Tecmo Bowl Bonus Plays
Every Bonus Plays card in Bo Jackson Battle Arena Tecmo Bowl Edition — 25 cards, with the Hero, the athlete behind it, weapon type, Power and rarity.
| # | Card | Cost | Effect | Rarity |
|---|---|---|---|---|
| BPL1 | Rolling Reset | 2 | For the rest of the game, if you roll a dice and do not like the outcome you can re-roll the dice 1 time to try and get a different result. | — |
| BPL2 | Play Ban | 3 | Choose a Play you've used this game. Neither Player can use a Play with the same name for the rest of the game. | — |
| BPL3 | Draw Lock | 3 | For the rest of the Game, if either Player has 4 or more Plays in their hand that Player cannot draw any Plays. This effect happens as soon as you reach 4 Plays. | — |
| BPL4 | Draw Limit | 3 | For the rest of the game, your opponent can't Draw more than 2 Plays per Battle. | — |
| BPL5 | Free Play | 4 | Reveal a Play from your Playbook with a cost of 3 or less and shuffle your Playbook. Play it for free. | — |
| BPL6 | Big Game Hunting | 1 | Reveal the top 3 Plays of your Playbook. Add any Play with a cost of 3 or higher, Discard the rest | — |
| BPL7 | Load Management | 0 | If you didn't use a Play last Battle, your Hero gets +10 and you Recover 1 Hot Dog. | — |
| BPL8 | Momentum Thief | 2 | Your Hero gets +5 for every Play your opponent has run or will run this Battle. | — |
| BPL9 | Draw Tax | 2 | For the rest of the game, whenever your opponent Draws a Play from a Play ability they lose 1 Hot Dog | — |
| BPL10 | Price Check | 1 | Reveal a Play from your hand. Your opponent must reveal one too. If yours costs less, draw 1 Play. | — |
| BPL11 | Breakfast Ball | 0 | You can only use this in Battle 1. You shuffle at least 3 Plays back into your Deck and draw 3 new Plays. | — |
| BPL12 | Trade In | 2 | Draw 2 Plays and discard 1 Play from your hand. | — |
| BPL13 | Playing Ahead | 0 | If your opponent's Hero has a lower current Power than your Hero Draw 1 Play. | — |
| BPL14 | Flip To Lock | 0 | Flip a coin. If heads, your opponent can't run any Plays next Battle. If tails, you can't run any Plays next Battle. | — |
| BPL15 | Overflow Draw | 0 | If you have 5 or more Hot Dogs, draw 2 Plays and then lose 1 Hot Dog. | — |
| BPL16 | Alternate Efficiency | 0 | If your Hero has an Alt weapon, your next Play costs 1 less Hot Dog. | — |
| BPL17 | Trade Blows | 0 | Both Heroes lose -10. Then both Players Draw a Play. | — |
| BPL18 | Hot Swap | 2 | Discard 1 Play from your hand. Your Hero gets +15 and you draw 1 new Play. | — |
| BPL19 | Discard For a Hex | 1 | If your opponent's Hero has a Hex weapon, your opponent must Discard 1 random Play from their hand. | — |
| BPL20 | Purge and Patch | 4 | Your opponent Discards their entire hand. Their Hero gets -5 for each card lost this way. They then Draw 2 Plays and 2 Heroes. | — |
| BPL21 | Fresh Legs | 1 | If your Hero is Rookie or Prospect Inspired, it gets +15 | — |
| BPL22 | Alt Toss | 0 | If your Hero has an Alt Weapon, flip a coin. If Heads draw 1 Play. | — |
| BPL23 | Let's Make it Fair | 2 | Anytime your opponent Draws a Play because of a Play effect you also Draw a Play. | — |
| BPL24 | Intercepted Draw | 4 | Every time your opponent would draw a Play this Battle, flip a coin. If heads, you Draw 1 Play instead. | — |
| BPL25 | Game of Chance | 0 | If you've flipped a coin or rolled a dice 3 or more times this game, Draw 2 Plays. | — |