Tecmo Bowl Plays
Every Plays card in Bo Jackson Battle Arena Tecmo Bowl Edition — 200 cards, with the Hero, the athlete behind it, weapon type, Power and rarity.
200 cards
| # | Card | Cost | Effect | Rarity |
|---|---|---|---|---|
| PL1 | Sticky Situation | 1 | If your opponent's Hero has a Gum weapon, your opponent must Discard 1 random Play from their hand. | SSP |
| PL2 | Risky Draw | 1 | Flip a coin. If heads, Draw 2 Plays. If tails, your Hero loses -10. | SSP |
| PL3 | Deck Burn | 1 | Roll a dice. Discard that many Plays from the top of your Playbook. (Ex. You roll a 3, Discard the top 3 Plays from your Playbook). | SSP |
| PL4 | Greed Tax | 0 | Recover 2 Hot Dogs. If you have 6 or more before you use this Play, your Hero loses -20. | SSP |
| PL5 | Solo Forge | 2 | If your Hero has a Steel weapon and you don't run any other Plays this Battle, it gets +25. | SSP |
| PL6 | Back In Rotation | 0 | Shuffle 2 Plays from your Discard Pile into your Playbook. Draw 1 Play. | SSP |
| PL7 | Dog Gone Streak | 1 | Flip a coin until it lands on tails. For every flip that lands on heads you recover 1 Hot Dog. | SSP |
| PL8 | Heavy Handed | 1 | Your opponent's Hero gets -5 for each Play in their hand. | SSP |
| PL9 | Overplayed | 3 | If your opponent runs or has run more than 1 Play this Battle, their Hero loses -10 for each Play they've run. | SSP |
| PL10 | Press Your Luck | 2 | Roll a dice. If you roll a 4 or higher, draw 1 Play and roll again. Repeat until you roll a 3 or lower. Then stop. | SSP |
| PL11 | Forced Hand | 2 | Your opponent must either Discard 2 Hot Dogs or give your Hero +20. | SSP |
| PL12 | Overflow Tax | 0 | Recover 3 Hot Dogs. If you have more Hot Dogs than your opponent after you've recovered your Hot Dogs, Discard 1 Play. | SSP |
| PL13 | Bailout | 0 | If you have 0 Hot Dogs, Recover 2 Hot Dogs and Discard 1 Play. | SSP |
| PL14 | Reset Momentum | 0 | Your Hero's Power returns to its Starting Power. Your next Hero gets +5. | SSP |
| PL15 | Running Low | 0 | After using this Play, if you have 1 or fewer Plays in hand, Recover 2 Hot Dogs. | SSP |
| PL16 | Please Let me Comeback | 2 | If you've lost the last two Battles, your Hero gets +20 and you Draw 1 Play. | SSP |
| PL17 | Please Be Low | 1 | Roll a dice twice. If their sum is under 6, your opponent must Discard a random Play. | SP |
| PL18 | Roll For 30 | 3 | Roll a dice. If it's 4-6, your Hero gets +30. If it's 1-3, your Hero gets +30 and you lose 1 Hot Dog. | SP |
| PL19 | Alternate Angle | 0 | If the Hero in the Active Battle was the second Hero you revealed with an Alt weapon, it gets +15. | SP |
| PL20 | Outshined | 1 | If your opponent's Hero has a Glow weapon, your opponent must Discard 1 random Play from their hand. | SP |
| PL21 | Four-Flip Frenzy | 0 | Flip 4 coins. Your Hero gets +5 per heads and -5 per tails. | SP |
| PL22 | Marked For Pickup | 0 | Send the top Play of your Playbook to the Discard Pile face up. After this Battle you can add that Play to your hand. | SP |
| PL23 | One Or The Other | 1 | Reveal 1 Play from your hand. Also select one Play in your Discard Pile. Your opponent chooses one of the Plays to go to your hand, Discard the other. | SP |
| PL24 | Gambler's Feast | 0 | If you flipped a coin during this Battle and win this Battle, Recover 2 Hot Dogs. If you lose, Discard 1 random Hero from your hand. | SP |
| PL25 | Risky Reload | 1 | Only run this if you have less than 3 Plays in your hand. Flip a coin. If heads, draw 3 Plays. If tails, discard your hand. | SP |
| PL26 | Dice Trap | 1 | The next time any Player rolls a dice, your opponent's Hero gets -15 | SP |
| PL27 | Echoes of The Fallen | 1 | For the rest of the game, whenever one of your Heroes is sent to your Discard Pile for any reason other than substitution, your opponent's Hero in the active Battle gets -5. | SP |
| PL28 | Bad Chemistry | 2 | If your opponent's last 2 revealed Heroes have different weapon types, your Hero gets +15 and you Draw 1 Play. | SP |
| PL29 | Loaded or Hungry | 1 | If you have 6 or more Hot Dogs, your Hero gets +10. Otherwise, Recover 2 Hot Dogs. | SP |
| PL30 | 5 Dog Draw | 0 | If you have exactly 5 Hot Dogs you can Draw 1 Play. | SP |
| PL31 | Keep it Simple | 2 | Your Hero gets +25. At the end of this Battle, if you used 2 or more Plays, Discard 1 random Play from your hand. | SP |
| PL32 | Big Swinger | 0 | Reveal the top Play of your Playbook. If it costs 3 or more, add it to your hand. If it costs 2 or less, your opponent draws a Play and you Discard the revealed Play. | SP |
| PL33 | Even Odds | 0 | Roll a dice. If even, swap your Hero with a random Hero from your hand. If odd, your Hero loses -15 | — |
| PL34 | C'mon 6 | 1 | Roll a dice. If you roll a 6, your Hero gets +30. If you roll a 1, your Hero loses -30. | — |
| PL35 | Metal Purge | 0 | Discard a Hero with a Steel weapon from your hand. If you do, cancel all Plays that affect the rest of the game. | — |
| PL36 | Burn The Timeline | 0 | Discard a Hero with a Fire weapon from your hand. If you do, cancel all Plays that affect the rest of the game. | — |
| PL37 | Cold Reset | 0 | Discard a Hero with an Ice weapon from your hand. If you do, cancel all Plays that affect the rest of the game. | — |
| PL38 | Future Glow | 1 | If your Hero in the next Battle has a Glow weapon, it gets +10. | — |
| PL39 | Future Flame | 1 | If your Hero in the next Battle has a Fire weapon, it gets +10. | — |
| PL40 | Frontload | 1 | If your Hero in the next Battle has a Steel weapon, it gets +15. | — |
| PL41 | Pass The Flame | 1 | If your Hero has a Fire weapon, your next Hero gets +10. | — |
| PL42 | Steel Legacy | 0 | If your Hero has a Steel weapon, your next Hero gets +10. | — |
| PL43 | Cold Legacy | 1 | If your Hero has an Ice weapon, your next Hero gets +10. | — |
| PL44 | Game Of Inches | 0 | Choose a weapon type. For the rest of the game, your Heroes with the chosen weapon type get +1. | — |
| PL45 | Discard Flip | 0 | Flip a coin. If heads, your opponent must Discard a Play from their hand. If tails, you must Discard a Play from your hand. | — |
| PL46 | Hot Dog Flip Out | 0 | Flip a coin 3 times. For each heads, your Hero gets +5. For each tails, lose 1 Hot Dog. | — |
| PL47 | Dicey Discard | 0 | Roll a dice. If it's even, your opponent Discards 1 random Play from their hand. If it's odd, you Discard 1 Play from your own hand. | — |
| PL48 | Revoke The Future | 2 | Choose one Play your opponent has run that affects the rest of the game and cancel it. Your opponent's Hero in the active Battle gets -15. | — |
| PL49 | Cold Discipline | 3 | If your Hero has an Ice weapon and you don't run any other Plays this Battle, it gets +30 | — |
| PL50 | Pick Up The Option | 1 | Shuffle a Hero from your Discard Pile into your Hero Deck. Then, draw 1 Hero. | — |
| PL51 | Next Man Up | 3 | Discard your Hero. Replace it with one from your hand and give the new Hero +10. | — |
| PL52 | Coin Gambit | 2 | Flip a coin 3 times. If 2 or more flips land on heads, your Hero gets +35. If not, it loses -15. | — |
| PL53 | 2 For 30 | 2 | Discard 2 Plays from your Hand. Your Hero gets +30. | — |
| PL54 | Unified Front | 2 | Your Hero gets +15. If all of your currently revealed Heroes have the same weapon type, this Play costs 0. | — |
| PL55 | Scrappy Flip | 0 | Flip a coin. If Heads you can use a 1 cost Play from your Discard Pile for free. If tails your opponent draws a Play. | — |
| PL56 | Last Stand | 0 | If you have fewer than 2 Plays in hand, your Hero gets +5. | — |
| PL57 | Style Shift | 0 | If your Hero has a weapon type different from your last Hero, your Hero gets +5. | — |
| PL58 | Weapon Mastery | 1 | If 3 or more of your previously revealed Heroes have the same weapon type as your active Hero, it gets +20. | — |
| PL59 | Get Punished | 1 | The next time your opponent uses a Play, their Hero gets -10. | — |
| PL60 | Burn Alone | 3 | If your Hero has a Fire weapon and you don't run any other Plays this Battle, it gets +25. | — |
| PL61 | Target Acquired | 1 | Name a weapon type. Opponent's Hero in the next Battle loses -15 if it has that type. | — |
| PL62 | Staggered Start | 1 | Your Hero gets +20. Your next Play costs 1 more Hot Dog. | — |
| PL63 | Tactical Sabotage | 2 | Next Battle your opponent's Hero starts with -15. | — |
| PL64 | Empty-Handed | 3 | Your Hero gets +15. If you have 0 Plays in your hand after you run this Play its cost is 0. | — |
| PL65 | Discard For 15 | 1 | Discard 1 Play from your hand. Your Hero gets +15 | — |
| PL66 | Frozen Prep | 1 | If your Hero in the next Battle has an Ice weapon it gets +10. | — |
| PL67 | Power Gap Boost | 1 | If your Hero's current Power is below 150 your Hero gets +15. | — |
| PL68 | Tiebreaker Takedown | 2 | If both Players have the same number of Hot Dogs before you used this Play, your opponent's Hero gets -20. If not, they get -10. | — |
| PL69 | Pour Gas on It | 1 | For the next 3 Battles, if you have a Hero with a Fire weapon in the active Battle, it gets +10. | — |
| PL70 | Frosty Times | 1 | For the next 3 Battles, if you have a Hero with an Ice weapon in the active Battle, it gets +10. | — |
| PL71 | Last Chance | 0 | If you have 0 Hot Dogs, flip a coin. Heads: your Hero gets +20. Tails: Discard 1 Play. | — |
| PL72 | Should Have Tried Harder | 0 | Only run this Play if your opponent has Honors. If your opponent has not ran any Plays this Battle, their Hero gets -10 | — |
| PL73 | Use This Early | 2 | If this is used in Battle 1 or 2, your Hero gets +25. Otherwise, your Hero gets +10. | — |
| PL74 | All or Nothing | 1 | Flip a coin. If heads, your Hero gets +40. If tails, your Hero gets -40. | — |
| PL75 | Metal March | 0 | For the next 3 Battles, if you have a Hero with a Steel weapon in the active Battle, it gets +10. | — |
| PL76 | Luck Of The Draw | 0 | Both players roll a dice; whoever rolls the highest number gets to play the top card from their Playbook for free if able. | — |
| PL77 | Make It, Take It | 1 | For the rest of the game, whenever you win a Battle, your Hero in the next Battle gets +5. | — |
| PL78 | Heads I Win, Tails You Lose | 1 | Flip a coin: If heads, your Hero gets +15. If tails, your opponent's Hero loses -5. | — |
| PL79 | Fairweather Fan | 1 | Play this in Battle 5 or later. Your Hero gets +5 for each Battle you’ve won. | — |
| PL80 | Pay It For Me | 1 | If you choose to Substitute in the next Battle, your opponent must pay the 2 Hot Dog cost. | — |
| PL81 | Steel Flipper | 0 | Flip a coin: If heads, your Hero gets +10 power. If your Hero's weapon is Steel, draw 1 Play as well. | — |
| PL82 | 2 Get 10 | 2 | Your Hero in this Battle and the next Battle gets +10. | — |
| PL83 | 10/10 Unfair | 2 | Your opponent's Hero loses -10 in this Battle, and your Hero in the next Battle gets +10. | — |
| PL84 | I Get Some, You Get Some. | 1 | Your Hero gets +10, but your opponent's Hero in the next Battle also gets +10. | — |
| PL85 | Baby Phoenix | 1 | If your Hero has a Fire weapon, after both players finish their turn, your Hero gets +10. | — |
| PL86 | Steel Resolve | 1 | If your Hero has a Steel weapon, after both players finish their turn, your Hero gets +15. | — |
| PL87 | Only Fire | 3 | For the rest of the game all Heroes have Fire Weapons. | — |
| PL88 | Only Ice | 3 | For the rest of the game all Heroes have Ice Weapons. | — |
| PL89 | Only Steel | 3 | For the rest of the game all Heroes have Steel Weapons. | — |
| PL90 | Indestructible | 1 | This Hero can't have its power reduced by an opponent's Play. | — |
| PL91 | Curveball | 3 | Replace your Hero with any Hero from your hand and draw 1 Hero. | — |
| PL92 | Going Back to Back | 3 | This Hero gets any extra Power your previous Hero had. | — |
| PL93 | Flip Ya For 2 Plays | 0 | Flip a coin: If heads, you draw 2 Plays. If tails, your opponent draws 2 Plays. | — |
| PL94 | Tough Call | 2 | Reveal the top 3 Plays of your Playbook; choose 1 and add it to your hand then Discard the other 2. | — |
| PL95 | Don't Call It A Comeback | 1 | Replace this Hero with any Hero from your Discard Pile. | — |
| PL96 | Late-Game Magic | 2 | You can only run this Play in Battle 5 or later; give your Hero +20. | — |
| PL97 | Loan Sharked | 2 | For the rest of the Game if a coin is flipped, lower the opponent's Hero in the active Battle by -5. | — |
| PL98 | Pulling The Plug | 1 | Any Plays that are affecting the rest of the Game are now cancelled going forward (including your own). | — |
| PL99 | Rally Cap | 2 | If your Hero in this Battle is losing by 15 or more it gets +20. | — |
| PL100 | Rob Peter Pay Paul | 1 | This Hero gets +15, but your Hero in the next Battle gets -5. | — |
| PL101 | Shooters Shoot | 2 | Flip a coin 4 times; your opponent's Hero gets -5 each time the coin lands on tails. | — |
| PL102 | The Champion's Lasso | 0 | Get 1 Hot Dog back from your Discard Pile for each Hot Dog your opponent uses (or has used) in this Battle. | — |
| PL103 | To Fight Another Day | 2 | If you lost the previous Battle, your Hero in the active Battle gets +20. | — |
| PL104 | Win The Toss | 1 | Flip a coin; if heads, run the top Play from your Playbook in this Battle for free (0 Hot Dog cost). | — |
| PL105 | Gavel of Justice | 4 | Lower the opponent's Hero by -30. | — |
| PL106 | 1-4-1 Hero | 1 | Draw a Hero from your Hero Deck. | — |
| PL107 | Crystal Ball | 0 | Pick a number 1-6, then your opponent picks a different number 1-6; roll a die; if it lands on either player's number their Hero gets +30. | — |
| PL108 | Heads-Up! | 2 | Flip a coin 4 times; your Hero gets +5 each time the coin lands on heads. | — |
| PL109 | Jump Ball | 0 | Flip a coin; if heads, your Hero gets +10, if tails, your Hero gets -10. | — |
| PL110 | Late Game Lockdown | 2 | Your opponent cannot Substitute in Battle 7. | — |
| PL111 | Lucky 7 | 0 | Roll a die two times; if the numbers add up to 7 your Hero gets +100; if any other number you must Discard a random Hero from your hand. | — |
| PL112 | Lucky Bounce | 2 | Roll a die; your Hero gets +5x the number; (ex. If you roll a 3 your Hero gets +15). | — |
| PL113 | Robin Who | 1 | Steal -5 from your opponent's Hero and give +5 to your own Hero. | — |
| PL114 | Pinch Hitter | 1 | Next Battle you can Substitute for free (0 Hot Dog cost). | — |
| PL115 | Prevent D | 3 | Your opponent can't run any Plays in Battle 7. | — |
| PL116 | Rebuild | 2 | If you lost the previous Battle, Discard all Heroes in your hand and draw 4 new Heroes from your Hero Deck. | — |
| PL117 | Trash Bandit | 0 | Recover 1 Hot Dog from your Discard Pile. | — |
| PL118 | Worth The Risk? | 1 | Roll a dice: if you get a 1 or 6, your Hero's power drops to 0. If you roll a 2-5, you gain +25. | — |
| PL119 | Opps' Choice | 1 | Send your Hero to the Discard Pile. Reveal the top 2 Heroes from your deck. Your opponent picks 1 to join the battle, and the other goes to your Discard Pile. | — |
| PL120 | Change The Future | 2 | You can re-order your face-down Heroes in future Battles, but you can't look at them. | — |
| PL121 | QB Sneak | 1 | If this Battle is tied, your Hero gets +1. | — |
| PL122 | Transfer Portal | 3 | Your Hero loses -30. Your Hero in the next Battle gets +30. | — |
| PL123 | Damage On Discard | 2 | Discard 2 Plays from your hand. Your opponent's Hero gets -30. | — |
| PL124 | Radiant Comeback | 2 | Swap your Hero with a Glow weapon Hero in your Discard Pile. | — |
| PL125 | Icy Comeback | 2 | Swap your Hero with an Ice weapon Hero in your Discard Pile. | — |
| PL126 | Fire Comeback | 2 | Swap your Hero with a Fire weapon Hero in your Discard Pile. | — |
| PL127 | Polished Comeback | 1 | Swap your Hero with a Steel weapon Hero in your Discard Pile. | — |
| PL128 | Contract Limitations | 1 | Your Hero gets +15 but you don't draw a Play at the start of next Battle. | — |
| PL129 | High Fastball | 2 | Roll a dice; opponent's Hero gets -5x the number. (Ex. If you roll a 4, their Hero gets -20.) | — |
| PL130 | Greedy Gamble | 3 | Flip a coin. If Heads, Recover 6 Hot Dogs. | — |
| PL131 | Make Up Call | 0 | If you lose this Battle, Recover 1 Hot Dog. | — |
| PL132 | Might Of The Underdog | 1 | Draw the top Hero of your Hero Deck and Reveal it to your opponent. If its Power is 120 or lower, your Hero gets +30. | — |
| PL133 | Frozen Flip | 1 | Discard a Hero with an Ice weapon from your hand and flip a coin. If it's heads, your Hero gets +20. | — |
| PL134 | Flaming Flip | 1 | Discard a Hero with a Fire weapon from your hand and flip a coin. If it's heads, your Hero gets +20. | — |
| PL135 | Stainless Flip | 1 | Discard a Hero with a Steel weapon from your hand and flip a coin. If it's heads, your Hero gets +25. | — |
| PL136 | Winners Win | 0 | If you've won at least 2 Battles, your Hero gets +15. | — |
| PL137 | Hollow Bat | 2 | Roll a dice. If it lands on 3-6, your Hero gets +25. If it lands on 1 or 2, your Hero gets -25. | — |
| PL138 | One-And-One | 1 | Flip a coin. If heads, your Hero gets +10. You may do this a second and final time if it lands on heads. | — |
| PL139 | X-Ray Vision | 1 | Look at your opponent's unrevealed Hero in the next Battle. | — |
| PL140 | Risky Substitution | 1 | Flip a coin. If heads, you can replace the Hero in the active Battle with one from your hand. | — |
| PL141 | Steel Helmet | 0 | If your Hero has a Steel weapon, flip a coin. If heads, your Hero can't lose any more Power this Battle. | — |
| PL142 | Blind Substitution | 3 | Discard your Hero. Replace it with the top card of your Hero Deck. | — |
| PL143 | Double Down | 0 | Flip a coin twice. If it lands on heads both times, your Hero gets +20. If both flips are tails, your Hero loses -40. (Nothing happens for any other result.) | — |
| PL144 | Nasty Or Nada | 1 | Roll a dice 3 times. Your Hero gets +30 if you roll a 6. | — |
| PL145 | Frostbiter | 1 | Discard 1 Hero with an Ice weapon from your hand. Your opponent's Hero gets -15 this Battle. | — |
| PL146 | Scrap Metal | 0 | Discard 1 Hero with a Steel weapon from your hand. Your opponent's Hero gets -10 this Battle. | — |
| PL147 | Burnout | 1 | Discard 1 Hero with a Fire weapon from your hand. Your opponent's Hero gets -15 this Battle. | — |
| PL148 | Forced Retreat | 2 | Your opponent must Discard their current Hero, and replace it with one from their hand. | — |
| PL149 | Rusted Edge | 1 | If your opponent's Hero has a Steel weapon, your Hero gets +15. | — |
| PL150 | Fire Hose | 1 | If your opponent's Hero has a Fire weapon, your Hero gets +15. | — |
| PL151 | Icevantage | 1 | If your opponent's Hero has an Ice weapon, your Hero gets +15. | — |
| PL152 | Late Hit | 3 | This must be used in Battle 7, your opponent's Hero gets -35. | — |
| PL153 | Pre-Game Ritual | 1 | Flip a coin 3 times; your Hero gets +15 if the coin lands on heads 2 or more times. | — |
| PL154 | Burning Fever | 2 | If your Hero has a Fire weapon, it can't drop below its current Power. | — |
| PL155 | Frozen Resolve | 2 | If your Hero has an Ice weapon, it can't drop below its current Power. | — |
| PL156 | Chrome Will | 1 | If your Hero has a Steel weapon, it can't drop below its current Power. | — |
| PL157 | Flip & Glow | 1 | If your Hero has a Glow weapon, flip a coin. If it's heads, your Hero gets +20. | — |
| PL158 | Steel Smash | 1 | If your Hero has a Steel weapon, flip a coin. If it's heads, your Hero gets +20. | — |
| PL159 | Firework | 1 | If your Hero has a Fire weapon, flip a coin. If it's heads, your Hero gets +20. | — |
| PL160 | Ice Blast | 1 | If your Hero has an Ice weapon, flip a coin. If it's heads, your Hero gets +20. | — |
| PL161 | Forced Substitution | 3 | Your opponent must pay 2 Hot Dogs and Substitute next Battle. | — |
| PL162 | Brothers In Arms | 2 | If your opponent has played a Hero with the same weapon type as yours, your Hero gets +20. | — |
| PL163 | No Retreat | 1 | If you don't Substitute your Hero next Battle, it gets +10. | — |
| PL164 | Cursed Coin | 2 | Flip a coin 3 times; opponent's Hero gets -10 each time the coin lands on heads. | — |
| PL165 | Fire Extinguisher | 2 | If your opponent's Hero has a Fire weapon, give it -20. | — |
| PL166 | Ice Pick | 2 | If your opponent's Hero has an Ice weapon, give it -20. | — |
| PL167 | Stain-Less-Steel | 2 | If your opponent's Hero has a Steel weapon, give it -15. | — |
| PL168 | Roster Cuts | 3 | Discard the top 3 Heroes of your Hero Deck. | — |
| PL169 | Ice Climber | 2 | If your Hero has an Ice weapon and your opponent has Steel, your Hero gets +35. | — |
| PL170 | Smitty | 2 | If your Hero has a Fire weapon and your opponent has Steel, your Hero gets +35. | — |
| PL171 | Last-Minute Re-Org | 3 | Swap your Hero with another one of your face-down Heroes from a future Battle. | — |
| PL172 | Over Under | 2 | Send 2 Heroes from your hand to your Discard Pile. Draw 1 Play and 1 Hero. | — |
| PL173 | Discard Rebate | 0 | Shuffle a Hero from your Discard Pile back into your Hero Deck. | — |
| PL174 | Three Strikes You're Out | 1 | Discard a Hero from your hand. Flip a coin 3 times. If it lands on heads 3 times in a row, set opponent's Hero's Power to 0. | — |
| PL175 | Even Money | 0 | Flip a coin. If heads, your Hero gets +20. If tails, opponent's Hero gets +20. | — |
| PL176 | Comeback Time | 1 | If you lost the 2 previous Battles, your Hero gets +15. | — |
| PL177 | Dice Duel | 0 | Both Players roll a dice. Whoever rolls a higher number gets +25. If tied, both get -10. | — |
| PL178 | High Stakes Pump-Up | 0 | Your Hero gets +10. If you lose this Battle, your Hero in the next Battle gets -20. | — |
| PL179 | Buff Or Debuff | 2 | After paying this Play's cost, if your opponent has more Hot Dogs than you, your Hero gets +15. If you have more than them, their Hero gets -15. | — |
| PL180 | Playbook Knowledge | 1 | Reveal the top 2 Plays of your opponent's Playbook. Put one back on top and send 1 to the bottom. | — |
| PL181 | Scare Tactics | 1 | If you have Honors, reveal a Play from your hand. You may use it for free next Battle if your opponent uses a Play with equal or greater cost. | — |
| PL182 | Weapon Lineage | 1 | Your current Hero gets +10 for every Hero in your Discard Pile with the same weapon type. | — |
| PL183 | Protein Bar | 2 | Your Hero gets +15. If you lose this Battle, Recover 1 Hot Dog. | — |
| PL184 | Dog Gone Flip | 0 | Flip a coin. If heads, you Recover 3 Hot Dogs. If tails, your opponent Recovers 3 Hot Dogs. | — |
| PL185 | Combo Kick | 2 | Your Hero gets +15. If this is your second Play this Battle, it gets an additional +5. | — |
| PL186 | More Plays, Less Power | 1 | Once this Play is run, if your opponent has more Plays in their hand than you, their Hero gets -10. | — |
| PL187 | Lucky Discard | 2 | Discard the top card of your Hero Deck. If it has the same weapon type as your active Hero, your Hero gets +20. | — |
| PL188 | Power Pick | 2 | Reveal the top 3 Plays of your Playbook. Add 1 to your hand and Discard the rest. If it's a Play with a cost of 3 or higher, your Hero gets +10. | — |
| PL189 | Toss And Trade | 2 | Flip a coin. If heads, send your current Hero to the Discard Pile and replace it with one from your hand. If tails, Discard 1 Play from your hand. | — |
| PL190 | Lucky Shot | 1 | Flip a coin and roll a dice. If the coin lands on heads and you roll a 4-6 on the dice, your Hero gets +30. If not, Discard 2 Plays from your hand. | — |
| PL191 | Dead Red | 3 | Name a weapon type. Now and for the rest of the game, if your opponent's Hero has that weapon type, they get -10. Otherwise, you Discard 1 Play. | — |
| PL192 | Play Surge | 1 | If your opponent uses 3 or more Plays this Battle, your Hero gets +15. | — |
| PL193 | Play Re-Order | 1 | Look at the top 3 Plays of your Playbook. Place them back on top in any order you want. | — |
| PL194 | Discard Or 10 | 0 | Flip a coin. If heads, your Hero gets +10. If tails, you must Discard a random Play from your hand. | — |
| PL195 | Substitution Boost | 0 | For the rest of the game, any Hero that has been Substituted in gets +5. | — |
| PL196 | Bench Scout | 1 | Reveal the top 4 Heroes of your Hero Deck. Add 1 to your hand. Shuffle the rest into your Hero Deck. | — |
| PL197 | Good Guess | 1 | Name a weapon type. If your opponent's next Hero has that weapon type, that Hero gets -15. | — |
| PL198 | 10 For A Sub | 1 | If you Substituted this Battle, your Hero gets +10. | — |
| PL199 | Weapon Mixer | 2 | Your Hero gets +5 for every different weapon type revealed this game. | — |
| PL200 | Streaky | 0 | If you've won 2 Battles in a row, your opponent's current Hero gets -10. | — |