EP 416·Jul 20, 2026
What Makes A Great Custom Pokémon Card?
ListenWatchunavailable
CALL IN TO THIS MOMENT

0:00
-0:00
Chapters
/ tap to jump
Searchable
Full Transcript
Every word from this episode, transcribed in full — search the page (Cmd/Ctrl+F) or let Google find the exact moment you’re looking for.
Hello everyone, and welcome to the Reasonably Effective Podcast. I'm Ted Types as I joined by Uncommon Fossil. Hey, glad to be here and looking forward to talking about Pokemon tcg or perhaps imaginary Pokemon tcg, depending on how you want to frame it. Yeah. Because today we're taking a look at some really interesting custom cards submitted by you in my Discord server. And this is something that I've been doing for a little while. I will say most of these cards are actually pretty old. I recently went through them to look at like, you know, look through the, the older ones and kind of see what, what is going on. I have looked at them, but I, like, hadn't looked at them in a while. There might have been some I missed as well, except for like, one is actually a newer card, which actually will be the first one we're taking a look at here today. But yeah, these are just custom cards. These are. We're not like necessarily judging them, but I will say so I am making a quote, like hall of Fame or like the top cards submitted by you in my custom card, or it's not Custom Card Server, but it's mostly custom card stuff there. And I wanted to, like, there's something I want to do with these potentially the future not going to spoil it at this moment. And I don't know if I'm actually going to do it, but, you know, I'm going to take a look at these in Uncommon Fossils here. Also, we, we've done, we've done some stuff where we look at a couple cards together. We're doing that again and I think these cards are really cool. Do you think they're. They're cool as well? Yeah, they're interesting cards and it raises some interesting questions, which is what I'm looking forward to a lot for this today's discussion. Yeah, I think a good custom card is a card that, you know, when you look at a regular card, you're looking for cards to be a little simpler. Custom cards are going to be, I'd say, a little more complicated. Pushing the rules some. Ultimately custom cards aren't real cards. That's what kind of can make them interesting. And so I think all the cards we'll look at today definitely push the rules some. We want to talk about whether they push it too much. Sometimes they, like, do something a little potentially problematic, like unfun potentially. And also that we are talking take a look at power level some. I think they're all kind of fine. There are definitely something we need to raise questions about, though. But Overall, I'm really excited to hop into it. I don't know if you have anything to add before we get into the first card though. No, I mean, I guess we're obviously considering it kind of how it would work in standard format. I guess there was some a lot of more pretty printed in the past a little bit. So you know, whether that's a factor or not. So everything might not be like how's it work in a dragapult world necessarily? We'll kind of have to sort through that as we go through things, I think. Yeah. And the first card we take a look here at this one's actually I believe submitted and made for this competition that I made, which was the cards that are essentially kind of inspired by a third day celebration set and, or I don't know, I guess inspired by celebrations, the promos which hopefully we'll see for the celebration set. But that is this unknown Prism Star here, this card. Where's the open image thing? I, I, I'm missing it. Where, where is it? Oh, I found it. There we go. So unknown Prism Star, obviously it's a Prism Star, which is not mechanically. I haven't studied right now. So unknown Prism Star, again being a Prism Star has this rule. It says you can't have more than one of, you know the rules. A little weird. You can have more than one Prism Star card in your deck with the same name. So you can have one of each. And then if it would go in the lost zone, you put it or sorry, if you, it would go in the discard, you put in the lost zone instead. Yeah. So theoretically it's a one time use fully there which actually I've heard some people say should probably rule for the aspects as well. I mean it kind of is for some of them, but they are, they don't use the lost one. They have like kind of clunky wording. Yeah. Now let me ask you this. So, so the Prism Stars haven't been in the game for a bit now. Are they coming back with this 30th celebration? Oh, no, I don't know. I, I'm thinking about, you know, with the 25th celebration, there were promos like there was actually a Dragapult prime or it's just called Dragapult and that was reusing an older mechanic on a newer Pokemon. This car actually doesn't do it. It's an older Pokemon with a, you know, it's not a current mechanic obviously, but it is a theoretically we. Cody. I didn't Unknown Prism Star and Then also in Celebrations, we had a bunch of cards that are. Okay, I searched for it and it's taken some time, but we had, you know, reprints of older cards. Right. So for example, we had level X Pokemon GXs. Those weren't reprinted into standard, though. They were reprinted. We didn't actually see Prism Stars in there. I believe the set of cards from the 30th anniversary that are in this set that again, are reprints of older cards that aren't playable and standard don't include Prism Stars. But that. That's the kind of idea there. Okay, all right, so. So they make ideas. They could reprint Prism Stars with the these, but they wouldn't be a standard card. It would be a reprint of. Of older cards. Which, which. Which these reprints were where they were actually. The older cards reprinted. They didn't have. They weren't changed text or anything like that. Well, yeah, some of them were reprints, but then there were the promos, which is more so what this is supposed to be like. Okay. Which were not reprints. They were older mechanics and on newer Pokemon. So they are new effects. Okay, anyway, enough of that. Get to the card. Because I do think this is a very interesting card Unknown Prism Star. So. So why don't you get into what it. What the card is? Yeah. Oh, and this card was submitted by Weird Fishes as well. And this is a card which has first of all, smack for one, darkness doing 40 here. It also is also a darkness Pokemon, which is interesting. I'm actually not sure what type unknown is in the games, but I think it's psychic and I think it. Is it just psychic. I don't know why it's darkness here, to be honest, because in the tcg, it's only psychic and it has, okay, a lot of cards, but regardless, then it has this ability cascade of knowledge. When swing a turn, you reveal this card from your hand and discard it again. It goes to Lawson at that point, and then you discard the top card of your deck until you reveal a Pokemon. You place a Pokemon onto your bench and then your opponent takes one prize card. This can be any stage, and so it can cheat out stage twos as early as turn one here. Definitely an interesting card. I have like a bunch of stuff to say about this card. I think you do as well, but it's definitely is pretty cool. Yeah, no, it's an interesting card. And for most of these Pokemon, we have a few non Pokemon as well. But the Pokemon, they're really about abilities. I don't know that any of the Pokemon have attacks that are particularly meaningful with it, but interesting abilities. What this does, I'll just talk for a minute is it's kind of like you're taking the Unown, you're playing it on the bench. You're not doing that, of course, but it's like you're doing that and then you start search for a card or you start discarding cards. You get a Pokemon. You kind of. Then you, then the Unown gets knocked out, which would go to Lawson also. And then this new Pokemon replaces it on the bench. In a sense, that's what's happening, but it's not exactly that because then things that stop, abilities that knock you out, which obviously is part of the game now to stop Dusknoir, that it wouldn't get impacted by that. So it's an interesting thing that the fact that you are doing it from your hand instead. I, I, that's an interesting aspect to the mechanics of this as well as obviously you, you can control what's on top of your deck some. So therefore you can control what, what gets into play with something like Ciphermanic code breaking or some other thing like that. So, or, or stadiums or something like that. So potentially a very powerful card. And I think it's nice that they made it a Prism Star. It's only once over the course of the game can you do this. So because it is very powerful. So I think that was, that was a good control, making it a Prism Star card. Yeah, I think that's, that's pretty cool there. It kind of reminds me of Tapu Koko Prism Star, which does not knock itself out, but discards it from play. And then obviously you guys lost them there. Or actually it might go straight to the awesome, not get discarded here or there, I don't remember. But this card, I believe also the ability name Cascade of Knowledge, I believe is a reference to the Magic Mechanic Cascade. I'm not sure. It's somewhat similar, so that's my guess, but I'm not sure if that's true. And then discard also not having to play because I actually, like, I wasn't even before you said it, which we talked about this a little before the podcast, but before you said that, it's like, knock yourself out. I wasn't even thinking about that. But one difference there, because, you know, functionally it's very similar, but you can't get like, ability. Well, you could get ability locked and like expanded, but in standard, you can't. Right. Get ability locked by Iron Thorns or something. Again, this isn't the. The power level is. I mean, I don't think it's too dependent on the era. It's a little hard to say what era is this supposed to be balanced for. But I don't think it matters too much there. But ultimately, I mean, you can. Again, you were saying you can control it. I think if you don't control it, it's super random. Yeah. And kind of like it can legitimately be pretty bad if you just hit like a. If you place and say like draghold or something, you hit a dreepy. That's terrible because you just gave up a prize. Giving up prizes is not good. I mean, theoretically, it could be good in specific situations, but not really. Right. I mean, occasionally you want to give up prizes, not generally you don't want to. And obviously, like with slowbro and format, obviously with that deck, you're building it around controlling what's on top of your deck for Slow King. Slow King. Sorry. Thank you. We were talking about slowbro earlier today. Yeah. I was afraid I was going to confuse it, and I successfully managed to do that. So. But. But obviously the point is you can control what's on top of your deck, which you need to do with this. Of course, you wouldn't put it in the same deck. I can't imagine. Because you don't. You. You want it being discarded. But. But there is the ability certainly to control what's on top of your deck. Cheating out of stage two and you get a stage two and play turn one. Right. So I guess that if it's going to be too powerful, which is always one of the questions. Is it too. Is it problematic that you could get a stage two into play turn one. Like you could be talk attacking now say with dragap. Right. With Crispin Dragapult. And that is. Is it going to be too powerful? Should. You know, it could have limitation. You can't use this on your first turn. Yeah, that might actually be good. Now I think about it also regarding this card. You can't pop it as well. I mean, you can, but like it. It. It doesn't like you can't use it then. So that's another thing with not like the. The wording between knockout and not the turn one, like drag bolt thing, because that's probably the most powerful thing you can do with that I can think of off the top of my head. I mean, it allows you to like you need to Crispin, as you were saying. And then you also need to get Dragon Ball on top of your deck. Presumably using. Presumably Academy at night. And then. Yeah. You get like in your hand to do that. It seems like a lot of pieces. It seems doable. But like, I don't. I mean, obviously Dragon Ball's kind of annoying, but. Because it's very good. But I think these more interesting combo play patterns can be interesting. Generally not super. I was gonna say good. I mean, they don't really exist too much. Sometimes they're like terrible. Like tatsugiri Ex. But like. But that's because funnily enough, it actually is somewhat similar of a card. But the payoff just is not great. The downside is bad. Even if it works. So. And it's really hard to get to work. But like this. This unknown Prism Star. I think it's cool. You obviously do give up a prize, which is like the balancing factor. Yeah. And so I feel like throughout the course of the game it's going to be certainly not too powerful. It kind of allows you to stay in games. Kind of like what you see with Force of Vitality. And again, there is that turn one clause there. The Force of Vitality, I think is a pretty fair card. You look at Force of Giant Plants. Even when it was in Standard, I don't think it was a super fair card. I don't really play with it too much in Standard or really at all. But maybe I've seen it some. Yeah. And it's, you know, not super fair. Forest of Vitality feels a lot more fair. So maybe that adding that Terminal clause could be good. I'm not sure. I mean the best thing. And I don't know what the use case is and obviously it's necessarily standard now, but a Stage two, that can attack with a good attack for one energy that. That. Especially if you're trying to do a turn one. Because now you don't have to. Crispin. Now you can use a supporter to help get this set up right. Which of course makes it life easier. So if you had a Stage two with a nice one Energy attack, that. That's probably the best use case for it for really. For any area. I would think so. But yeah, like you said, the knocking itself out give up a prize. It's a good balancing. Balancing act. It balances the card. I think without that it definitely would be too powerful. I think it's. It's an interesting card. I also don't think it's an overpowered card at the same time. So I think that they did a nice job designing this one. Yeah. Overpowered like in general, maybe potentially in some specific cases also. It kind of reminds me of the Sportroad and Wally which actually was banned. Expanded is currently not banned Expanded which allows you to get a, a Pokemon Evolution essentially a stage one and play turn one. Yeah. Going second, which is a good card, but I think a pretty fair card and I think this card fits in pretty well. That honestly, like I think design is super nice. Honestly. The attack is okay as well. What if one diamond's not very good? But like it could be worse. Yes. I, I, you know, oftentimes because I see a lot of, you know, custom cards and they, they, you know, they're as you was kind of saying earlier, focused on their abilities but they have an attack. I think it stacks fine. Maybe having it have more synergy with the ability could be cool or I like, I don't know. You don't need an attack on every Pokemon. I mean every Pokemon does really have an attack pretty much. But you don't actually like need to do that. Like you look at like Meowthy Axon. I mean you could use the attack. I don't think I've seen anyone do it. But like Pokemon like that, that are very much there for their ability. Like in standard, it doesn't really matter if they have an attack or not. So custom cards, you could just leave it off. Yeah. I mean the thing that would have ruined the card is if they put like a really powerful attack. If for one energy it does 200 damage, I would just like just ignore the card because at that point obviously it's just way too much. So the, the attack is kind of a toss off. But it for one energy does 40 isn't the worst thing. Richie. Cost of one. You know, all those things are okay. Obviously if you start the card that, that's where you know, you just. That's too bad. So. But that's a fair trade off too. You know, would it be, you know, would it be better if it was from bench? I don't know. It. It's a very interesting trade off. The fact that it's from hand though. Yeah. I was gonna say regarding that you like, you know, if you, if it had a better attack, like a decent attack, then you need to decide between playing it and using the ability, which could be an interesting decision as well. Theoretically. Right. But obviously the ability is like super interesting. So the focus is the is is the ability. So. Yeah. Nice card here. Yeah, yeah, really cool card here. So what card do you want to go to next? I gotta jump to a Whimsicott Ex which is by Marzipan. If I don't. If I got the pronunciation quite right. But. So it's a EX stage one grass type Pokemon 250 HP free retreat on it does cotton guard attack for three energies. Grass grass Carlos does 130 and it takes 20 less damage from what takes 20 less damage from attacks for each energy in play. So that's actually potentially a big energy, big damage reduction there. So. But that. But it's really the ability. So on it. Although I. I misread the honestly that effect of the attack. So that's a bigger effect than I thought. But it's got the ability Bargain. Once during your turn, you can search your deck for two different cards, reveal them. Your opponent chooses one to discard. You put the other into your hand, shuffle your deck. So a nice name Bargain. Because you. You're. You're getting two cards. Your opponent gets to choose which one to discard. They did a nice. You know, it's nice that it has to be two different cards because obviously you know, if you need a boss and you just grab two bosses orders that would have kind of. Kind of ruined the card there. So nice job by making it two different cards. Your opponent obviously has agency. I. I do wonder if it's a little too strong still. Just because you could get two really good cards that are. Are going to get you what you need potentially. Obviously what you don't want to do is get one card clear that you want to keep one card that you want in the discard pile. Because then your opponent's just going to do the opposite. So you're forced to. I guess you could use it also in a card that you want to get cards in the discard pile as well. And then your opponent has to choose which one to discard in the keeping card you don't care about as much. But generally you're good doing it because there's two cards that you want to definitely play one of. So nice ability. Now it's once during your turn. So it's also. Is that too powerful that you can do it every turn Once. Once it's in play. Also there's no limitation on stacking it. So I think you probably need some limitations. Should it be on play? Should it be only you can only use one bargain per turn? Some of those things. But what do you think about the. The card and the ability in general? I think the. The ability. I will say the attack is. I was just looking at this. It's called Cotton Guard. We have seen cotton guard a bunch and it generally is actually just reducing damage by like a fixed amount, which I think is what you originally read. It is here by energy though, which is interesting. I guess again it could be really strong. Could be this in play, I believe both yours and your opponents. Yeah. So that's, you know, that's quite a bunch theoretically. Which. Which is kind of cool I suppose. But again the ability obviously the. The focus of the card here. You. I was thinking about this because this is two different cards. You like mentioned boss and I was like, oh well you can search then you can then play like Lisa appeal and boss search for both and then get that card. Assuming loses appeal. You know Gus what you want, which it probably does if you don't know what Gus basics and then it confuses them. It's not like, I mean it's worse than boss realistically, like. Like a lot. But it's not drastically worse. It's just usually a lot. It's usually worse. So people don't play loosely to appeal. But then it is also getting rid of two of that effect in your deck and also forcing to play this weird effect. So I don't know, I feel like overall it makes. Makes you have some interesting decisions there and makes your opponent have interesting decisions as well. It's not like a super difficult decision because I mean yes, it could be somewhat difficult but you know, it's not like they're dealing with all this information that you have in your hand versus like when you're using like Drakeloak. Then oftentimes it can be a bit of a difficult decision because you have all these things to think about. So I like this card where your opponent like makes a decision. I'm trying to look for other cards like that. I see, yeah, I see sword one and shieldber and then lieutenant searches Bargain. Lieutenant searches Bargain also has bar same. Not sure if that's a reference there that card. If you don't know you it's in standard. I actually recently played against this in build and Battle and it's a really interesting card. It says you ask your opponent if you spider may take a prize. If yes, then you do and then if no, then the person who played lieutenant soldiers Bargain draws four. So it's an interesting effect. Ish here I guess it's also sword when shield bear which is really bad. It's your opponent. So you choose a trainer in your card and then you ask your opponent if you can put into your hand and then if yes you get it. But if no Then you draw three. So it's really bad. It's realistically like a worst draw three probably you can't play it if there are any trainers in your discard. I'm pretty sure it's just, it's just like not very good. But I think this, this card with like the decision making by your opponent is really cool. And it's not, I don't know, like in some ways, obviously Pokemon is a game where during your opponent's turn you're not doing too much. Adding a little more can be fun and you can do stuff on your opponent's turn. I suppose the one thing you do consistently is when you get knocked out. You send something out. But obviously that's like going into your turn. And then you also see, I don't know, certain effects that like switch out your, your opponent's active I think is something you see. Is that the only other thing like that, the, the switching? I, I, Yeah, like rope, which we don't have in Standard. Right. I'm sure there's some, something, there must be something. And there's some cards that do that in Standard. Now either Pokemon. Yeah. There's Repel, which is like that. Yeah. So I, Yeah. I mean there are things like if they play judge, then you, you, you do something as well. Yeah. But you don't make a decision. Right. You physically do something. Correct. I mean they can knock something out too. Like, like with dust, they knock out your actor. Then you make a decision too. Yeah. And that'd be like kind of during. Yeah. Or in the middle of your opponent's turn there. Unlike with a knockout, with an attack which is realistically right before your turn. Yeah, yeah, yeah. So I mean in terms of the attack, which I know is not the big part, but maybe it's too good because the attack part, because you have to have three energies to do it. You have to get it powered up. Of course your opponent typically, let's say two is kind of typical. So now you, you're reducing by 100 damage. So that takes 350 to one shot. You. So now you're not doing a ton of damage, but you are two taking two shots. So I, I probably think that's a little too strong. The bargain's interesting though. Again, that's the focus. To me it makes some probably some interesting deck building decisions because you probably need slightly thicker lines with some key cards because knowing you're going to have to bargain and lose some. Right. So are you going to need one extra boss and one extra this. But of course, the more you do that, then you compromise other aspects of the deck. So I think you're going to. You're going to have to tweak how you build your decks. If you're playing this, which I like that about it. And then the other thing which I went to first, I think you've gone to that idea because what you said is thinking about like two different trainers, like two supporters or something like that. But it gets probably more interesting because if you Give your opponent 2 supporters, they have a really good idea of which one's better for the situation. But if you give them like a supporter in an item or you give them a trainer and a Pokemon or one's an energy, all sudden you could go very different directions and then your opponent has less idea which card to discard. So if you get it to be something where there's two very different cards, I think that's a more interesting situation because your opponent all of a sudden has less power. You know, they, it's not clear what the weaker card is. So you have two. Two, you know, they're different but powerful options. That's probably what you'd want to do if you. Generally with this card, I would think is present them with two very different things. That, that makes it harder for them and their decision making. Yeah. And it's kind of like you can also mind game it. I remember I was watching Pizzas Radio's video about my naming with sword and Shield Bear, which doesn't work because he was like, yeah, you can. You're not gonna like trick your opponent into giving you like, like gust for game. Like they're not gonna do that because like you can't do that. So. But presumably you can't. But with winds I got here, you could definitely like kind of again, if in a situation, if you get like an energy and like a supporter or something, they don't really know what. What's going to be necessarily what you're. What you're looking for there. So that's really interesting. I will say this isn't necessarily an issue with a card. It's actually something kind of like kind of similar with Explorer's guidance. Explorer's guidance is kind of similar actually. But obviously you make the decisions and you do all the stuff. It's conceptually it's different, but in practicality it has the same issue of or enough issue. But you know you're discarding the other card. Right. So if you get, say you're playing Dragon Pool and you want like a cloak and A Dragon Ball, you can just get both and you can, like, take one and then stretch for the other one back. Yeah. And then it's not so interesting what your opponent does doesn't, like, matter at that point, really. So I think that situation could arise and be a bit boring at times. Right. Like, it would be an interesting case if, like, you present them a boss's orders and an unfair stamp. Right. Yeah. Two really good cards that are very different. And all of a sudden, you know, like, they know they have something vulnerable on the bench. And assuming it's not for game, if it's. If it's boss for game, obviously they got to take the unfair stamp, but. Or they got. You have to discard the boss. But, you know, two things like that that are different, but both really good. That's where it gets interesting. So, you know, I. I think it's a pretty good card. Like I said, I don't know that you should be able to do multiple ones on a turn. I. I'm concerned about that maybe you're going to dig through your deck too fast. But, you know, I think having that ability might be just too strong in that case. Yeah. I'm also thinking about this, like, hide and sneak. You could get like two hide and sneak Pokemon. I mean, I don't think it's super good there. It's all slow, but it's. It's interesting. Pokemon. Again, going back to the attack, you mentioned it, like, you'll have three there, which again, is, like, kind of expensive to attack with you. Yeah. And the damage isn't that good, so I wouldn't say it's super broken. No, but again, you said, like, you're looking at five. But then if you accelerate energies using, like, onto your board, because you're probably paying this with team. Right. I feel like. Yeah. If you're attacking with it and then you're just going to get, you know, more energies on your board and you compare it with meganium. Yeah. Yeah. And so you're going to have, like, 10 energies on your board. You'll be taking, like, no damage ever and just be, like, invincible. Like, I could actually see that very relatively easily happening. Right. Because you, like, hate. You know, you'll make fun of, like, the people that put Arbeliva in those decks, but instead you put this in, which gives you some draw and this, you know, virtually unbreakable wall. So. Which would be pretty scary. Yeah. But overall, I really like the ability. I guess I would say, again, regarding the attack and the ability, if they work together, that could be cool in some way. Maybe interacting with your discard pile. Maybe also theming wise giving your opponent another decision. The. The attack feels to me kind of random. Like I mean it feels fine on Whimsicott. Actually the, the theming. Theming wise bargain on Whimsical feels almost a little weird. But Cotton Guard and Bargain don't really have any reason to be on the same card. I wouldn't say. And also Con Guard isn't generic enough to just be an attack you slap on there. Okay. Yeah. Probably a little more generic attack on it might just make it a. Feel a little bit more fair. But you know. But you don't think it's overly powered, the card, right? The bargain ability, you think it's, it's, it's reasonable. Yeah. I mean it is certainly not. I mean, I don't know. It's good. I wouldn't say it's like. I think it's within the realm of like. Okay. If Pokemon print a card like this, I wouldn't be like, wow, this is just like this ability is like the most broken thing ever. Again you mentioned like multiple times to a turn, but then you're digging through stuff. I think it's, it's, it's good. But I don't think it's necessarily super broken though it is quite good. Okay. Yeah. I mean certainly if we're back in like the, the Gardevoir days. Right. That, that would be scary where you, you have, you know, you give them the psychic energy and you give them like, you know, a good supporter. Right. All sudden it gets a little tricky. Right. Yeah. I think in a lot of situations it's going to be a really interesting decision for your opponent. One more thing, I guess with things where your opponent makes a decision, when people are making decisions back and forth, it can cause the game to theoretically kind of bog down time wise. It's not something I'm overly worried about with this. But also wanted to mention that. Yeah, yeah. It's a lot of interactions which gets. Yeah. IRL play time considerations becomes a factor too. Turns of practicality. What's that? Or in live, if this is in live. Yeah, that, that, that, that's true. I mean aside from the fact that they couldn't implement most of these cards properly. But that, that's its own issue. Yeah. But also, you know, like with live, I'm sure you've, you've had times especially when playing with. I don't know if you like you force your opponent to make a decision in the middle of the turn. Half the time they're like, they don't realize. I mean, I'm not gonna lie. Sometimes I, like, don't realize, right? If I'm not like, super locked in. Right? As in, like, I'm kind of doing something else. It's not something that's that common. But regardless, I think it's time to move on to the next card, which I guess I'll go with. I'm trying to think what. What card I want to go. I didn't actually, like, fully plan this out. I guess I'll go with this. Kecleon EX by Grim Thoughts here. This card is obviously another EX. It's a basic with 190 hp as colorless. That's attack invisible punch. It does 30, 50 more if you have no energy in play. And it is free, which is four. Fine. I mean, free attacks are kind of cool. I feel like Pokemon doesn't do. They don't really print, I should say powerful free attacks, obviously. But it was, like, good. Its attack is obviously the only reason. It's good as well. It only has an attack, but also it's not like it's not powerful in terms of, like, damage. Right? It's like, it's terrible in terms of damage. So this isn't like, amazing, but it's fine. And then we also see also does have two or three. Could be awkward, but whatever, as a balancing thing. But then you have this ability, keeper of secret, which is really interesting. If none of your bench Pokemon are face down, the next time you play a Pokemon, from your hand onto your bench, Let me put it face down. So I just realized, I think there's like an issue with this card. A minor issue. Well, I don't know if it's a minor issue. It doesn't say when you use this ability. It's like when you play this Pokemon. Or is it one string a turn? I think it's one sting a turn, but it's this little weird. Or maybe it's what I think it applies. I'm sorry. Never mind. Yeah, I thought you had to. Okay. Yeah, I thought you had to. Never mind. So if none of your Pokemon are face down, next time you play Pokemon to your hand onto your bench, you may put it face down. And then if that Pokemon is moved to the active spot, takes damage or uses any ability, turn it face up. If Pokemon is face down at the start of your turn, turn it. Fake of your next turn, turn it face up. I think the wording should be when you play a Pokemon from Your hand, you can play it face down. If you have no face down Pokemon or something. I don't know. Maybe the wording is completely fine and I'm just being weird about it. But regardless, it's certainly not like, you know, the idea is play. You can have one face down Pokemon in play, which is interesting. It would need to be a basic, presumably, unless you have something weird using the ability. But then I guess it would get turned face up. So one thing slightly weird about this is what is using an ability mean necessarily? Like if you have an ability where it gets extra hp, but I guess it doesn't really matter until it like gets hit and then it gets turned face up. Anyways, it's a really, really interesting ability here with Pokemon like, you know, obviously, obviously keeping a keeper secrets. Very fitting there because it is literally a secret that you're keeping from your opponent, hiding what your Pokemon is. And it gets again turned face up at the start of your next turn. So it can kind of allow you to like bluff here and master the opponent. I don't know if this ability is good, I'm not gonna lie. But it's really interesting in my opinion. Yeah. Now, the card was designed by Grim Thoughts. I don't know that you mentioned that. Yeah, I think I did. I think I did. Okay, maybe you did. You know, I always listen to Eso. Maybe that's. But no, everyone watching this and you listen, you should subscribe that. That is true. Definitely should. But anyway, and if you. You mentioned it, a second shout out's fine too. So. Yeah. So none. So you could play this on an evolution though, right? You could evolve right in the. And the new evolution goes face down, correct? I. I guess so, yeah. That's kind of bad. Well, yeah, I mean, I mean, the whole point is you're disguising something and it has to stay on the bench because once it goes to the active spot, they know what it is, so you're not. And they can't do anything. They can't use an ability. Right. Or I mean, it'll take it if you use the ability and then you can use it. Right. And then it turns itself back over face up. Yeah. You can use the ability, then you flip it face up. So yeah, it's. I mean, you. Unless you had an evolution that had multiple valid lines for that Pokemon, it wouldn't make any sense. Right. It's really there for disguise. Yeah. So I assume it's primarily for evolution decks where obviously you need multiple attackers. It needs to be that some. It Needs to be something where it's not obvious in the deck what. What cards you're going to be playing. Right. If there's like a clear primary evolution line you're going with, then having this disguise doesn't help. I guess you could also maybe do it in a big basic deck or any basic deck and they wouldn't know, you know, like, obviously. Go ahead. You can attach energy, right? Without turning it up face up. Yes. You could attach energy to it or. Or tool. Those things would be fine. And I guess actually if you evolved it. It would not be turned face up technically. But that. That's problematic because then you. You need to. You'd have to. It would need to get revised for that too. Because you need to make sure they're evolving legally. You know, I mean. I mean, unless you play the relic, you know, you have the Relicanth that you can copy pre evolution attacks. Your opponent just doesn't know what that pre evolution attack is. That. That would be kind of funny there. That'd be funny, but kind of stupid. It would. No, but then when. Yeah, I guess that. And it's being copied. So you're not like that Pokemon's using the attack. So I guess it's not turned face up. You can't even like see the card anyways, because it's underneath it. No, I. I know. And anyway, so you would have. You'd have to turn it face up if you evolve. If it was. If you're evolving, I would assume. But you could do it with a big basic deck as well, certainly. Like also things like Dusknor Monkey Dory for decks that do that type of thing. Wouldn't know where to put the damage counters necessarily. Like if you did you put down a Pheasantipity Ex. Your opponent now doesn't know that that's what it is. You know, you put it down the turn beforehand. Right. You didn't take. They didn't knock you out. So you're not using the ability of that turn. But you want to get on the bench so you don't get judged or whatever. There's times you do that. So them not knowing what that is would have some value. Does it have enough value? I don't know. You also have weird things. I'm thinking like if your opponent's playing Frost last, it puts damage kinds of Pokemon with abilities. You're just gonna have to take their word for it. Which. Which is probably problematic as well. Right? Certainly in a. In a tournament setting, if you. You did this, you'd have to Go on. Yeah, I guess. I mean, I'm almost wondering if it doesn't have the ability, like, and then it just wouldn't take the damage. You could say that as well. Or you could say it has an ability. Oh, maybe it could give them all an ability that they can turn face up. And then they. I don't know. Also, funnily enough, it says when they take damage, it's turn face up. But not like when you put damage counters on it. I don't think so. Right. Cross last or monkey Dory or whatever wouldn't even turn her face up, which is. Doesn't seem right. I mean, again, the wording's a little. I think the wording is. Is relatively fine. Yeah, but it's like, it's complicated. Right. So definitely there's some stuff that's going to be missed here. Well, yeah, you're gonna need rulings on it, like, because I assume if you knock the Pokemon was knocked out, you'd have to put it out of play. Turn face up. Oh, like instantly. Well, well, if. Well, if they put damage counters on it, though, let's say. Oh, yeah. Like, if you had a feeling, it should be turned face up with damage counters. Yeah, but that's not what it says here, so maybe it gets revised to that. I don't know. It causes weird situations. But let's. But ignoring that, like you said, how valuable is it? It's primarily there to hide possibly basics, but really it's pre evolutions. I'm trying to think. I don't know of any particular. I don't know where you're getting a lot of value from it. It's also, as you said, to retreat cost, which obviously there's air balloon and such. So, you know, the liability of giving up two prizes, something potentially gets stuck there too, till it gets knocked out. Probably, you know, it's probably not beneficial enough to want to play the card is kind of what I'm thinking. Yeah, it's definitely a bit of a liability there. I think the attack kind of helps it some there. But yeah, I'm trying to think of. I think the best use case, maybe the big basic thing. But then also with you mentioned evolutions, and I'm thinking, like, specifically when I was playing with. I mean, you could even say like Dragon Ball. But I'll use the example of Charizard Ex. Picture Ex. We have the two evolution lines. You have the two basics. Then you want to have two of each on your bench, but you often can't do that. So you could yeah. Cacleon, you could. You could buy by poffin, get down a Charmander and a Pidgey, and then you could, with Cacleon's ability, put down, face down either a Charmander or a Pidgey. Your opponent now doesn't know which one they should go after because you want, you know, both of them are ready on your next turn. And so they could either. They could go after the face down one, but that's the one they don't want to go after because that's the one they definitely have a duplicate of. So they're kind of guessing there. And then theoretically, you could also bluff. You could, like, even do something like put a Meowthy X face down, I'm pretty sure. And then just not use the ability to. And then just, like, bluff that you have something when you, like, don't. Obviously that's. That's pretty rough to do, using two Pokemon to do nothing. But it is, like, funny. You could definitely have these weird bluff situations. Playing with hidden information is pretty interesting in some ways. The last card where you're like, your opponent was having to decide what to do when they didn't know the cards in your hand but they would make a decision for you was a similar idea. But I think this enables some really interesting scenarios. I don't know if it's like, this is definitely a custom car that, like, pushes things, I'd say, a bit farther. Obviously, like, we see all these, like, weird rulings and stuff like that, but I'd say it's a. It's an interesting concept. Yeah. Yeah. I mean, yeah, disguising things is interesting. Like, at times, if you have something in the active, you might slap down, like a Pokemon that you don't have access to the evolution lines anymore, but just put the basic down face down so that also your opponent has some uncertainty to something that, you know, is just useless to you, but. But you keep, you know, creating some noise for opponents. So I can see. And I think maybe control players might get more benefit of it, just making it that little bit more difficult. I'm not certain. So, yeah, it's interesting. It does create a number of questions so that it might get too complicated to actually implement, but a very interesting concept here. Yeah. Again, also not exactly sure how good it would be, but it is cool. So what card do you want to go to next here? All right, gonna go to an item card here, Prize exchange. So. Okay, this one was submitted by Jake here as well. Yes. So. And it's. It's interesting what it does here. So you put an energy card attached to one of your Pokemon into your prize cards face down. If you do, you look at your face down prize cards and put a card you find there into your hand. You shuffle your face down prize cards. So because you know, you shuffle it at the end because you don't want people to know where all the prizes are generally. Right. There's the. It's the rare exception that lets you kind of organize them so you know where to pull from in the future. But getting cards from prizes is a big deal. It's always, you know, it's a bigger deal for control decks. Well, it's a huge deal for control decks that aren't taking prices. But even for other decks too, getting something from the prizes helps. It lets you run thinner lines as well. So it definitely has, you know, has value in a number of cases. So it's very powerful. You know, getting a prize card is, is a big deal. If you just put this in the prize cards and you know, replace this with eight. Any one prize card, it would be definitely too powerful. So the idea is to balance it off. You have to take an energy and not an energy from hand, but an energy in play. So getting energies in play is a big deal. So you're, you know, you're setting back your energy, energy setting up by one turn a big deal there. But getting a prize card potentially a big deal. So I think it's a pretty interesting card. It would make two pretty. I think some good decision making of when to use it, when, when it has the value, when it's going to hurt you too much though. Yeah. Also, pop quiz. Do you, do you know what. What card this art's from? This is from an actual card. This, this art. No, I don't. Yeah. This is a legacy class. Oh. Not, not classic, but it wasn't legacy. It's Energy Exchanger which is actually like Pokemon Communication but for energy. Which is funny I guess, but figured that was worth mentioning there. But it's definitely interesting as a payoff or as always like a, you know, the, the downside of having to lose an energy from play is sometimes it's honestly, sometimes it's not that bad. With like Ogre Pawn dx, it feels okay then getting any prizes. It's quite good in most decks. You probably consider this. Yeah, it's not like broken. It's okay. I think it's pretty solid. You're looking to kind of get an extra attachment and get some value. Which actually kind of reminds me of like or not legacy of enriching energy, which is a special energy that is basically analysis and which is a card or it's a deck that uses it on if he gets an extra turn of attachments really. So it's a really interesting card here. I think the downside is fair. I mean, you mentioned, you know, if this didn't have the downside and swapped itself out instead, obviously it's doing heavy ball, which was very good, but only got basics. Yeah, basic Pokemon. And then there's also Gladion, a supporter that did this, like swapped itself with a cardinal prize, which I love. I like, love Gladion. I think I might like this even more. Gladion. It is good, but you know, it's not a super powerful support in terms of like getting you actual stuff in terms of like, you know, kind of setting you up. So having it on an item makes it feel more like. Like okay using. I mean, I know I love Gladion. I'm not gonna lie. I love that supporter card. But yeah, I think this is, you know, this. There's a lot of ways to accelerate energy, but it doesn't feel broken if you accelerate energy either. You still need to put some resources into using this. And the upside is, okay, sometimes it's really good, but that's when you've gotten unlucky and then if you've gotten like normal luck, then it's going to be mediocre though, not terrible. So I feel like it kind of evens things out as well in that regard. Yeah, I mean, I feel like this is a. A balanced card because I feel like it's a deck that could go in a lot of decks as a. As a one of. But it's not going to go in every deck, which is good too. You're not going to put it. It's gonna. It's a better fit for decks that are. Get the energy in play pretty well. Right. Decks that are struggling to energy and play. If you're playing a deck like with a single prize energy Attacker, which you. Where you're getting knocked out relatively consistently, you know, like. Like say Alakazam, which you don't really worry about your prize cards so much anyway, but you're attaching every turn so you can't. Then you can't really do this right. Unless you. You like played Crispin for your supporter, but you don't want to do that. So a deck like that. What's that? Or Wondrous Patch, which is sometimes in those decks. That's true. I. Yeah, you could do that, but you need some energy acceleration for. You know, there are decks that rely on just manually attaching every turn doesn't work in those decks. You have decks like Monkey Dory decks which generally that extra energy you need to get on Monkey Dory. So you now you could. So generally I don't think I'd want to, but you could use Monkey Door's ability and then prize exchange that energy away too. So now I, I, I can see how it could go in a deck like that too. But now you, now you're losing that Monkey Dory ability for future turns unless you have energy acceleration. So it's gonna, it's only going to work with certain decks, not with other decks like Dragapult. You're doing the work to get two energies into play. So although you're not getting one shot, so then you'll have a later turn where you potentially could, could use this. So But I like the fact that it, you know, it's, it's not equal for all decks. Some decks can take advantage of. Even those that can though it's, it's not like it doesn't take them like the boost isn't so insanely great for decks that can use it. That makes it unfair. So a very good deck, a very good card getting, you know, be able to get things from the prizes. I like that a lot and I think this is a pretty balanced way to do it. Yeah, I like this card a bunch here as well. I think it's probably one of the simpler cards we've seen so far and of the ones like of the custom cards selected. But I think it's a pretty clean design and one. Yeah, I could definitely see it like in an actual set and would actually like to see it in an actual set getting stuff for the prizes. Right now we have exchange ticket. Exchange ticket is not satisfying, I would say. No. There's just too much randomness that, you know, you really need to have. You need a very strong need to get prizes without, you know, without taking knockouts to want to want to play it. It's just a card I've stayed away with away from and I think most people do too. Yeah. So one question about that card. You played some, usually X. Did you played in that or not? I did not. I think I, I did that deck early on. I built it and I kept the deck pretty, pretty straightforward. So I stayed, I stayed away from something like that. Yeah, I think, I think I net decked and played it. So. Yeah. All right. Yeah, I guess I'll move on with that. That awkward segment to the next card, which I haven't decided on yet. I'm not gonna lie. I know I'll do. I'll do this Love disc. Actually, this one was submitted by Hanzi. This is a Pokemon with. First of all, has an ability or. Sorry, there's an attack called Sweet Kiss, which. Which I guess is thematically cool. I guess, like, it makes sense. And then for one colorist, your opponent may draw a card that's like really bad. Like, it's just. It's not good. But yeah, that. That's there. And then you have this. This ability, Love and Piece, which is really interesting. During either player's turn, before attacking, that player may use this ability. Then the player who uses ability draws two cards. So it almost like works like a stadium, actually, now they think about it. But like, it can't be removed for play, and it can obviously be searched like a Pokemon. And I mean, it's not a stadium, right? It's just like, it's not a stadium. It's interesting here. Like, you turn like a basic that draws you two cards every time. I mean, basically, if it drew you one card every turn, that'd be good, I imagine. But drawing two cards every turn is quite good. And yeah, it is good, but your opponent can also use it, which is really interesting as like the downside there. I also really like things like this, where it helps both players set up. Like, I like, I guess Iono in that regard. Obviously it can stop your opponent from setting up, but you know, Love Disc is you only going to be able to help them and help you as well. Like it's. I mean, theoretically, you could like pair it with mill or something weird like that. But this ability is super cool that your opponent can activate it. Yeah, I mean, the attack, if it was your opponent has to draw a card, I think that then potentially you could use it in something, but your opponent has the choice too. So if it's to their detriment, they would, you know. So you're never going to use this attack, I would think, unless you're really trying to outthink your opponent, which it seems unlikely that you're going to get to make that wrong. The ability, the fact that your opponent can choose it. I don't think, as far as I know, that there's been a card like that, an ability like that in the game, as far as I know. Is it. Is that correct? Yeah. I mean, outside of stadiums, I'm pretty sure. I mean, I could be wrong. I'm not super Familiar with like older cards, like super old cars, some pretty wacky ones out there. But like I know I love disc definitely feels pretty unique in that regard. I mean again, there are like some attacks where your opponent gets a choice. Yeah, that, that's obviously different there. And again same thing with like trainers but you know, I don't think with Pokemon like this. Speaking of the attack, I do think it should maybe be like have each player draw cards or something like that. Yeah, totally. Just be like the ability. But the, the attack could be the same thing and I would have an issue with that. It feels, you know, obviously it's kind of trying to be helpful to your opponent is like the idea. But you know, this is a bit much. Yeah. So first two things. One, if, if anyone listeners know of abilities that in the past that have a let your opponent do use it on their turn, do let us know in the comments because we definitely would want to hear about that. My, my concern is is it too powerful in that like obviously it benefits some decks more than others, which is what you want. It has to be. You have to have some decks with more of a. More this gets more value. So like would this make Alakazam too good though because. And also you can stack it. So if you get three or four love discs in play, do you just, just walk away from the game at that point if you're up against Alakazam once they get these down? No, I think you just like, like knock out all their Alakazams and then. I know, I feel, I feel like Alakazam does its thing. I mean this will help with the consistency some. Yeah, because versus, you know, kind of mediocre, but it's all right. And I feel like Alex Sam often takes big one shots so. Yeah, just play a deck that isn't as scared about that, I guess. I don't know. I mean Alakazam, this helps it, but I don't know. I don't think it's like super broken there. And again you have. You're able to draw two extra cards every turn, I guess. I mean if your opponent plays for this you can like then you're drawing a bunch of extra cards and yes, you're not getting as much value out of it as them. But like now you're having access to like. I mean, you know I played against you at a pre release and I'm pulling in seven times. That was bad. And then you had access to all your cards. Yeah. So even if, I mean the matchup was probably fine. I don't know what would happen if I had the mulligans, but ultimately, you know, give like having a lot more options is going to just be good. Just, just period. Right. That's just good. So yeah, playing against this, you have this option to, you know, obviously do do more different things. Right. So theoretically it should be okay. Even obviously though it is about benefiting deck like awesome more. I mean, if your deck can't handle Alakazam at all, then you know, maybe this card, like, I don't know. I, I feel like with or without Love Disc, it's somewhat similar. Yeah. I mean, yeah. So for most decks, the question is, is how often could you put this in a deck? Because you are helping your plan an awful lot. So I don't know that I would want. Obviously the ability is really good. Draw two cards. If it was just draw, you could draw two cards every turn and you could stack it. It would just be on a basic. It would be too good. Right. I don't think there's any doubt that that would be an unfair card in that sense. But once your opponent can do it, all a sudden, you know, I get very concerned about it's too, I'm helping my opponent too much. So I'd have to have a deck that really can take advantage of it. Otherwise, I, I, I want to just try to keep a little more control for myself and limit my opponent a little bit more. What are your thoughts there? I mean, I understand that, but I'm also going in the complete opposite direction where I'd probably put this in most decks, because if you're in a situation where your hand's kind of dead, like currently in Standard, there's, I guess there's Meowthy X to get you out of it at hand with Pokemon Search. But this is Pokepad searchable. Yes. And I mean Meowthy X is also a liability in a different sense. So obviously, yeah, it is helping your opponent there. But if I'm in a bad situation, I want to get Luvdisc and like, you don't really have an option. And Love Disc will be okay. It's like, it's pretty decent drawing two cards. Also, you get to draw the cards first, so you're kind of more access to cards to your opponents from it. So it's technically like, it's a little in your favor in that regard as well. I guess you could. Now that I think about it as well, this is probably not very good. We could like Love Disc and like play a couple down and then you could arrow zero under depths and you could, like, remove it. Like, you know, fill up your bench and remove it and then you get rid of the loved s everyone. I can't use them or something like that. Yeah, yeah. Also thinking if you, like, like back in the days with the. The. The. The neutralizing gas. Oh, we sing. Like if you. You all of a sudden, if you did this all sudden, you. You. You'd hurt yourself if your opponent had it. Right. So it'd be kind of some funny interactions potentially there too in that regard. So. But it's. It's an interesting card. The trade off is. I think it does give itself to some interesting decision making, which is. Which is kind of what makes a card like this, you know, that's the fun of these custom cards. Yeah. And I don't think it's like, super complicated, despite the fact that like. Which is in substance reminds me of Alakazambiax, where, you know, that card, if you don't know what attacks from the bench. Right. Super unique. People are like, wow, this is crazy. And it is kind of crazy, honestly. Kind of feels like a custom card, but in practicality, it doesn't play that differently. And sometimes that was actually boring. This guy. I don't think it's boring, but, like, Alexandra isn't actually that complicated. It can be complicated a tiny bit from time to time, but it's, for the most part, fine. This card seems pretty simple. Like, despite doing something super different, it's. It's really simple. And I really like the design here. Okay. And the fact that we have Pheasant Deputy Ex means you have a lot of turns. You're drawing three cards. So it's not, you know, something like lovedisk. Drawing two cards isn't, as game change, it would be without a card like Pheasant Deputy Ex. Right. Because we're used to being able to draw some cards, so it kind of. Kind of makes it less crazy than it could be in different eras. Yeah. I mean, and there's also, like, Drake Loke. In the past, we've had similar things as well, like Crobat V and stuff like that. Yeah. But, yeah, definitely. I think you're a really cool card. But what do you want to hear next? Talk about last. Yes, I'm gonna talk about Muck a stage one. We don't know who submitted it. Right. Because I think they've. They left your server. So I guess I'll delete their account. So they. Oh, they. Oh, their whole Discord account is gone. Yeah, I believe so. But I could be wrong on that. All right, so maybe so if you're back and you want to change your username or something, you know, you know, go back in in 10 types server and let us know because I I like this card a lot. So stage one muck. It's well it's an interesting card. I I I I raises questions with it. So I will say so we'll so one 130 HP darkness type Pokemon attack for does 50 for two. You flip a coin if hedge of active opponent's active Pokemon's poison. So nothing too too exciting there. But then the ability sticky situation. Once during your turn you may attach a Pokemon from your hand to this Pokemon. If this Pokemon leaves play discard a Pokemon attached to it. So you can not I didn't wasn't think wasn't realized this. You can actually have multiple Pokemon attached as well. And then this Pokemon can use the attacks of any Pokemon attached to it. You still need the necessary energy to attack. So we had ones that can attack from the discard pile. Copies attacks there copies attack from the bench. This one you're attacking attaching the Pokemon like a tool in essence. And although if something tool scrapper or something like that wouldn't get rid of the Pokemon, I don't think there's. You'd have to shut up. The ability to lose those attached Pokemon, I assume. Well I guess if you you turn off the ability the poke the Pokemon would fall off. Although I guess you need a ruling to know that for certain. I think that's. Yeah, I think that's the logical conclusion though. So you can copy attacks from any Pokemon attach. So it lets you, you know, attach with attack with rule box Pokemon. Obviously we're in the Dragapult world so I always think of that first. So that you attach a Dragapult which this is a stage one. So in a sense so the Pokemon attach is a stage two. In essence Dragapult is a stage two. So you're not slowing the evolution of Dragapult down. Obviously Drake looks good so you probably want some Drake looks and play as well. Probably. But now I'm attacking the Dragon Pulse attacks. I same energy. So not a big deal there. But on a single prize Pokemon, which I think makes it better now. So I I have less hp. So now I'm getting one shot. So that's the big difference with Dragapult I'm not getting one shot generally at least hopefully not if I'm playing Dragapult now I'm getting one shot. So I got to power it up every turn. But I'm only giving one prize. And of course with we're in a Mega world too. So I attach Mega Pokemon which are designed to give up three prizes for balance. So. So now I can attack with a Mega's attack and for only, but only risking it one prize. So I'm concerned it's going to get too powerful. But I think it's a pretty interesting card. Yeah, yeah, I. I agree completely with all that. I do want to quickly mention the attack here. Poison Fang for darkness colors 50 on a coin flip. Poison. Honestly, a pretty boring attack here in my opinion. I don't think it really needs it. And actually I said all Pokemon have an attack. But look at Mewtwo and Mew Mewtwo Mew. Tagging GX technically has an attack, but it's a GX stack so you can use it and then you don't have. You can't attack again. So it doesn't have a regular attack. And then you look at Ditto right from Pokemon Go and this actually doesn't have an attack and has a very similar or relatively similar ability there. So that's definitely interesting. Also I'm looking at. Sorry, I'm getting sidetracked. Okay. Well anyways, so the. The ability though obviously very good for copying these multi prize Pokemon, turning them into single prizes. But the HP is meaningful. Also with stage twos, technically it's like the same speed. You can go stage two and play turn two. You can get in the muck and play turn two, but you don't need to rare candy there. Also again you mentioned you could have multiple Pokemon on only. You could only attach one per turn. But you can have multiple mocks. Right? Attach one or two Pokemon to. Sorry like one Pokemon to each Muck and then the next two you can attach a second Pokemon to the that Muk. Presumably the ones getting knocked out. So you have some really interesting options as toolbox stuff. It is still like a good chunk of pieces. You need the basic, the Grimer, you need the Muck, then you need the other Pokemon. So it is three cards. You need the energy. I think this card is probably too powerful. It's very. I'd say it's good. It's just good in some ways. It's kind of simple. It's like you or I don't know, simple but like clearly a deck build around like Butune Mew. Yeah. Where you have a bunch of different options. But still this is the main Pokemon here. There's also Darkness. I mean you could use it with Toxicity, but you can't use it with Wondrous Patch. You know, there's some things you can use it with and some you can't. So it opens up definitely some interesting things. I'd love for a card like this to be printed into the game. I don't think it necessarily will. I mean, I kind of want it to. It's been a while since we've seen an attack like this. We've seen like, end sorority acts and a few different ones, but they've been kind of like, just not, not all that impressive. Mewtwo Mew was good. Okay, when I say all that impressive, all that, like, interesting and sorry, X is certainly fine, but I think this card's really interesting. Again, probably a little like, it's very unconditional. Maybe a bit too much. So, yeah, a couple thoughts. First, the way the card is, it's interesting. I think it's too powerful. You could, though, get together with a friends group and, and put just. And just make, say this is a card you can use, right? Yeah. And make this that, like the theme for that day, which I think could be fun. I, I, two things when I have a question with Pokemon attached. Are they considered Pokemon and play? Right. Because they aren't bucks in play. And yeah, the others are not in play. Okay. I just. Because I don't know, like, abilities well. Or like damage based on Pokemon and play for their attacks. Yeah, that'd be crazy if you'd like, like 500 damage to trap, I guess, or something like that. You see what I'm saying though, right? So, yeah, no, they're, they're not in play. Okay. I don't know if those are like a rule, general rule, if you need a special rule. We've seen and we saw the clef key. This card is not banned. But maybe it should be banned. I don't know. In expanded, essentially, you can like attach it as a tool. Right. It's super confusing. And create an infinite combo with unknown damage that then got banned. So the, the unknown, not the clef key. But the clef key was an important piece. So, yeah, definitely. Weird. This guy has so much text. It's also, like, not great, I guess. I don't, I don't know. It's like walls Megas, but not like the current Megas, the old. Okay, then, one thought, last thought. On this card, I think, I think it's too powerful if it was printed the way it is. But what if to make it balanced, what if you made a stage 2 Pokemon. Therefore the cards you're attack, attacking, attaching to it are stage three Pokemon, essentially, which might be a more fair situation. Yeah, I was also thinking about that. I think this card is, I think it's better as a state. Oh, obviously it's stronger as a station, but I think it's closer to balance as a Stage one than a Stage two. Okay, give us a Stage two would probably be bad because of stage one. It's a little too good. But I think as a state, like in terms of being interesting competitively, I think I like it more as a Stage one than a Stage two. Okay. I think it again is probably a little too strong, but I card being interesting and being a little too strong is fine, you know, Dragonfold I think is a little too strong, but it's interesting. So sometimes that's like kind of okay. If Dragon Ball was like a super boring deck, then it'd be a huge issue. It's still being a bit of an issue being too strong. It's not like it's somewhat interesting to play with. Playing against, it's not amazing. I know playing against this would be amazing either. But overall I think this is better as a stage one, design wise. Yeah, it probably needs some modification just to, to nerf it a little bit. I'm not sure what the logical thing is, but something in the ability to nerf it. I, I, I said, I, I don't know what, maybe you could make it so you can't recover it from the discard pile or something. I don't know if that would really do it enough to really swing it. Actually it probably would because it's a single prize attacker. So if you're using like a Mega's attack, but now you can't attack with it five or six times, getting knocked out each time. Right. So, so maybe that would help with you. I, I don't know. It just needs a little something to make it a little less. It is. I, I like what it allows for the game though. I think it's really fun. Just a little concerned about the strength of it, but, but a really nice, really fun idea, I think. Yeah. I mean, I feel like if it was a 2 prizer, I'd like it more having more HP then, then you can potentially survive a hit more likely and then get multiple poke going on and have different attacks there. But obviously you, you now aren't turning these three prizes into two into one prizes, or these two prizes into one prizes. You're turning these one into two prizers, which feels I think, I think more fair but you can still do. You're not making it harder to set up in some sense. You mentioned like the removing the recovery aspect. Doing a two prize thing actually kind of does something similar where you know you're only attacking a handful of times with these Pokemon because you are a 2 prizer and raising the php accordingly. I think it makes the game feel less swingy because Mewtwo Mew some of the builds, I mean welder builds are swinging and stuff like that. Yeah, it was also then would allow you if it becomes a rule box Pokemon like a 2 prizer. I would think it allows you to take to attack with single prize attacks too would be more tanky. Right. Because like I would play with playing some mad party expanded occasionally. I don't remember the Pokemon right now but there was you know the rule box Pokemon. Probably a GX. Yeah. Marshadow. Marshadow GX. So. So something by the way, Marshall has 150 HP on a two project. Exactly. That's as tanky as you need, right? Yeah. The main attacker in the deck has 40 hp, so. Exactly. Right. So it's the difference. Right. So there are times that. And it was hips for weakness too. That was probably the bigger thing. But you know like you have some. Like you were playing some of the what the new slowpoke. Right. Is that the right one? So. So like if you could copy that but all of a sudden you're not getting one shot because of it. Things like you know, having a. You know it would. It would be nice that you could take a three prizer, reduce it down to two prizes but you also take a one prizer, two prizes. But now you've upped the hp. I. I think I'd like that as I. You know that kind of a fun thought with the card. Yeah. And this is kind of what we're seeing with the new bus celebration or 30th celebration. But unfortunately it's like not that high HP and it only copies Pokemon in play. So it's like way worse. It's interesting kind of but I don't think it's going to be good. Maybe it's a situation like tech piece in some decks but I. I really like this design. Again, I think as a two person would work a bit better though. Yeah. Yeah. A fun card. Maybe a little tweaking but it certainly like I said I. It could be interesting to see what it does and certainly with like a friends group playing with this. This muck with a sticky situation ability. I Think would make for a fun afternoon too. Yeah. Yeah. But overall, I think these, these custom cars are. Are good. I obviously, you know, they're in my Discord server. But I mean, you, you like. I mean, you're not as much of a custom card person, but what are your thoughts overall on these cards? I think they're good cards. You know, I, I think that they're. They're interesting in what they do. They're reasonable cards. Like, a lot of times I see custom cards, they're like crazy bonkers cards. The someone says, wouldn't it be great if I could, you know, had a thousand GP and I did a thousand damage and I could draw as many cards on my turn as I want. Right. And they. So they make that card. It's like, I'm like, okay, you know, that's not interest. But these are. Are good, well thought out cards. So really, really hats off to everyone in the cards they put. Produced. Yeah. And like my Discord server, which you could check out if you want. I believe they're pretty much all there. I'm looking like it's kind of. My Discord server is a little messy. I have like all these different channels because I've changed it a little bit over time. But I am gonna. You know, we're probably gonna add these to the whole thing. I don't know which ones I'm gonna add. We might talk about this after. I. I don't know. But yeah, I think it's like these cards are cool and there's definitely a bunch more that I'm gonna get to that I'm. I'm considering as well. And I might do in another video. So make sure you subscribe so you don't miss that on my channel 10 types. And also check out Uncommon Fossils channel and subscribe there for other content. But make sure you like, as I said, as well as. And subscribe and you know, just check out our channels. You can also listen to us on podcasting platforms though. But if you want to comment, leave that on our YouTube channels. But we hope you all enjoyed and as always, we're excited to see you in the next episode. Take care.
Episode summary
<p><a href="https://studio.youtube.com/channel/UCUcRqggsxNXoNwBUEY0j0qQ"> @uncomonfossil </a> & <a href="https://studio.youtube.com/channel/UCGt88fXOvxhyXZrj5MDKQwQ"> @10types </a> discuss user submitted custom Pokémon TCG cards!</p>
From the original show
This episode is published by Reasonably Effective: A Pokémon TCG Podcast.