Tecmo Bowl Plays

Every Plays card in Bo Jackson Battle Arena Tecmo Bowl Edition — 200 cards, with the Hero, the athlete behind it, weapon type, Power and rarity.

Tecmo Bowl Edition Plays checklist
#CardCostEffectRarity
PL1Sticky Situation1If your opponent's Hero has a Gum weapon, your opponent must Discard 1 random Play from their hand.SSP
PL2Risky Draw1Flip a coin. If heads, Draw 2 Plays. If tails, your Hero loses -10.SSP
PL3Deck Burn1Roll a dice. Discard that many Plays from the top of your Playbook. (Ex. You roll a 3, Discard the top 3 Plays from your Playbook).SSP
PL4Greed Tax0Recover 2 Hot Dogs. If you have 6 or more before you use this Play, your Hero loses -20.SSP
PL5Solo Forge2If your Hero has a Steel weapon and you don't run any other Plays this Battle, it gets +25.SSP
PL6Back In Rotation0Shuffle 2 Plays from your Discard Pile into your Playbook. Draw 1 Play.SSP
PL7Dog Gone Streak1Flip a coin until it lands on tails. For every flip that lands on heads you recover 1 Hot Dog.SSP
PL8Heavy Handed1Your opponent's Hero gets -5 for each Play in their hand.SSP
PL9Overplayed3If your opponent runs or has run more than 1 Play this Battle, their Hero loses -10 for each Play they've run.SSP
PL10Press Your Luck2Roll a dice. If you roll a 4 or higher, draw 1 Play and roll again. Repeat until you roll a 3 or lower. Then stop.SSP
PL11Forced Hand2Your opponent must either Discard 2 Hot Dogs or give your Hero +20.SSP
PL12Overflow Tax0Recover 3 Hot Dogs. If you have more Hot Dogs than your opponent after you've recovered your Hot Dogs, Discard 1 Play.SSP
PL13Bailout0If you have 0 Hot Dogs, Recover 2 Hot Dogs and Discard 1 Play.SSP
PL14Reset Momentum0Your Hero's Power returns to its Starting Power. Your next Hero gets +5.SSP
PL15Running Low0After using this Play, if you have 1 or fewer Plays in hand, Recover 2 Hot Dogs.SSP
PL16Please Let me Comeback2If you've lost the last two Battles, your Hero gets +20 and you Draw 1 Play.SSP
PL17Please Be Low1Roll a dice twice. If their sum is under 6, your opponent must Discard a random Play.SP
PL18Roll For 303Roll a dice. If it's 4-6, your Hero gets +30. If it's 1-3, your Hero gets +30 and you lose 1 Hot Dog.SP
PL19Alternate Angle0If the Hero in the Active Battle was the second Hero you revealed with an Alt weapon, it gets +15.SP
PL20Outshined1If your opponent's Hero has a Glow weapon, your opponent must Discard 1 random Play from their hand.SP
PL21Four-Flip Frenzy0Flip 4 coins. Your Hero gets +5 per heads and -5 per tails.SP
PL22Marked For Pickup0Send the top Play of your Playbook to the Discard Pile face up. After this Battle you can add that Play to your hand.SP
PL23One Or The Other1Reveal 1 Play from your hand. Also select one Play in your Discard Pile. Your opponent chooses one of the Plays to go to your hand, Discard the other.SP
PL24Gambler's Feast0If you flipped a coin during this Battle and win this Battle, Recover 2 Hot Dogs. If you lose, Discard 1 random Hero from your hand.SP
PL25Risky Reload1Only run this if you have less than 3 Plays in your hand. Flip a coin. If heads, draw 3 Plays. If tails, discard your hand.SP
PL26Dice Trap1The next time any Player rolls a dice, your opponent's Hero gets -15SP
PL27Echoes of The Fallen1For the rest of the game, whenever one of your Heroes is sent to your Discard Pile for any reason other than substitution, your opponent's Hero in the active Battle gets -5.SP
PL28Bad Chemistry2If your opponent's last 2 revealed Heroes have different weapon types, your Hero gets +15 and you Draw 1 Play.SP
PL29Loaded or Hungry1If you have 6 or more Hot Dogs, your Hero gets +10. Otherwise, Recover 2 Hot Dogs.SP
PL305 Dog Draw0If you have exactly 5 Hot Dogs you can Draw 1 Play.SP
PL31Keep it Simple2Your Hero gets +25. At the end of this Battle, if you used 2 or more Plays, Discard 1 random Play from your hand.SP
PL32Big Swinger0Reveal the top Play of your Playbook. If it costs 3 or more, add it to your hand. If it costs 2 or less, your opponent draws a Play and you Discard the revealed Play.SP
PL33Even Odds0Roll a dice. If even, swap your Hero with a random Hero from your hand. If odd, your Hero loses -15—
PL34C'mon 61Roll a dice. If you roll a 6, your Hero gets +30. If you roll a 1, your Hero loses -30.—
PL35Metal Purge0Discard a Hero with a Steel weapon from your hand. If you do, cancel all Plays that affect the rest of the game.—
PL36Burn The Timeline0Discard a Hero with a Fire weapon from your hand. If you do, cancel all Plays that affect the rest of the game.—
PL37Cold Reset0Discard a Hero with an Ice weapon from your hand. If you do, cancel all Plays that affect the rest of the game.—
PL38Future Glow1If your Hero in the next Battle has a Glow weapon, it gets +10.—
PL39Future Flame1If your Hero in the next Battle has a Fire weapon, it gets +10.—
PL40Frontload1If your Hero in the next Battle has a Steel weapon, it gets +15.—
PL41Pass The Flame1If your Hero has a Fire weapon, your next Hero gets +10.—
PL42Steel Legacy0If your Hero has a Steel weapon, your next Hero gets +10.—
PL43Cold Legacy1If your Hero has an Ice weapon, your next Hero gets +10.—
PL44Game Of Inches0Choose a weapon type. For the rest of the game, your Heroes with the chosen weapon type get +1.—
PL45Discard Flip0Flip a coin. If heads, your opponent must Discard a Play from their hand. If tails, you must Discard a Play from your hand.—
PL46Hot Dog Flip Out0Flip a coin 3 times. For each heads, your Hero gets +5. For each tails, lose 1 Hot Dog.—
PL47Dicey Discard0Roll a dice. If it's even, your opponent Discards 1 random Play from their hand. If it's odd, you Discard 1 Play from your own hand.—
PL48Revoke The Future2Choose one Play your opponent has run that affects the rest of the game and cancel it. Your opponent's Hero in the active Battle gets -15.—
PL49Cold Discipline3If your Hero has an Ice weapon and you don't run any other Plays this Battle, it gets +30—
PL50Pick Up The Option1Shuffle a Hero from your Discard Pile into your Hero Deck. Then, draw 1 Hero.—
PL51Next Man Up3Discard your Hero. Replace it with one from your hand and give the new Hero +10.—
PL52Coin Gambit2Flip a coin 3 times. If 2 or more flips land on heads, your Hero gets +35. If not, it loses -15.—
PL532 For 302Discard 2 Plays from your Hand. Your Hero gets +30.—
PL54Unified Front2Your Hero gets +15. If all of your currently revealed Heroes have the same weapon type, this Play costs 0.—
PL55Scrappy Flip0Flip a coin. If Heads you can use a 1 cost Play from your Discard Pile for free. If tails your opponent draws a Play.—
PL56Last Stand0If you have fewer than 2 Plays in hand, your Hero gets +5.—
PL57Style Shift0If your Hero has a weapon type different from your last Hero, your Hero gets +5.—
PL58Weapon Mastery1If 3 or more of your previously revealed Heroes have the same weapon type as your active Hero, it gets +20.—
PL59Get Punished1The next time your opponent uses a Play, their Hero gets -10.—
PL60Burn Alone3If your Hero has a Fire weapon and you don't run any other Plays this Battle, it gets +25.—
PL61Target Acquired1Name a weapon type. Opponent's Hero in the next Battle loses -15 if it has that type.—
PL62Staggered Start1Your Hero gets +20. Your next Play costs 1 more Hot Dog.—
PL63Tactical Sabotage2Next Battle your opponent's Hero starts with -15.—
PL64Empty-Handed3Your Hero gets +15. If you have 0 Plays in your hand after you run this Play its cost is 0.—
PL65Discard For 151Discard 1 Play from your hand. Your Hero gets +15—
PL66Frozen Prep1If your Hero in the next Battle has an Ice weapon it gets +10.—
PL67Power Gap Boost1If your Hero's current Power is below 150 your Hero gets +15.—
PL68Tiebreaker Takedown2If both Players have the same number of Hot Dogs before you used this Play, your opponent's Hero gets -20. If not, they get -10.—
PL69Pour Gas on It1For the next 3 Battles, if you have a Hero with a Fire weapon in the active Battle, it gets +10.—
PL70Frosty Times1For the next 3 Battles, if you have a Hero with an Ice weapon in the active Battle, it gets +10.—
PL71Last Chance0If you have 0 Hot Dogs, flip a coin. Heads: your Hero gets +20. Tails: Discard 1 Play.—
PL72Should Have Tried Harder0Only run this Play if your opponent has Honors. If your opponent has not ran any Plays this Battle, their Hero gets -10—
PL73Use This Early2If this is used in Battle 1 or 2, your Hero gets +25. Otherwise, your Hero gets +10.—
PL74All or Nothing1Flip a coin. If heads, your Hero gets +40. If tails, your Hero gets -40.—
PL75Metal March0For the next 3 Battles, if you have a Hero with a Steel weapon in the active Battle, it gets +10.—
PL76Luck Of The Draw0Both players roll a dice; whoever rolls the highest number gets to play the top card from their Playbook for free if able.—
PL77Make It, Take It1For the rest of the game, whenever you win a Battle, your Hero in the next Battle gets +5.—
PL78Heads I Win, Tails You Lose1Flip a coin: If heads, your Hero gets +15. If tails, your opponent's Hero loses -5.—
PL79Fairweather Fan1Play this in Battle 5 or later. Your Hero gets +5 for each Battle you’ve won.—
PL80Pay It For Me1If you choose to Substitute in the next Battle, your opponent must pay the 2 Hot Dog cost.—
PL81Steel Flipper0Flip a coin: If heads, your Hero gets +10 power. If your Hero's weapon is Steel, draw 1 Play as well.—
PL822 Get 102Your Hero in this Battle and the next Battle gets +10.—
PL8310/10 Unfair2Your opponent's Hero loses -10 in this Battle, and your Hero in the next Battle gets +10.—
PL84I Get Some, You Get Some.1Your Hero gets +10, but your opponent's Hero in the next Battle also gets +10.—
PL85Baby Phoenix1If your Hero has a Fire weapon, after both players finish their turn, your Hero gets +10.—
PL86Steel Resolve1If your Hero has a Steel weapon, after both players finish their turn, your Hero gets +15.—
PL87Only Fire3For the rest of the game all Heroes have Fire Weapons.—
PL88Only Ice3For the rest of the game all Heroes have Ice Weapons.—
PL89Only Steel3For the rest of the game all Heroes have Steel Weapons.—
PL90Indestructible1This Hero can't have its power reduced by an opponent's Play.—
PL91Curveball3Replace your Hero with any Hero from your hand and draw 1 Hero.—
PL92Going Back to Back3This Hero gets any extra Power your previous Hero had.—
PL93Flip Ya For 2 Plays0Flip a coin: If heads, you draw 2 Plays. If tails, your opponent draws 2 Plays.—
PL94Tough Call2Reveal the top 3 Plays of your Playbook; choose 1 and add it to your hand then Discard the other 2.—
PL95Don't Call It A Comeback1Replace this Hero with any Hero from your Discard Pile.—
PL96Late-Game Magic2You can only run this Play in Battle 5 or later; give your Hero +20.—
PL97Loan Sharked2For the rest of the Game if a coin is flipped, lower the opponent's Hero in the active Battle by -5.—
PL98Pulling The Plug1Any Plays that are affecting the rest of the Game are now cancelled going forward (including your own).—
PL99Rally Cap2If your Hero in this Battle is losing by 15 or more it gets +20.—
PL100Rob Peter Pay Paul1This Hero gets +15, but your Hero in the next Battle gets -5.—
PL101Shooters Shoot2Flip a coin 4 times; your opponent's Hero gets -5 each time the coin lands on tails.—
PL102The Champion's Lasso0Get 1 Hot Dog back from your Discard Pile for each Hot Dog your opponent uses (or has used) in this Battle.—
PL103To Fight Another Day2If you lost the previous Battle, your Hero in the active Battle gets +20.—
PL104Win The Toss1Flip a coin; if heads, run the top Play from your Playbook in this Battle for free (0 Hot Dog cost).—
PL105Gavel of Justice4Lower the opponent's Hero by -30.—
PL1061-4-1 Hero1Draw a Hero from your Hero Deck.—
PL107Crystal Ball0Pick a number 1-6, then your opponent picks a different number 1-6; roll a die; if it lands on either player's number their Hero gets +30.—
PL108Heads-Up!2Flip a coin 4 times; your Hero gets +5 each time the coin lands on heads.—
PL109Jump Ball0Flip a coin; if heads, your Hero gets +10, if tails, your Hero gets -10.—
PL110Late Game Lockdown2Your opponent cannot Substitute in Battle 7.—
PL111Lucky 70Roll a die two times; if the numbers add up to 7 your Hero gets +100; if any other number you must Discard a random Hero from your hand.—
PL112Lucky Bounce2Roll a die; your Hero gets +5x the number; (ex. If you roll a 3 your Hero gets +15).—
PL113Robin Who1Steal -5 from your opponent's Hero and give +5 to your own Hero.—
PL114Pinch Hitter1Next Battle you can Substitute for free (0 Hot Dog cost).—
PL115Prevent D3Your opponent can't run any Plays in Battle 7.—
PL116Rebuild2If you lost the previous Battle, Discard all Heroes in your hand and draw 4 new Heroes from your Hero Deck.—
PL117Trash Bandit0Recover 1 Hot Dog from your Discard Pile.—
PL118Worth The Risk?1Roll a dice: if you get a 1 or 6, your Hero's power drops to 0. If you roll a 2-5, you gain +25.—
PL119Opps' Choice1Send your Hero to the Discard Pile. Reveal the top 2 Heroes from your deck. Your opponent picks 1 to join the battle, and the other goes to your Discard Pile.—
PL120Change The Future2You can re-order your face-down Heroes in future Battles, but you can't look at them.—
PL121QB Sneak1If this Battle is tied, your Hero gets +1.—
PL122Transfer Portal3Your Hero loses -30. Your Hero in the next Battle gets +30.—
PL123Damage On Discard2Discard 2 Plays from your hand. Your opponent's Hero gets -30.—
PL124Radiant Comeback2Swap your Hero with a Glow weapon Hero in your Discard Pile.—
PL125Icy Comeback2Swap your Hero with an Ice weapon Hero in your Discard Pile.—
PL126Fire Comeback2Swap your Hero with a Fire weapon Hero in your Discard Pile.—
PL127Polished Comeback1Swap your Hero with a Steel weapon Hero in your Discard Pile.—
PL128Contract Limitations1Your Hero gets +15 but you don't draw a Play at the start of next Battle.—
PL129High Fastball2Roll a dice; opponent's Hero gets -5x the number. (Ex. If you roll a 4, their Hero gets -20.)—
PL130Greedy Gamble3Flip a coin. If Heads, Recover 6 Hot Dogs.—
PL131Make Up Call0If you lose this Battle, Recover 1 Hot Dog.—
PL132Might Of The Underdog1Draw the top Hero of your Hero Deck and Reveal it to your opponent. If its Power is 120 or lower, your Hero gets +30.—
PL133Frozen Flip1Discard a Hero with an Ice weapon from your hand and flip a coin. If it's heads, your Hero gets +20.—
PL134Flaming Flip1Discard a Hero with a Fire weapon from your hand and flip a coin. If it's heads, your Hero gets +20.—
PL135Stainless Flip1Discard a Hero with a Steel weapon from your hand and flip a coin. If it's heads, your Hero gets +25.—
PL136Winners Win0If you've won at least 2 Battles, your Hero gets +15.—
PL137Hollow Bat2Roll a dice. If it lands on 3-6, your Hero gets +25. If it lands on 1 or 2, your Hero gets -25.—
PL138One-And-One1Flip a coin. If heads, your Hero gets +10. You may do this a second and final time if it lands on heads.—
PL139X-Ray Vision1Look at your opponent's unrevealed Hero in the next Battle.—
PL140Risky Substitution1Flip a coin. If heads, you can replace the Hero in the active Battle with one from your hand.—
PL141Steel Helmet0If your Hero has a Steel weapon, flip a coin. If heads, your Hero can't lose any more Power this Battle.—
PL142Blind Substitution3Discard your Hero. Replace it with the top card of your Hero Deck.—
PL143Double Down0Flip a coin twice. If it lands on heads both times, your Hero gets +20. If both flips are tails, your Hero loses -40. (Nothing happens for any other result.)—
PL144Nasty Or Nada1Roll a dice 3 times. Your Hero gets +30 if you roll a 6.—
PL145Frostbiter1Discard 1 Hero with an Ice weapon from your hand. Your opponent's Hero gets -15 this Battle.—
PL146Scrap Metal0Discard 1 Hero with a Steel weapon from your hand. Your opponent's Hero gets -10 this Battle.—
PL147Burnout1Discard 1 Hero with a Fire weapon from your hand. Your opponent's Hero gets -15 this Battle.—
PL148Forced Retreat2Your opponent must Discard their current Hero, and replace it with one from their hand.—
PL149Rusted Edge1If your opponent's Hero has a Steel weapon, your Hero gets +15.—
PL150Fire Hose1If your opponent's Hero has a Fire weapon, your Hero gets +15.—
PL151Icevantage1If your opponent's Hero has an Ice weapon, your Hero gets +15.—
PL152Late Hit3This must be used in Battle 7, your opponent's Hero gets -35.—
PL153Pre-Game Ritual1Flip a coin 3 times; your Hero gets +15 if the coin lands on heads 2 or more times.—
PL154Burning Fever2If your Hero has a Fire weapon, it can't drop below its current Power.—
PL155Frozen Resolve2If your Hero has an Ice weapon, it can't drop below its current Power.—
PL156Chrome Will1If your Hero has a Steel weapon, it can't drop below its current Power.—
PL157Flip & Glow1If your Hero has a Glow weapon, flip a coin. If it's heads, your Hero gets +20.—
PL158Steel Smash1If your Hero has a Steel weapon, flip a coin. If it's heads, your Hero gets +20.—
PL159Firework1If your Hero has a Fire weapon, flip a coin. If it's heads, your Hero gets +20.—
PL160Ice Blast1If your Hero has an Ice weapon, flip a coin. If it's heads, your Hero gets +20.—
PL161Forced Substitution3Your opponent must pay 2 Hot Dogs and Substitute next Battle.—
PL162Brothers In Arms2If your opponent has played a Hero with the same weapon type as yours, your Hero gets +20.—
PL163No Retreat1If you don't Substitute your Hero next Battle, it gets +10.—
PL164Cursed Coin2Flip a coin 3 times; opponent's Hero gets -10 each time the coin lands on heads.—
PL165Fire Extinguisher2If your opponent's Hero has a Fire weapon, give it -20.—
PL166Ice Pick2If your opponent's Hero has an Ice weapon, give it -20.—
PL167Stain-Less-Steel2If your opponent's Hero has a Steel weapon, give it -15.—
PL168Roster Cuts3Discard the top 3 Heroes of your Hero Deck.—
PL169Ice Climber2If your Hero has an Ice weapon and your opponent has Steel, your Hero gets +35.—
PL170Smitty2If your Hero has a Fire weapon and your opponent has Steel, your Hero gets +35.—
PL171Last-Minute Re-Org3Swap your Hero with another one of your face-down Heroes from a future Battle.—
PL172Over Under2Send 2 Heroes from your hand to your Discard Pile. Draw 1 Play and 1 Hero.—
PL173Discard Rebate0Shuffle a Hero from your Discard Pile back into your Hero Deck.—
PL174Three Strikes You're Out1Discard a Hero from your hand. Flip a coin 3 times. If it lands on heads 3 times in a row, set opponent's Hero's Power to 0.—
PL175Even Money0Flip a coin. If heads, your Hero gets +20. If tails, opponent's Hero gets +20.—
PL176Comeback Time1If you lost the 2 previous Battles, your Hero gets +15.—
PL177Dice Duel0Both Players roll a dice. Whoever rolls a higher number gets +25. If tied, both get -10.—
PL178High Stakes Pump-Up0Your Hero gets +10. If you lose this Battle, your Hero in the next Battle gets -20.—
PL179Buff Or Debuff2After paying this Play's cost, if your opponent has more Hot Dogs than you, your Hero gets +15. If you have more than them, their Hero gets -15.—
PL180Playbook Knowledge1Reveal the top 2 Plays of your opponent's Playbook. Put one back on top and send 1 to the bottom.—
PL181Scare Tactics1If you have Honors, reveal a Play from your hand. You may use it for free next Battle if your opponent uses a Play with equal or greater cost.—
PL182Weapon Lineage1Your current Hero gets +10 for every Hero in your Discard Pile with the same weapon type.—
PL183Protein Bar2Your Hero gets +15. If you lose this Battle, Recover 1 Hot Dog.—
PL184Dog Gone Flip0Flip a coin. If heads, you Recover 3 Hot Dogs. If tails, your opponent Recovers 3 Hot Dogs.—
PL185Combo Kick2Your Hero gets +15. If this is your second Play this Battle, it gets an additional +5.—
PL186More Plays, Less Power1Once this Play is run, if your opponent has more Plays in their hand than you, their Hero gets -10.—
PL187Lucky Discard2Discard the top card of your Hero Deck. If it has the same weapon type as your active Hero, your Hero gets +20.—
PL188Power Pick2Reveal the top 3 Plays of your Playbook. Add 1 to your hand and Discard the rest. If it's a Play with a cost of 3 or higher, your Hero gets +10.—
PL189Toss And Trade2Flip a coin. If heads, send your current Hero to the Discard Pile and replace it with one from your hand. If tails, Discard 1 Play from your hand.—
PL190Lucky Shot1Flip a coin and roll a dice. If the coin lands on heads and you roll a 4-6 on the dice, your Hero gets +30. If not, Discard 2 Plays from your hand.—
PL191Dead Red3Name a weapon type. Now and for the rest of the game, if your opponent's Hero has that weapon type, they get -10. Otherwise, you Discard 1 Play.—
PL192Play Surge1If your opponent uses 3 or more Plays this Battle, your Hero gets +15.—
PL193Play Re-Order1Look at the top 3 Plays of your Playbook. Place them back on top in any order you want.—
PL194Discard Or 100Flip a coin. If heads, your Hero gets +10. If tails, you must Discard a random Play from your hand.—
PL195Substitution Boost0For the rest of the game, any Hero that has been Substituted in gets +5.—
PL196Bench Scout1Reveal the top 4 Heroes of your Hero Deck. Add 1 to your hand. Shuffle the rest into your Hero Deck.—
PL197Good Guess1Name a weapon type. If your opponent's next Hero has that weapon type, that Hero gets -15.—
PL19810 For A Sub1If you Substituted this Battle, your Hero gets +10.—
PL199Weapon Mixer2Your Hero gets +5 for every different weapon type revealed this game.—
PL200Streaky0If you've won 2 Battles in a row, your opponent's current Hero gets -10.—
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