| PL-84 | Ice Blast | 1 | If your Hero has an Ice weapon, flip a coin. If it's heads, your Hero gets +20. | — |
| PL-85 | Forced Substitution | 3 | Your opponent must pay 2 Hot Dogs and Substitute next Battle. | — |
| PL-86 | Brothers In Arms | 2 | If your opponent has played a Hero with the same weapon type as yours, your Hero gets +20. | — |
| PL-87 | No Retreat | 1 | If you don't Substitute your Hero next Battle, it gets +10. | — |
| PL-88 | Cursed Coin | 2 | Flip a coin 3 times; opponent's Hero gets -10 each time the coin lands on heads. | — |
| PL-89 | Fire Extinguisher | 2 | If your opponent's Hero has a Fire weapon, give it -20. | — |
| PL-90 | Ice Pick | 2 | If your opponent's Hero has an Ice weapon, give it -20. | — |
| PL-91 | Stain-Less-Steel | 2 | If your opponent's Hero has a Steel weapon, give it -15. | — |
| PL-92 | Roster Cuts | 3 | Discard the top 3 Heroes of your Hero Deck. | — |
| PL-93 | Ice Climber | 2 | If your Hero has an Ice weapon and your opponent has Steel, your Hero gets +35. | — |
| PL-94 | Smitty | 2 | If your Hero has a Fire weapon and your opponent has Steel, your Hero gets +35. | — |
| PL-95 | Last-Minute Re-Org | 3 | Swap your Hero with another one of your face-down Heroes from a future Battle. | — |
| PL-96 | Over Under | 2 | Send 2 Heroes from your hand to your Discard Pile. Draw 1 Play and 1 Hero. | — |
| PL-97 | Discard Rebate | 0 | Shuffle a Hero from your Discard Pile back into your Hero Deck. | — |
| PL-98 | Three Strikes You're Out | 1 | Discard a Hero from your hand. Flip a coin 3 times. If it lands on heads 3 times in a row, set opponent's Hero's Power to 0. | — |
| PL-99 | Even Money | 0 | Flip a coin. If heads, your Hero gets +20. If tails, opponent's Hero gets +20. | — |
| PL-100 | Mutually Assured Dogstruction | 0 | You and your opponent each discard 2 Hot Dogs. | — |
| BPL-1 | Copycat | 0 | This card copies the effect and Hot Dog cost of the last Play you used. | Secret SSP |
| BPL-2 | My Idol | 2 | Set your Hero's power to the same as your opponent's Hero's starting power. | Secret SSP |
| BPL-3 | Student Loan | 2 | Next Battle only, you can spend up to 3 Hot Dogs more than what you have. | Secret SSP |
| BPL-4 | Ghost Dog | 0 | This is now a Hot Dog. It can't be removed by your opponent's Plays. Discard this Play when you spend it. | Secret SSP |
| BPL-5 | Incendiary Dog | 3 | This must be played on or after Battle 4. You and your opponent both lose 1 Hot Dog at the start of each Battle. | Secret SSP |
| BPL-6 | Ultimatum Dog | 5 | For the rest of the game, Players lose any Battle in which they have 0 Hot Dogs left at the end of their turn. | Secret SSP |
| BPL-7 | Lunch Break | 1 | Discard a Hero with a Glow weapon from your hand and Recover 3 Hot Dogs. | Secret SSP |
| BPL-8 | Scorching Pressure | 2 | For the rest of the game, any time you have a Hero with a Fire weapon in the active Battle, your opponent's Hero loses -10. | Secret SSP |
| BPL-9 | Cold Pressure | 2 | For the rest of the game, any time you have a Hero with an Ice weapon in the active Battle, your opponent's Hero loses -10. | Secret SSP |
| BPL-10 | Steel Pressure | 2 | For the rest of the game, any time you have a Hero with a Steel weapon in the active Battle, your opponent's Hero loses -10. | Secret SSP |
| BPL-11 | Glow-Up | 0 | If your Hero has a Glow weapon, it gets +20. | Secret SSP |
| BPL-12 | Lineup Randomizer | 5 | Your opponent must Discard their unrevealed Heroes in future Battles and replace them with the top cards from their Hero Deck in order. | Secret SSP |
| BPL-13 | Play Lockdown | 4 | Your opponent can't draw Plays until they win a Battle. | Secret SSP |
| BPL-14 | The Perfect Offense | 6 | Cancel every Play your opponent used this Battle. | Secret SSP |
| BPL-15 | Hot Dog Stock Exchange | 1 | This must be played in Battle 7. Your opponent switches their number of unused Hot Dogs with you. | Secret SSP |
| BPL-16 | Sweet Relish | 4 | Any of your opponent's plays which lower your Power this Battle now raise your Power by that amount. | Secret SSP |
| BPL-17 | A Hard Bargain | 2 | Your opponent flips the top card of their Hero Deck. If its Power is 130 or higher, they can't run any additional Plays this Battle. Discard the drawn Hero. | Secret SSP |
| BPL-18 | Pre-Game Spy | 2 | Look at 2 random Plays in your opponent's hand. | Secret SSP |
| BPL-19 | Hungry Demands | 3 | Your opponent must Discard 2 Hot Dogs. | Secret SSP |
| BPL-20 | Roll And Hope | 1 | Roll a dice. If you roll a 6, swap current Power with your opponent. | Secret SSP |
| BPL-21 | Turn the Tide | 4 | If you lost the first 3 Battles, give your Hero +60. | Secret SSP |
| BPL-22 | Drop The Giant | 4 | If your opponent's Hero in the next Battle has a starting power above 160, it must be discarded and replaced with the top card of their Hero Deck. | Secret SSP |
| BPL-23 | Low Turnover | 1 | If there are 0 Heroes in your Discard Pile, give your Hero +15. | Secret SSP |
| BPL-24 | High Turnover | 2 | If you have 3 or more Heroes in your Discard Pile, give your Hero +25. | Secret SSP |
| BPL-25 | Lunch Table | 2 | Give your Hero +20. All players get 2 Hot Dogs back from their Discard Pile at the start of next Battle. | Secret SSP |