Alpha Edition Plays

Every Plays card in Bo Jackson Battle Arena Alpha Edition — 100 cards, with the Hero, the athlete behind it, weapon type, Power and rarity.

Alpha Edition Plays checklist
#CardCostEffectRarity
PL-1Front Run2If your opponent has not used a Play in this Battle, your Hero gets +20.SSP
PL-2Victory Dinner1If you win this Battle, recover up to 3 Hot Dogs from your Discard Pile.SSP
PL-3Get What You Pay For0Pay as many Hot Dogs as you want to run this Play. Your Hero gets +10 for each Hot Dog you pay. (Ex: Pay 3 Hot Dogs, your Hero gets +30.)SSP
PL-4It's Gonna Cost Ya0Your Hero loses -15, but you can recover up to 2 Hot Dogs from your Discard Pile.SSP
PL-5Deadline Deal3Swap your Hero's current power with your opponent's current power in this Battle.SSP
PL-6Late Game Push2Play this on or before Battle 4. For the rest of the game, nothing changes until the start of Battle 7, when you recover all Hot Dogs from your Discard Pile.SSP
PL-7Back From The Dumps0Each player gets up to 3 Hot Dogs back from their Discard Pile.SSP
PL-8Reload1Pick up 1 Play you used in a previous Battle and add it back to your Hand.SSP
PL-9Leave It To Chance5For the rest of the game, your opponent must roll a dice after paying the Hot Dog cost to run a Play. If they roll a 2-5, they can run the Play. If they roll anything else, they cannot.SSP
PL-104 New Plays Baby!2Shuffle all the Plays in your hand back into your Playbook, then draw 4 new Plays.SSP
PL-11Burn That Play0Discard another Play from your hand and your Hero gets +10.SSP
PL-12Cloudy With A Chance Of Hot Dogs0Pick a number from 1 to 6 and roll a dice. If it lands on your number, Recover 4 Hot Dogs from your Discard Pile.SSP
PL-13Play Booster2Draw the same number of Plays as you've used in this Battle, including this one. (Ex: If you have run 2 Plays this Battle, draw 2 Plays.)SSP
PL-14You're Not Alone4For the rest of the game, whenever your opponent runs a Play, you can draw a Play from your Playbook.SSP
PL-15No More Subs4Your opponent can't Substitute for the rest of the game.SSP
PL-16Locker Room Evacuation1Reveal the top 5 Heroes from your Hero Deck. Add one to your hand and Discard the rest.SSP
PL-17Deep In The Playbook0For the rest of the Game, whenever a Player rolls a dice, they get to draw a Play from their Playbook.SP
PL-18Pay The Price2For the rest of the Game, whenever a dice is rolled, the opponent's Hero loses -5.SP
PL-19Unlimited Subs4For the rest of the Game all of your Substitutions are free.SP
PL-20Leave It To Fate3Both players must send their Hero to the Discard Pile and replace them with the top card from their Hero Deck.SP
PL-21Ice Boost2For the rest of the game, all Heroes with Ice weapons get +10.SP
PL-22Steel Boost2For the rest of the game, all Heroes with Steel weapons get +10.SP
PL-23Fire Boost2For the rest of the game, all Heroes with Fire weapons get +10.SP
PL-24Fire Roll2If your Hero has a Fire weapon, roll a dice. If you roll a 4-6, your Hero gets +30.SP
PL-25Ice Roll2If your Hero has an Ice weapon, roll a dice. If you roll a 4-6 your Hero gets +30.SP
PL-26Bigger Steel Roll2If your Hero has a Steel weapon, roll a dice. If you roll a 5 or 6 your Hero gets +50.SP
PL-27By Any Means Necessary6Search your Playbook and run any play for free. (Then, re-shuffle your Playbook.)SP
PL-28Pick On Someone Your Own Size2Your Hero now has the same power as your Opponent's Hero's current power.SP
PL-29Dogpile5Draw the top card from your Hero Deck and add its power to your Hero.SP
PL-30Noble Sacrifice2This Hero's Power is now 0. All your Heroes gain +10 for the rest of the Game.SP
PL-31Buff Up 152Your Hero gets +15.SP
PL-32Opp Loses 152Your opponent's Hero loses -15.SP
PL-33Lose 1 To Win 2 (Hopefully)2Your current Hero loses -50, but your next 2 Heroes each gain +15.—
PL-34Luck Of The Draw0Both players roll a dice; whoever rolls the highest number gets to play the top card from their Playbook for free if able.—
PL-35Discarded Heroes1Your Hero gets +10 for each Hero in your Discard Pile. (Ex: 3 Heroes = +30)—
PL-36Make It, Take It1For the rest of the game, whenever you win a Battle, your Hero in the next Battle gets +5.—
PL-37Heads I Win, Tails You Lose1Flip a coin: If heads, your Hero gets +15. If tails, your opponent's Hero loses -5.—
PL-38Fairweather Fan1Play this in Battle 5 or later. Your Hero gets +5 for each Battle you’ve won.—
PL-39Flash Sale1For this Battle and the next, all your Plays cost 1 less Hot Dog (including this one).—
PL-40Ha! Gotcha1Any Plays currently affecting your Hero's power now also affect your opponent's Hero in this Battle.—
PL-41Pay It For Me1If you choose to Substitute in the next Battle, your opponent must pay the 2 Hot Dog cost.—
PL-42Only Upside1Pick a number from 1 to 6, then roll a dice. If it lands on your number, your Hero gets +20. If not, draw a Play from your Playbook.—
PL-43Recycle For 52Your Hero gets +5 power for every card in your Discard Pile, except Hot Dogs.—
PL-44Steel Flipper0Flip a coin: If heads, your Hero gets +10 power. If your Hero's weapon is Steel, draw 1 Play as well.—
PL-452 Get 102Your Hero in this Battle and the next Battle gets +10.—
PL-4610/10 Unfair2Your opponent's Hero loses -10 in this Battle, and your Hero in the next Battle gets +10.—
PL-47I Get Some, You Get Some.1Your Hero gets +10, but your opponent's Hero in the next Battle also gets +10.—
PL-48I Get 1. You Lose 1.2Draw a Play from your Playbook, then choose 1 random Play from your opponent's hand for them to Discard.—
PL-493rd Time Charm2Flip a coin 3 times. If all 3 flips land on heads, your Hero's Power is doubled. Each time the coin lands on tails, draw a Play.—
PL-50Baby Phoenix1If your Hero has a Fire weapon, after both players finish their turn, your Hero gets +10.—
PL-51Steel Resolve1If your Hero has a Steel weapon, after both players finish their turn, your Hero gets +15.—
PL-52Only Fire3For the rest of the game all Heroes have Fire Weapons.—
PL-53Only Ice3For the rest of the game all Heroes have Ice Weapons.—
PL-54Only Steel3For the rest of the game all Heroes have Steel Weapons.—
PL-55Flame Wall1If your Hero has a Fire weapon, your opponent can't run any Plays this Battle.—
PL-56Icy Shield1If your Hero has an Ice weapon, your opponent can't run any Plays this Battle.—
PL-57Steel Defense1If your Hero has a Steel weapon, your opponent can't run any Plays this Battle.—
PL-58Indestructible1This Hero can't have its power reduced by an opponent's Play.—
PL-59Full Court Press2Your opponent can't run any Plays this Battle.—
PL-60Curveball3Replace your Hero with any Hero from your hand and draw 1 Hero.—
PL-61Add Firepower2Flip a coin 4 times. For each heads, you can either draw a card (Hero or Play) or Recover a Hot Dog from your Discard Pile.—
PL-62Going Back to Back3This Hero gets any extra Power your previous Hero had.—
PL-63Flip Ya For 2 Plays0Flip a coin: If heads, you draw 2 Plays. If tails, your opponent draws 2 Plays.—
PL-64Easy Choice1No matter the outcome of this Battle, you decide who gets Honors (goes first) in the next Battle.—
PL-65Dog Gone Inflation1Your opponent's Plays each cost an extra 2 Hot Dogs for this Battle and the next Battle.—
PL-66Tough Call2Reveal the top 3 Plays of your Playbook; choose 1 and add it to your hand then Discard the other 2.—
PL-67Don't Call It A Comeback1Replace this Hero with any Hero from your Discard Pile.—
PL-68Late-Game Magic2You can only run this Play in Battle 5 or later; give your Hero +20.—
PL-69Loan Sharked2For the rest of the Game if a coin is flipped, lower the opponent's Hero in the active Battle by -5.—
PL-70Pulling The Plug1Any Plays that are affecting the rest of the Game are now cancelled going forward (including your own).—
PL-71Rally Cap2If your Hero in this Battle is losing by 15 or more it gets +20.—
PL-72Rob Peter Pay Paul1This Hero gets +15, but your Hero in the next Battle gets -5.—
PL-73Shooters Shoot2Flip a coin 4 times; your opponent's Hero gets -5 each time the coin lands on tails.—
PL-74The Champion's Lasso0Get 1 Hot Dog back from your Discard Pile for each Hot Dog your opponent uses (or has used) in this Battle.—
PL-75To Fight Another Day2If you lost the previous Battle, your Hero in the active Battle gets +20.—
PL-76Win The Toss1Flip a coin; if heads, run the top Play from your Playbook in this Battle for free (0 Hot Dog cost).—
PL-77Gavel of Justice4Lower the opponent's Hero by -30.—
PL-78No Huddle0If you ran a Play in the previous Battle, this Hero gets +15.—
PL-791-4-1 Hero1Draw a Hero from your Hero Deck.—
PL-801-4-1 Play1Draw a Play from your Playbook.—
PL-81Adding Depth2Draw a card from either your Playbook or your Hero Deck.—
PL-82Crystal Ball0Pick a number 1-6, then your opponent picks a different number 1-6; roll a die; if it lands on either player's number their Hero gets +30.—
PL-83Double or Nothin'1Flip a coin twice; if both land on heads, play the top card from your Hero Deck and add its power to the active Hero in this Battle.—
PL-84Heads-Up!2Flip a coin 4 times; your Hero gets +5 each time the coin lands on heads.—
PL-85Jump Ball0Flip a coin; if heads, your Hero gets +10, if tails, your Hero gets -10.—
PL-86Late Game Lockdown2Your opponent cannot Substitute in Battle 7.—
PL-87Lucky 70Roll a die two times; if the numbers add up to 7 your Hero gets +100; if any other number you must Discard a random Hero from your hand.—
PL-88Lucky Bounce2Roll a die; your Hero gets +5x the number; (ex. If you roll a 3 your Hero gets +15).—
PL-89Robin Who1Steal -5 from your opponent's Hero and give +5 to your own Hero.—
PL-90Pinch HItter1Next Battle you can Substitute for free (0 Hot Dog cost).—
PL-91Prevent D3Your opponent can't run any Plays in Battle 7.—
PL-92Random Bench Ejection1If your opponent's Hero has a power of 100 or more, they must Discard 1 random Hero from their hand.—
PL-93Rebuild2If you lost the previous Battle, Discard all Heroes in your hand and draw 4 new Heroes from your Hero Deck.—
PL-94Waiver Wire Pickup2Search your Hero Deck for any Hero with up to 100 power and add it to your hand.—
PL-95Trash Bandit0Recover 1 Hot Dog from your Discard Pile.—
PL-96Worth The Risk?1Roll a dice: if you get a 1 or 6, your Hero's power drops to 0. If you roll a 2-5, you gain +25.—
PL-97Opps' Choice1Send your Hero to the Discard Pile. Reveal the top 2 Heroes from your deck. Your opponent picks 1 to join the battle, and the other goes to your Discard Pile.—
PL-98Immunity1This Hero can't be affected in any way by your opponent's Plays.—
PL-99Change The Future2You can re-order your face-down Heroes in future Battles, but you can't look at them.—
PL-100QB Sneak1If this Battle is tied, your Hero gets +1.—
← All Alpha Edition treatments