The Griffey Set Plays
Every Plays card in Bo Jackson Battle Arena 2026 Edition — The Griffey Set — 100 cards, with the Hero, the athlete behind it, weapon type, Power and rarity.
100 cards
| # | Card | Cost | Effect | Rarity |
|---|---|---|---|---|
| PL-1 | Grilled Bandit | 5 | For the rest of the game, if your opponent would recover Hot Dogs, you recover them instead. | — |
| PL-2 | The Closer | 4 | If this is used in Battle 7, your Hero gets +40. If it's used in any other Battle, your Hero gets +25. | — |
| PL-3 | Banked Power | 2 | After paying the Hot Dog cost of this Play, your Hero gets +5 for every Hot Dog you have left. | — |
| PL-4 | Hero Reset | 2 | Your Hero's Power returns to its starting Power. | — |
| PL-5 | One And Done | 1 | This must be the only Play you use this Battle. Your Hero gets +20. | — |
| PL-6 | Too Full To Fight | 3 | If your opponent has 5 or more Hot Dogs, their Hero gets -15 and they lose 2 Hot Dogs. | — |
| PL-7 | Lineup Pressure | 2 | Your opponent's Hero gets -5 for each Hero you've revealed so far. | — |
| PL-8 | Sacrifice And Scheme | 1 | Draw 2 Plays and Discard 2 Heroes. | — |
| PL-9 | Momentum Breaker | 1 | Your opponent's Hero gets -5 and they Discard 1 random Play. | — |
| PL-10 | Drain And Deny | 3 | Your opponent's Hero gets -10 and they can't Recover Hot Dogs next Battle. | — |
| PL-11 | Free Booster | 3 | Your Hero gets +20. If you didn't run any Plays last Battle, this Play costs 0. This Play can't be used in Battle 1. | — |
| PL-12 | Momentum Meal | 0 | If you win this Battle, Recover Hot Dogs equal to the number of Plays you used this Battle which cost 2 or more. (Max 3). | — |
| PL-13 | Hero Tax | 4 | Your opponent must pay 1 Hot Dog for each Hero in their hand. If they can't, they must Discard a random Hero instead. | — |
| PL-14 | Sack Streak | 3 | Roll a dice once. If you roll a 4-6, your opponent's Hero gets -15. You may roll again until you roll a 1-3. | — |
| PL-15 | Running On Fumes | 0 | If you have 1 or 0 Hot Dogs left, your Hero gets +15. | — |
| PL-16 | Rich Get Richer | 0 | If you have 6 or more Hot Dogs left, Recover 1 Hot Dog and Draw 1 Play. | — |
| PL-17 | Overcommited | 2 | Next Battle, your opponent's Hero gets -5 for every Play they run. | — |
| PL-18 | Belly Buster | 1 | If your opponent has an equal or greater number of Hot Dogs than you before paying this Play's Hot Dog cost, their Hero gets -10. | — |
| PL-19 | Emergency Shutdown | 0 | If you have 2 or fewer Hot Dogs, cancel all Plays affecting the rest of the game. | — |
| PL-20 | Double-Edged Flip | 2 | Flip a coin. If heads, your opponent's Hero gets -15. If tails, your opponent's next Hero gets -15. | — |
| PL-21 | Overextended | 2 | Your opponent's Hero gets -10. If your opponent has used 2 or more Plays this Battle, they also lose 1 Hot Dog. | — |
| PL-22 | Battle Back | 2 | Your Hero gets +15. If your opponent has won more Battles than you, Draw 1 Play. | — |
| PL-23 | Weapon Tangle | 2 | If your opponent's Hero has a different weapon type than yours, your Hero gets +15. If they are the same, your Hero gets +20. | — |
| PL-24 | Hexvantage | 1 | Your Hero gets +5 Power. If it has a Hex weapon, it gets +20. | — |
| PL-25 | Trade-Up | 2 | Discard a Play from your hand to Draw 2 new Plays. | — |
| PL-26 | Baseline Bonus | 1 | If your Hero's current Power is the same as its starting Power, your Hero gets +10. | — |
| PL-27 | Consolation Combo | 0 | If your Hero loses this Battle, Draw 1 Play and Recover 1 Hot Dog. | — |
| PL-28 | Quick Draw | 1 | If you run this Play before Battle 3, Draw 2 Plays. If not, Draw 1 Play. | — |
| PL-29 | Weapon-Sync | 2 | If your previous Hero and your current Hero share a weapon type, your Hero gets +20. Otherwise, Draw 1 Play. | — |
| PL-30 | Synergy Snacks | 0 | If your previous 2 revealed Heroes shared a weapon type, Recover 2 Hot Dogs. | — |
| PL-31 | Wildcard Wager | 0 | Draw 1 Play. If it costs 1 or less, you may play it immediately for free. If the cost is 2 or higher, Discard it. | — |
| PL-32 | Big Time Recruit | 1 | Reveal the top 3 Heroes of your Hero Deck. Choose one to add to your hand, then shuffle the rest back into your Hero Deck. | — |
| PL-33 | Comeback Time | 1 | If you lost the 2 previous Battles, your Hero gets +15. | — |
| PL-34 | Dice Duel | 0 | Both Players roll a dice. Whoever rolls a higher number gets +25. If tied, both get -10. | — |
| PL-35 | High Stakes Pump-Up | 0 | Your Hero gets +10. If you lose this Battle, your Hero in the next Battle gets -20. | — |
| PL-36 | Pick Your Poison | 0 | If you lost the previous Battle, your opponent must pay 1 Hot Dog at the start of the next Battle or Discard a Play. | — |
| PL-37 | Snack Sanction | 1 | For the rest of the game, neither Player can Recover more than 1 Hot Dog per Battle. | — |
| PL-38 | Bun Shortage | 3 | For the rest of the game, neither Player can Recover any Hot Dogs. | — |
| PL-39 | Burn To Burn | 1 | Discard a Play. If you do, your opponent loses 2 Hot Dogs. | — |
| PL-40 | Catch-Up Bonus | 2 | Your Hero gets +10. If your opponent has more Hot Dogs than you after you've paid this Play's cost, Recover 1 Hot Dog. | — |
| PL-41 | Buff Or Debuff | 2 | After paying this Play's cost, if your opponent has more Hot Dogs than you, your Hero gets +15. If you have more than them, their Hero gets -15. | — |
| PL-42 | Glowaway | 2 | Discard a Hero with a Glow weapon from your hand. Your Hero gets +25. | — |
| PL-43 | Playbook Knowledge | 1 | Reveal the top 2 Plays of your opponent's Playbook. Put one back on top and send 1 to the bottom. | — |
| PL-44 | Scare Tactics | 1 | If you have Honors, reveal a Play from your hand. You may use it for free next Battle if your opponent uses a Play with equal or greater cost. | — |
| PL-45 | Weapon Lineage | 1 | Your current Hero gets +10 for every Hero in your Discard Pile with the same weapon type. | — |
| PL-46 | Delayed Recovery | 1 | Choose one of your unrevealed Heroes. When that Hero is revealed, it gets -10 but you Recover 2 Hot Dogs. | — |
| PL-47 | Second Wind | 3 | Shuffle your entire Discard Pile (excluding Hot Dogs) back into your deck. Draw 2 Plays. | — |
| PL-48 | Protein Bar | 2 | Your Hero gets +15. If you lose this Battle, Recover 1 Hot Dog. | — |
| PL-49 | Different Leagues | 1 | If your Hero's weapon type is different from your opponent's, their Hero gets -10. | — |
| PL-50 | Refill And Reload | 1 | Shuffle 1 of your Plays from a previous Round into your Playbook to Draw 1 Play. | — |
| PL-51 | Dog Gone Flip | 0 | Flip a coin. If heads, you Recover 3 Hot Dogs. If tails, your opponent Recovers 3 Hot Dogs. | — |
| PL-52 | Combo Kick | 2 | Your Hero gets +15. If this is your second Play this Battle, it gets an additional +5. | — |
| PL-53 | Overprepared | 3 | Your opponent's Hero gets -5 for every Play you have run this Battle. | — |
| PL-54 | More Plays, Less Power | 1 | Once this Play is run, if your opponent has more Plays in their hand than you, their Hero gets -10. | — |
| PL-55 | Lucky Discard | 2 | Discard the top card of your Hero Deck. If it has the same weapon type as your active Hero, your Hero gets +20. | — |
| PL-56 | Power Pick | 2 | Reveal the top 3 Plays of your Playbook. Add 1 to your hand and Discard the rest. If it's a Play with a cost of 3 or higher, your Hero gets +10. | — |
| PL-57 | Toss And Trade | 2 | Flip a coin. If heads, send your current Hero to the Discard Pile and replace it with one from your hand. If tails, Discard 1 Play from your hand. | — |
| PL-58 | Lucky Shot | 1 | Flip a coin and roll a dice. If the coin lands on heads and you roll a 4-6 on the dice, your Hero gets +30. If not, Discard 2 Plays from your hand. | — |
| PL-59 | Bench Blocker | 3 | Your opponent's Hero gets -20. They can't Substitute next Battle. | — |
| PL-60 | Fallen Fighters | 1 | Discard 1 Hero from your hand. Your current Hero gets +10 for every Hero in your Discard Pile with the same weapon type as the one you discarded. | — |
| PL-61 | Dead Red | 3 | Name a weapon type. Now and for the rest of the game, if your opponent's Hero has that weapon type, they get -10. Otherwise, you Discard 1 Play. | — |
| PL-62 | Play Surge | 1 | If your opponent uses 3 or more Plays this Battle, your Hero gets +15. | — |
| PL-63 | First Draw | 0 | If this is the first play you've run this Battle, Draw 1 Play. | — |
| PL-64 | Play Re-Order | 1 | Look at the top 3 Plays of your Playbook. Place them back on top in any order you want. | — |
| PL-65 | Discard Or 10 | 0 | Flip a coin. If heads, your Hero gets +10. If tails, you must Discard a random Play from your hand. | — |
| PL-66 | Maximum Effort | 0 | Your Hero gets +10 this Battle, but you can't use any Plays next Battle. | — |
| PL-67 | 3-Dog-Special | 0 | If you have exactly 3 Hot Dogs left, your Hero gets +10. | — |
| PL-68 | Substitution Boost | 0 | For the rest of the game, any Hero that has been Substituted in gets +5. | — |
| PL-69 | Bench Scout | 1 | Reveal the top 4 Heroes of your Hero Deck. Add 1 to your hand. Shuffle the rest into your Hero Deck. | — |
| PL-70 | Good Guess | 1 | Name a weapon type. If your opponent's next Hero has that weapon type, that Hero gets -15. | — |
| PL-71 | Good Fortune | 1 | If you won the last Battle, your Hero gets +10. If you lost, Draw 1 Play. | — |
| PL-72 | 10 For A Sub | 1 | If you Substituted this Battle, your Hero gets +10. | — |
| PL-73 | Cheap Trick | 2 | Reveal the top card of your Playbook. If it costs 2 or less, Draw it and your Hero gets +10. If not, shuffle it back into your Playbook. | — |
| PL-74 | Weapon Mixer | 2 | Your Hero gets +5 for every different weapon type revealed this game. | — |
| PL-75 | Streaky | 0 | If you've won 2 Battles in a row, your opponent's current Hero gets -10. | — |
| PL-76 | Frostbiter | 1 | Discard 1 Hero with an Ice weapon from your hand. Your opponent's Hero gets -15 this Battle. | — |
| PL-77 | Scrap Metal | 0 | Discard 1 Hero with a Steel weapon from your hand. Your opponent's Hero gets -10 this Battle. | — |
| PL-78 | Burnout | 1 | Discard 1 Hero with a Fire weapon from your hand. Your opponent's Hero gets -15 this Battle. | — |
| PL-79 | Don't Call It A Comeback | 1 | Replace this Hero with any Hero from your Discard Pile. | — |
| PL-80 | Late-Game Magic | 2 | You can only run this Play in Battle 5 or later; give your Hero +20. | — |
| PL-81 | Forced Retreat | 2 | Your opponent must Discard their current Hero, and replace it with one from their hand. | — |
| PL-82 | Loan Sharked | 2 | For the rest of the Game if a coin is flipped, lower the opponent's Hero in the active Battle by -5. | — |
| PL-83 | Late Hit | 3 | This must be used in Battle 7, your opponent's Hero gets -35. | — |
| PL-84 | Shooters Shoot | 2 | Flip a coin 4 times; your opponent's Hero gets -5 each time the coin lands on tails. | — |
| PL-85 | Burning Fever | 2 | If your Hero has a Fire weapon, it can't drop below its current Power. | — |
| PL-86 | Frozen Resolve | 2 | If your Hero has an Ice weapon, it can't drop below its current Power. | — |
| PL-87 | Gavel of Justice | 4 | Lower the opponent's Hero by -30. | — |
| PL-88 | Chrome Will | 1 | If your Hero has a Steel weapon, it can't drop below its current Power. | — |
| PL-89 | Crystal Ball | 0 | Pick a number 1-6, then your opponent picks a different number 1-6; roll a die; if it lands on either player's number their Hero gets +30. | — |
| PL-90 | Prevent D | 3 | Your opponent can't run any Plays in Battle 7. | — |
| PL-91 | Heads-Up! | 2 | Flip a coin 4 times; your Hero gets +5 each time the coin lands on heads. | — |
| PL-92 | Jump Ball | 0 | Flip a coin; if heads, your Hero gets +10, if tails, your Hero gets -10. | — |
| PL-93 | Lucky 7 | 0 | Roll a die two times; if the numbers add up to 7 your Hero gets +100; if any other number you must Discard a random Hero from your hand. | — |
| PL-94 | Cursed Coin | 2 | Flip a coin 3 times; opponent's Hero gets -10 each time the coin lands on heads. | — |
| PL-95 | Robin Who | 1 | Steal -5 from your opponent's Hero and give +5 to your own Hero. | — |
| PL-96 | Roster Cuts | 3 | Discard the top 3 Heroes of your Hero Deck. | — |
| PL-97 | Worth The Risk? | 1 | Roll a dice: if you get a 1 or 6, your Hero's power drops to 0. If you roll a 2-5, you gain +25. | — |
| PL-98 | Discard Rebate | 0 | Shuffle a Hero from your Discard Pile back into your Hero Deck. | — |
| PL-99 | Opps' Choice | 1 | Send your Hero to the Discard Pile. Reveal the top 2 Heroes from your deck. Your opponent picks 1 to join the battle, and the other goes to your Discard Pile. | — |
| PL-100 | Even Money | 0 | Flip a coin. If heads, your Hero gets +20. If tails, opponent's Hero gets +20. | — |