Tecmo Bowl Bonus Plays

Every Bonus Plays card in Bo Jackson Battle Arena Tecmo Bowl Edition — 25 cards, with the Hero, the athlete behind it, weapon type, Power and rarity.

Tecmo Bowl Edition Bonus Plays checklist
#CardCostEffectRarity
BPL1Rolling Reset2For the rest of the game, if you roll a dice and do not like the outcome you can re-roll the dice 1 time to try and get a different result.—
BPL2Play Ban3Choose a Play you've used this game. Neither Player can use a Play with the same name for the rest of the game.—
BPL3Draw Lock3For the rest of the Game, if either Player has 4 or more Plays in their hand that Player cannot draw any Plays. This effect happens as soon as you reach 4 Plays.—
BPL4Draw Limit3For the rest of the game, your opponent can't Draw more than 2 Plays per Battle.—
BPL5Free Play4Reveal a Play from your Playbook with a cost of 3 or less and shuffle your Playbook. Play it for free.—
BPL6Big Game Hunting1Reveal the top 3 Plays of your Playbook. Add any Play with a cost of 3 or higher, Discard the rest—
BPL7Load Management0If you didn't use a Play last Battle, your Hero gets +10 and you Recover 1 Hot Dog.—
BPL8Momentum Thief2Your Hero gets +5 for every Play your opponent has run or will run this Battle.—
BPL9Draw Tax2For the rest of the game, whenever your opponent Draws a Play from a Play ability they lose 1 Hot Dog—
BPL10Price Check1Reveal a Play from your hand. Your opponent must reveal one too. If yours costs less, draw 1 Play.—
BPL11Breakfast Ball0You can only use this in Battle 1. You shuffle at least 3 Plays back into your Deck and draw 3 new Plays.—
BPL12Trade In2Draw 2 Plays and discard 1 Play from your hand.—
BPL13Playing Ahead0If your opponent's Hero has a lower current Power than your Hero Draw 1 Play.—
BPL14Flip To Lock0Flip a coin. If heads, your opponent can't run any Plays next Battle. If tails, you can't run any Plays next Battle.—
BPL15Overflow Draw0If you have 5 or more Hot Dogs, draw 2 Plays and then lose 1 Hot Dog.—
BPL16Alternate Efficiency0If your Hero has an Alt weapon, your next Play costs 1 less Hot Dog.—
BPL17Trade Blows0Both Heroes lose -10. Then both Players Draw a Play.—
BPL18Hot Swap2Discard 1 Play from your hand. Your Hero gets +15 and you draw 1 new Play.—
BPL19Discard For a Hex1If your opponent's Hero has a Hex weapon, your opponent must Discard 1 random Play from their hand.—
BPL20Purge and Patch4Your opponent Discards their entire hand. Their Hero gets -5 for each card lost this way. They then Draw 2 Plays and 2 Heroes.—
BPL21Fresh Legs1If your Hero is Rookie or Prospect Inspired, it gets +15—
BPL22Alt Toss0If your Hero has an Alt Weapon, flip a coin. If Heads draw 1 Play.—
BPL23Let's Make it Fair2Anytime your opponent Draws a Play because of a Play effect you also Draw a Play.—
BPL24Intercepted Draw4Every time your opponent would draw a Play this Battle, flip a coin. If heads, you Draw 1 Play instead.—
BPL25Game of Chance0If you've flipped a coin or rolled a dice 3 or more times this game, Draw 2 Plays.—
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