The Griffey Set Plays

Every Plays card in Bo Jackson Battle Arena 2026 Edition — The Griffey Set — 100 cards, with the Hero, the athlete behind it, weapon type, Power and rarity.

2026 Edition — The Griffey Set Plays checklist
#CardCostEffectRarity
PL-1Grilled Bandit5For the rest of the game, if your opponent would recover Hot Dogs, you recover them instead.—
PL-2The Closer4If this is used in Battle 7, your Hero gets +40. If it's used in any other Battle, your Hero gets +25.—
PL-3Banked Power2After paying the Hot Dog cost of this Play, your Hero gets +5 for every Hot Dog you have left.—
PL-4Hero Reset2Your Hero's Power returns to its starting Power.—
PL-5One And Done1This must be the only Play you use this Battle. Your Hero gets +20.—
PL-6Too Full To Fight3If your opponent has 5 or more Hot Dogs, their Hero gets -15 and they lose 2 Hot Dogs.—
PL-7Lineup Pressure2Your opponent's Hero gets -5 for each Hero you've revealed so far.—
PL-8Sacrifice And Scheme1Draw 2 Plays and Discard 2 Heroes.—
PL-9Momentum Breaker1Your opponent's Hero gets -5 and they Discard 1 random Play.—
PL-10Drain And Deny3Your opponent's Hero gets -10 and they can't Recover Hot Dogs next Battle.—
PL-11Free Booster3Your Hero gets +20. If you didn't run any Plays last Battle, this Play costs 0. This Play can't be used in Battle 1.—
PL-12Momentum Meal0If you win this Battle, Recover Hot Dogs equal to the number of Plays you used this Battle which cost 2 or more. (Max 3).—
PL-13Hero Tax4Your opponent must pay 1 Hot Dog for each Hero in their hand. If they can't, they must Discard a random Hero instead.—
PL-14Sack Streak3Roll a dice once. If you roll a 4-6, your opponent's Hero gets -15. You may roll again until you roll a 1-3.—
PL-15Running On Fumes0If you have 1 or 0 Hot Dogs left, your Hero gets +15.—
PL-16Rich Get Richer0If you have 6 or more Hot Dogs left, Recover 1 Hot Dog and Draw 1 Play.—
PL-17Overcommited2Next Battle, your opponent's Hero gets -5 for every Play they run.—
PL-18Belly Buster1If your opponent has an equal or greater number of Hot Dogs than you before paying this Play's Hot Dog cost, their Hero gets -10.—
PL-19Emergency Shutdown0If you have 2 or fewer Hot Dogs, cancel all Plays affecting the rest of the game.—
PL-20Double-Edged Flip2Flip a coin. If heads, your opponent's Hero gets -15. If tails, your opponent's next Hero gets -15.—
PL-21Overextended2Your opponent's Hero gets -10. If your opponent has used 2 or more Plays this Battle, they also lose 1 Hot Dog.—
PL-22Battle Back2Your Hero gets +15. If your opponent has won more Battles than you, Draw 1 Play.—
PL-23Weapon Tangle2If your opponent's Hero has a different weapon type than yours, your Hero gets +15. If they are the same, your Hero gets +20.—
PL-24Hexvantage1Your Hero gets +5 Power. If it has a Hex weapon, it gets +20.—
PL-25Trade-Up2Discard a Play from your hand to Draw 2 new Plays.—
PL-26Baseline Bonus1If your Hero's current Power is the same as its starting Power, your Hero gets +10.—
PL-27Consolation Combo0If your Hero loses this Battle, Draw 1 Play and Recover 1 Hot Dog.—
PL-28Quick Draw1If you run this Play before Battle 3, Draw 2 Plays. If not, Draw 1 Play.—
PL-29Weapon-Sync2If your previous Hero and your current Hero share a weapon type, your Hero gets +20. Otherwise, Draw 1 Play.—
PL-30Synergy Snacks0If your previous 2 revealed Heroes shared a weapon type, Recover 2 Hot Dogs.—
PL-31Wildcard Wager0Draw 1 Play. If it costs 1 or less, you may play it immediately for free. If the cost is 2 or higher, Discard it.—
PL-32Big Time Recruit1Reveal the top 3 Heroes of your Hero Deck. Choose one to add to your hand, then shuffle the rest back into your Hero Deck.—
PL-33Comeback Time1If you lost the 2 previous Battles, your Hero gets +15.—
PL-34Dice Duel0Both Players roll a dice. Whoever rolls a higher number gets +25. If tied, both get -10.—
PL-35High Stakes Pump-Up0Your Hero gets +10. If you lose this Battle, your Hero in the next Battle gets -20.—
PL-36Pick Your Poison0If you lost the previous Battle, your opponent must pay 1 Hot Dog at the start of the next Battle or Discard a Play.—
PL-37Snack Sanction1For the rest of the game, neither Player can Recover more than 1 Hot Dog per Battle.—
PL-38Bun Shortage3For the rest of the game, neither Player can Recover any Hot Dogs.—
PL-39Burn To Burn1Discard a Play. If you do, your opponent loses 2 Hot Dogs.—
PL-40Catch-Up Bonus2Your Hero gets +10. If your opponent has more Hot Dogs than you after you've paid this Play's cost, Recover 1 Hot Dog.—
PL-41Buff Or Debuff2After paying this Play's cost, if your opponent has more Hot Dogs than you, your Hero gets +15. If you have more than them, their Hero gets -15.—
PL-42Glowaway2Discard a Hero with a Glow weapon from your hand. Your Hero gets +25.—
PL-43Playbook Knowledge1Reveal the top 2 Plays of your opponent's Playbook. Put one back on top and send 1 to the bottom.—
PL-44Scare Tactics1If you have Honors, reveal a Play from your hand. You may use it for free next Battle if your opponent uses a Play with equal or greater cost.—
PL-45Weapon Lineage1Your current Hero gets +10 for every Hero in your Discard Pile with the same weapon type.—
PL-46Delayed Recovery1Choose one of your unrevealed Heroes. When that Hero is revealed, it gets -10 but you Recover 2 Hot Dogs.—
PL-47Second Wind3Shuffle your entire Discard Pile (excluding Hot Dogs) back into your deck. Draw 2 Plays.—
PL-48Protein Bar2Your Hero gets +15. If you lose this Battle, Recover 1 Hot Dog.—
PL-49Different Leagues1If your Hero's weapon type is different from your opponent's, their Hero gets -10.—
PL-50Refill And Reload1Shuffle 1 of your Plays from a previous Round into your Playbook to Draw 1 Play.—
PL-51Dog Gone Flip0Flip a coin. If heads, you Recover 3 Hot Dogs. If tails, your opponent Recovers 3 Hot Dogs.—
PL-52Combo Kick2Your Hero gets +15. If this is your second Play this Battle, it gets an additional +5.—
PL-53Overprepared3Your opponent's Hero gets -5 for every Play you have run this Battle.—
PL-54More Plays, Less Power1Once this Play is run, if your opponent has more Plays in their hand than you, their Hero gets -10.—
PL-55Lucky Discard2Discard the top card of your Hero Deck. If it has the same weapon type as your active Hero, your Hero gets +20.—
PL-56Power Pick2Reveal the top 3 Plays of your Playbook. Add 1 to your hand and Discard the rest. If it's a Play with a cost of 3 or higher, your Hero gets +10.—
PL-57Toss And Trade2Flip a coin. If heads, send your current Hero to the Discard Pile and replace it with one from your hand. If tails, Discard 1 Play from your hand.—
PL-58Lucky Shot1Flip a coin and roll a dice. If the coin lands on heads and you roll a 4-6 on the dice, your Hero gets +30. If not, Discard 2 Plays from your hand.—
PL-59Bench Blocker3Your opponent's Hero gets -20. They can't Substitute next Battle.—
PL-60Fallen Fighters1Discard 1 Hero from your hand. Your current Hero gets +10 for every Hero in your Discard Pile with the same weapon type as the one you discarded.—
PL-61Dead Red3Name a weapon type. Now and for the rest of the game, if your opponent's Hero has that weapon type, they get -10. Otherwise, you Discard 1 Play.—
PL-62Play Surge1If your opponent uses 3 or more Plays this Battle, your Hero gets +15.—
PL-63First Draw0If this is the first play you've run this Battle, Draw 1 Play.—
PL-64Play Re-Order1Look at the top 3 Plays of your Playbook. Place them back on top in any order you want.—
PL-65Discard Or 100Flip a coin. If heads, your Hero gets +10. If tails, you must Discard a random Play from your hand.—
PL-66Maximum Effort0Your Hero gets +10 this Battle, but you can't use any Plays next Battle.—
PL-673-Dog-Special0If you have exactly 3 Hot Dogs left, your Hero gets +10.—
PL-68Substitution Boost0For the rest of the game, any Hero that has been Substituted in gets +5.—
PL-69Bench Scout1Reveal the top 4 Heroes of your Hero Deck. Add 1 to your hand. Shuffle the rest into your Hero Deck.—
PL-70Good Guess1Name a weapon type. If your opponent's next Hero has that weapon type, that Hero gets -15.—
PL-71Good Fortune1If you won the last Battle, your Hero gets +10. If you lost, Draw 1 Play.—
PL-7210 For A Sub1If you Substituted this Battle, your Hero gets +10.—
PL-73Cheap Trick2Reveal the top card of your Playbook. If it costs 2 or less, Draw it and your Hero gets +10. If not, shuffle it back into your Playbook.—
PL-74Weapon Mixer2Your Hero gets +5 for every different weapon type revealed this game.—
PL-75Streaky0If you've won 2 Battles in a row, your opponent's current Hero gets -10.—
PL-76Frostbiter1Discard 1 Hero with an Ice weapon from your hand. Your opponent's Hero gets -15 this Battle.—
PL-77Scrap Metal0Discard 1 Hero with a Steel weapon from your hand. Your opponent's Hero gets -10 this Battle.—
PL-78Burnout1Discard 1 Hero with a Fire weapon from your hand. Your opponent's Hero gets -15 this Battle.—
PL-79Don't Call It A Comeback1Replace this Hero with any Hero from your Discard Pile.—
PL-80Late-Game Magic2You can only run this Play in Battle 5 or later; give your Hero +20.—
PL-81Forced Retreat2Your opponent must Discard their current Hero, and replace it with one from their hand.—
PL-82Loan Sharked2For the rest of the Game if a coin is flipped, lower the opponent's Hero in the active Battle by -5.—
PL-83Late Hit3This must be used in Battle 7, your opponent's Hero gets -35.—
PL-84Shooters Shoot2Flip a coin 4 times; your opponent's Hero gets -5 each time the coin lands on tails.—
PL-85Burning Fever2If your Hero has a Fire weapon, it can't drop below its current Power.—
PL-86Frozen Resolve2If your Hero has an Ice weapon, it can't drop below its current Power.—
PL-87Gavel of Justice4Lower the opponent's Hero by -30.—
PL-88Chrome Will1If your Hero has a Steel weapon, it can't drop below its current Power.—
PL-89Crystal Ball0Pick a number 1-6, then your opponent picks a different number 1-6; roll a die; if it lands on either player's number their Hero gets +30.—
PL-90Prevent D3Your opponent can't run any Plays in Battle 7.—
PL-91Heads-Up!2Flip a coin 4 times; your Hero gets +5 each time the coin lands on heads.—
PL-92Jump Ball0Flip a coin; if heads, your Hero gets +10, if tails, your Hero gets -10.—
PL-93Lucky 70Roll a die two times; if the numbers add up to 7 your Hero gets +100; if any other number you must Discard a random Hero from your hand.—
PL-94Cursed Coin2Flip a coin 3 times; opponent's Hero gets -10 each time the coin lands on heads.—
PL-95Robin Who1Steal -5 from your opponent's Hero and give +5 to your own Hero.—
PL-96Roster Cuts3Discard the top 3 Heroes of your Hero Deck.—
PL-97Worth The Risk?1Roll a dice: if you get a 1 or 6, your Hero's power drops to 0. If you roll a 2-5, you gain +25.—
PL-98Discard Rebate0Shuffle a Hero from your Discard Pile back into your Hero Deck.—
PL-99Opps' Choice1Send your Hero to the Discard Pile. Reveal the top 2 Heroes from your deck. Your opponent picks 1 to join the battle, and the other goes to your Discard Pile.—
PL-100Even Money0Flip a coin. If heads, your Hero gets +20. If tails, opponent's Hero gets +20.—
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