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EP 413·Jun 22, 2026

Try These Underrated Cards Now!

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Hello everyone and welcome to the Reasonably Effective podcast. I'm Denn Types as I was joined by Uncommon Fossil. Look glad to be here and be glad to looking forward to talking about some neglected cards today. Yeah, we're talking about some cards that are and use a neglected kind of underrated. These are cards that we think are pretty good that aren't being played as much as, you know, maybe they should be. These cards are underrated. That doesn't mean they're the same level of power as each other. There's some that are not that good, but people think are really bad. There's some that are quite good that people think are just kind of kind of meh. And some of these cards you might have forgotten about as well. But I'm excited to dive into this. We know what cards were talked about before. Sometimes we like save it for the podcast to save the discussion. We've talked about these a little bit before and I'm really excited to dive into these cards here. But what's your first card here? So first card which is also the one I think that gets the most played and I think it's the most expensive card at about 20 cents a copy. So these are all very budget cards that you expect that sacred ash an item. What it lets you do, you know, is shuffle up to five, poke Pokemon for your disc ball into your deck. So we don't have Rod in the deck in, in standard format anymore of any type. Obviously Rod lets you do. There's different, different Rods, but they let you put Pokemon and and or Energies for the discard pile back of the deck, maybe your hand. I, I, I forget all the different variations over the years, but this is more limited. It's only Pokemon but it is five, which is a lot. And since we don't have any really any other good way to get Pokemon for the discopol into your deck. This is good. I don't. Is there a supporter now that does this or not? Something to some extent I don't remember that does that was Pokemon for the discard pile into the deck. Nothing I can think of off the top of my head. Let me look. There was what Miriam, but that's rotated, right? Yeah, Miriam, which was this plus draw three. But on a supporter. I'm looking here at standard. Oh, I've looked at too many cards. There is actually let me look at just Turners but there is a big catch net or no sorry Great hall net, which is a card I forgot about, I'm not gonna lie. Which is similar. It gets Basic. It gets Pokemon and basic energy cards there. Oh, it's up to three of both, but they are only water, so definitely some restrictions there. There's. There's cards that get things into your hand which are good. There's like, Lana's Aid, which I guess is kind of similar. Ish. But obviously, if you want it in the deck, Sacred Ash does that. And it gets more than everything, except for Great Hall Net, which is kind of limited in what it does. Right. It limits the water. So this gets you five. Very nice there. We have, you know, like I said we had. We don't have Rod now, so the complementary card or the coordinate card would be Energy Recycler. That gets five. It's five. Right. Again, up energies the discard pile into the deck, so you have both of those. But, you know, if. If we had Rod and Deck, I don't think I'd have Sacred Ash here. Because Rod for the versatility is probably better. It gives you both options. Part of why Sacred Ash isn't played a ton, it's because we have Night Stretcher. Right. Night Stretcher is very, very good. Right. It lets you put in that get deals with the Energy or Pokemon. Only one. It goes in your hand, which is generally better than into your deck. There are certainly situations you want in the deck, but, you know, that's not the big deal. But it only lets you do one. One card. One copy of one card where this is up to five Pokemon. So it's really, you know, gives some nice versatility. It's seen, like I said, the most plays. Like, I'm looking at NEIC in particular, because that was recent and obviously the current standard format. It's got, I don't know, 50 or so decks. It was in out of, what, a couple thousand or whatever? So not. Not a ton of plays. But obviously people are aware of it mostly. Alakazam is what I'm seeing it in, which makes sense for a single prize deck and a deck like that, that you need to be getting a lot of cards. Your stage twos are getting knocked out. You can attack a bunch of times, theoretically, with a single prize deck, and you want to get those cards back in your hand again, too. So it makes sense in that. But I think it's got enough value that I can see it in some rule box decks as well. Just because it's very limited ways to get Pokemon back in play. The more ability you have to recover Pokemon, that means less copies you need in your deck, which lets you do more versatility with different trainers. Right. So that's kind of the trade off. Yes. You don't need Sacred Ash if you play a bunch of Pokemon in your deck, but then you've given up deck space for that. So I think Sacred Ash probably should be in more decks. Certainly it's a card to consider for. For most decks for sure. Yeah, definitely. I mean, Pokemon Recovery is good. It. It depends, you know. I mean, Night Stretcher is really good. I think most people think Night Stretch is really good. I think it's even better than what other people think. I. I play it just like in super high quantities and like essentially every deck I play because it has versatility. And then it also gets the card straight into your hand so it can almost act like a search card. So used to be paired with a search card. That's not too bad. You can usually do it especially in like the late game. We're not really searching for too many other cards. If you Sacred Ash them like Ultra Ball or something, that. That's fine usually, but. Right. I mean, I feel like Night Stretcher in that situation. You're just getting one Pokemon. Right. So Sacred Ash is really important or is really good if you're using a bunch of Pokemon like all the time. Yeah. You mentioned Alexander Switch being played in some and yeah, Alakazam there you're going to have your Oxyum line when that's knocked out. I mean, you want to get as many kind of as many as in play as you can because that's going to let you draw more cards and also be more set up with your attacker actually in place. So it is certainly good to like. It kind of makes sense there. I think that's pretty specific. We're looking at a single prizer that's like a full stage two line that you're not. I mean you can rare candy, but you're not looking to rare candy necessarily all the time. And you're going to have lots of cards to cover. I think that situation doesn't come up as much as it just seems not super common. And even Alakazam, I mean, I don't play too much Alexander. It seems like decent also. Again, it doesn't recover energies. So if you're looking to recover energy, I mean like Alakazam, you know, you're not really running too many basic energies. So it makes kind of more sense there with Night Search is not going to be as useful. I still find myself definitely kind of liking Nice Stretch from that deck as well. I feel like Sacred Ash is okay. Definitely a decent Card. I think obviously this is by the way the most played. Right. It's the most played of the cards we're talking in this video right now. At least you have at least one card that we'll probably get to that had been played a lot in the past, but not so much now. So yes, right now certainly this is the most card was played by far the most at NAIC in particular. Yeah. So that's definitely like notable in terms of like how underrated is if it's, you know, displayed some. But so what are you looking at in terms of more like specific use cases of this? I just think it should be like a. One of. In a lot of different decks. Yeah. Here. Here's another deck that. It also wasn't some Team Rockets decks, but. But also it was played in Beedrill, which I like. I played a little bit of Beedrill. It's not the best deck around. I. I'm not gonna. I don't think it is, but it's a. It's a fun deck. So in the way it was used in Beedrill. Beedrill with the Dunspar engine, two Night Stretchers, one Sacred Ash. Makes sense. The Beedrill is a single energy attacker, so it only has five energy. So you're probably using Night Stretcher a lot of times for. For energy as well. And then you have the one Sacred Ash to get back some Pokemon also. It. It also helps with using the. The Dunsparce engine. If your Dun sparses, particularly 60 HP ones, are getting like blown up by your opponent's dragapult, then you can get those back in play again. Get them back and get them back in play. Although you have to be careful with that because you just don't keep. Yeah, no, I get it. Like this list I'm looking at place the 70hp for the most part, which I get for that very reason. But so it's playing two Night Stretcher, one Sacred. Actually I think that's a good a mix. That's probably not the go to. Pretty much. Like you said, you like Night Stretcher a lot. It is very good. You probably. Probably Two Night Stretchers to me is kind of the starting place for a generic deck, but I think a Sacred Ash probably should. It's not going to go in every deck, but I think it needs to go in more decks. I just think particularly like this, like the Beed Drill. You don't think of it for a. A rule box deck, but it's a Evolution deck with a, you know, a stage two Attacker a stage one engine. So just the ability to get those Pokemon back once over the course of the game is nice. And the other thing is in terms of getting the Pokemon per hand back at hand, yes, if you sacred ass, you might need to play Ultra Ball to get the Pokemon back. But if you use the Sacred Ash late game, then your deck is smaller at that point. So then if you're drawing a bunch of cards just with sendipity and even Lily's termination, there's a good chance you'll hit the Pokemon you need as well. So obviously random is never as good as guaranteed, but you know, you can definitely stack your odds in your favor as the more the game goes on. So I, I think just, you know, I think Sacred Ash has. It's just a good card to consider for a lot of decks. Yeah, definitely. Like I was thinking about it like in, in a game, how many times you actually need to recover Pokemon. How many people are really looking to recover. I feel like it's probably not more than three, except maybe in stage two decks, especially single prizers there. But yeah, I mean like as the game goes on, you'll get knocked out multiple times. Your main Pokemon potentially there. And then in that situation you can, you know, you'll have a smaller deck and save your dash really fills your deck percentage wise with a lot of cards that you're looking for. Which is interesting because obviously the thing that stands out about is the volume of cards there. It's not the way that it gets them back. When it gets them back is not usually what's very convenient for you. Also yeah, with the decks with like more draws also thinking about, you know, just Dragle itself, sometimes you're knocking out Pokemon or like you're getting knocked out, sometimes you're knocking out dust stores, things like that. And if you like say somehow manually evolved a Dust storm line, maybe you're, you know, be doing your opponent or something like that and then you know, you could recover like the full line and that's pretty good. Maybe you've discarded something else in the game and you know, there's different use cases. It's definitely a card. I. I should probably consider a bit more. And it's, it's a good card. Yeah. And you talked about how good Night Stretcher is. It's not going to go. It's neither of our lists. Although it is underrated potentially in a sense. Everyone knows it's good, but it may be just that much. It may be better than people think. But like this, the Beedual deck, you're playing two night stretchers, which is I think pretty common, but you're recovering at least one energy usually the course of the game with two night stretchers. So that means you're only recovering say probably one Pokemon of the course of the game. And that, you know that's running pretty thin. Right. If you have potentially one Pokemon recovery over the course of a game, you know it. That's. I, I don't always look, you know, it's not a good feeling to me, I gotta say. Yeah, it can feel kind of, kind of scary with night stretcher there. So I, I do, I do agree with that. That again is why I like to play more night stretches in my decks. But you know, obviously the times when Nicer doesn't do too much. And Sacred Ash, you also, you're saying like it's a card that does a lot. What it does isn't like necessarily super, super powerful, but it like saves you deck space as well, which is kind of cool. Yeah, right. Which gives you flexibility. So yeah, Sacred Ash, that, that's what I'm putting out there as. As for my first underrated car. What. What are you going with with your first card? Yeah, so I'm gonna go with a card I've been playing a bit recently. I've been talking about some recently on my channel. This. The reason I actually started to really like this card think about this card. I was because I was playing the build and battle format. Side note, I really do like the build and battle format mostly for the Scarlet and Violet era stuff, the Mega era stuff so much. I think in your experience you found it similar. I saw you or not just you also me some, but struggling with the. The I say the crookedile deck, but the, the what's it? Toxicity is the true primary thing. Yeah. Look, Middle Battle is fun. That's not we're talking about here, but I will say, yeah. The Mega Bat, the Mega build and battle decks is just one of four complete 40 card decks. So there's a lot, just a lot less versatility, a lot less difference and versatility, a lot less opportunity to use cards from the pack. So the older style is. Is I think more fun. Yeah. But anyways, Morpeko is a card obviously, as you can see, or if you can't, if you're just listening, which by the way, you can just listen. But you can watch this on YouTube as well. Yeah. But yeah, this is from Twilight Masquerade. So Twilight Masquerade Build Battle kit there. That one had some really interesting Stuff I think it's been probably the most fun I've had with Pokemon recently. Not that like I haven't had fun, but it was really cool. And Morpeko was a card that I pulled two copies of and I was like, you know, I'll slot it in. I use this attack some which I'll talk about a little bit. I'll just say it now. Pick and stick for one. Lightning. It does have ways to get stuff in the disco pile with the ability, which is meaningful here, but you attach up to two basic IGs from your disco pile to your Pokemon any way you like. So it can kind of get stuff into this card. Not that much control over it, but you can obviously get that in with like Ultra Ball and Standard or, or other cards as well. And then this also allows you attack as like the game goes on. You can power up another Pokemon in Standard. This probably isn't very good almost ever. I mean we do see attacks like say Smoochum in Slow King or I don't know. I think that's the main1. Who's DM turbo energized pre rotation. I think I know ex is decent. People are playing at some and yeah, there's just a few cards like that. But more Figo's Attack. Probably not very relevant most of the time here, but the ability Snaxy is actually interesting. As I said, I was playing Build and Battle. This was really, really interesting here. And then I've also been playing some magic the Gathering. This also comes into it because what the ability here says is what's still your turn. You look at the top card of your deck, then you may discard that card. So you don't draw any cards with this ability. But it is a basic Pokemon. It has 70 GP here and wonder Tree as well. So pretty good stats for or a single prize of Basic there. But a pop into searchable and it allows you to discard the top Cardio deck. This means that you can get into the discard pile again if you want to accelerate it with the attack. Or there's something like a Night Stretcher where you can discard the top card of your deck. You can then get it into your hand if you have Night Stretcher. So it gives you more cards you can access with that. And also obviously there are some decks that want stuff in the discard pile. You look at like Serula gx. You look at what was the other one? Oh, the Hide and Sneak. In the next expansion we're actually going to talk about a Few cards that would get better with the next expansion, I think, but this one kind of does. I don't necessarily expect to see play in hide and seek though, but this card lets you discard stuff which. Which can be useful there. Also it lets you know what the top card of your deck is. This is actually interesting. In Slowking, I. I don't think it's worth it. In Slow King it seems really funny. If it's not the right card on top, then I guess you discard it. And then you can keep. You can use multiple snack seek abilities here in multiple more picos. Yeah. And so you can do it until you hopefully hit the right card. But I mean you can only do four. So you know that's kind of bad. But it is. It is still funny. I want to do that. I have yet to do that. But it is. It is interesting. And then it also lets you know what card you're about to draw. This can be the card you're drawing next turn or if you're playing a card that's drawing you cards now a card that you're going to draw this turn. And so you can dig essentially more into your deck, which is pretty interesting. This is something that in pre early Golden Battle also I mentioned Magic the Gathering. If you didn't know that game has a lot less draw then Pokemon, let's draw a lot of search. And so then because of that you are needing to use these slightly weaker forms of deck manipulation to improve your draws. And this does help. It's not like crazy good, but it's decent and the value you're putting or the. The commitment to it is low. It is a bench spot and it is like a Pokemon. You need to get input into play potentially using Buddy Wave Poffin. So I was thinking a deck where you want to do this is actually. No. What are your thoughts of this first? And then I'll. I've been thinking about this so I want to. I'll say my stuff after. I mean first in terms of the ability. A card like the older Oranguru with the. I don't. You probably know which one with the ability that lets you switch a card from hand on top of your deck. That would be super awesome if you had to pair that. What do you remember the ability? It was prate wisdom, I believe. I think. I think that sounds right. Yeah. Because I played that a good bit. Something like that obviously would make this much better and would be played in terms of play. This was played. Go ahead. I do want to hop in There's Scarlet Standard on a stage one actually has I think worse stats than a Ranger as well. Which is kind of funny. The gum shoes, which is interesting. Yeah. It knows what you're getting into with a Ranger. But it doesn't necessarily. I mean let's do I guess discard a card from your hand or also know what card you're getting. Yeah. Right. It would give you knowledge of what you're going to get into hand. Right. Which could have value there in terms of competitive play. It was played at Naic, but Naic two years ago in 2024. It was only played in four decks total. They're all from 2024 with Miraidon decks which I guess was using it really thick and accelerate energy. Right. This was before Joltik was a card. So I'm guessing that was the case. So it's essentially not been played. Also regarding that I think that the deck it just says extra search and also extra bench space. So yeah, there's essentially no downside to the guide. Yeah. So yeah, look so more so within that you know the attack obviously you can. You can use the attack if you're playing the lightning deck. So that. That's not. Although it's any two basic energies in the discard pile. So obviously the intent is you discard your own energy with the ability accelerate them. They don't have to be lightning energy. So I. So that's even better. You need lightning to attack with it. But it is a bit limited. Although I will. The price history here. The price has been going up over time. So maybe somebody's catching up on it with. With. With some use case for the future. So I don't accept 18 cents exactly. But it was down to like 6 cents. So that's like that. That's huge. Huge inflation right there. So like I don't see a huge use. There are a few little niche things. How often do you want to give up the bench space? I. That's the tricky thing. The good news is it's 70 HP, which like you said means buddy buddy poppin. And it's not 60 so you're not getting one shot by Dragapult on the bench. So that's the good news. But I'm not sure how I'm getting enough value out of it to want to actually put it in a deck. Yeah, I was thinking about like the things you need there. You mentioned orang root that lets you get the top card of your deck. There's a card. I don't know if I'd call it Similar to Orang root but that, you know, gets to the top part of your deck in stand, which is very good, which is teal my Cigar Pontiacs. So I think pairing that with Mopiko is pretty interesting. Additionally then you can play area 0 under depths there which allows you to have a bigger bench. And then that's like fine Slash. You've been good, right? Getting more Pokemon can be useful for something like Trap Ghost or for if you want to like Chimp how your Aro underdex or something like that. Certainly I don't think you're going to have an issue benching one more pico there really in like a regular random deck. I was like, what if I play as a dragon? I was like, wait, no, like I'm not going to have bench space for that. Probably, maybe, maybe I'll try it. We'll see. But it definitely feels a lot better there as your own depths, I think. And then also it's a card that you want to have Butterboy pop, right? So I feel like those are the things you're looking for. Looking at like a deck with, you know, Circle Pontiacs, Buddy by Poffin and Error zero under depths. I was looking around, I was like oh, a deck with Ogre pond and. And Buddy by Poffin. I think think Meganium decks run that I am not. Oh, I searched mega for Meganium that that's not not the play there. But I don't know actually if they run Poff and now they think about it, they probably don't. But that decks is not going to be running Error zero under depth certainly. So that doesn't work. And then you look at a deck like you're like oh, Ogre pond and there was your underdevelops which you see in some decks most of those are basic only decks. So they're not running Poffin. I mean guess Poppin only searches basics, but you know what I mean. They're not running like Knockdowl Fan Rotom there where Poffin would be good. And then you look at like what's the last combo? Air Zero under depths and. And Puffin. And I think that's in like you might find that in Dragon Pole. Right. But that's, you know, not quite what we're looking for either. So I think that you're looking for a deck kind of like a Trap goes terror box deck with Ogre Pawn which I think can exist. I think Wapiko would fit really well into a deck like that. I don't know if you'd agree with that. But like you know, you get to draw. You have the benchmark. I feel like everything works pretty well. There's. I haven't. I haven't done that yet. I am going to do that. I've just kind of started looking into more Pico recently. I got like inspiration from that build and battle kit there. But the card I think is interesting and I mean it just. If you use this like what, four or five times at the course of the game. Yeah. That feels relatively reasonable. And that's just some cards you get to kind of choose a little bit. It's not crazy. But again the commitment isn't too high. It is. I mean you mentioned like the reason to put it in your deck. Is that enough reason? I don't know. But. But in terms of the commitment to using it in game, it's very low commitment. It's not like. I mean it's not like something like. I mean wickedor requires certain energy types and you know, someplace want to require more specific search. This is. This is about as general as it gets. Yeah. I mean I'm also looking here for you know, under era zero under depth. The NIC winning deck plays four copies of that. So could you put it in some type of big basic deck or something with Mega Kangaskhan where you. Where you're partly using it to power for the. For the attack. Right. You go first turn one. Especially like if you're attacking with a. A ba. Like. Like a mega. Right. Then you're okay just powering up turn one right. If. If that really gets you going. Because that one prize won't matter at the end of the game. Assuming they're taking too. Right. I mean if. Well presumably they can boss knock out a two prizer at some point though. Well, that's the risk. But, but, but you can. But it's a risk you potentially could take. Right? If. If it has enough upside right. So that you get yourself going. You could do that. That's all I'm saying. I don't know if it could go in a basic deck as well. Sorry, what do you mean like. Like a box style deck? Because it accelerates like a bunch of different energies. 2. Two different energy types potentially. Right. So to whatever you want. Right. So therefore it does give you some versatility with the attack is if you're using that as well. I'd like to use the attack as well as the ability potentially. Right. I'd use the ability and attack situationally with it. So therefore some box style deck is where I see it the best Use for it. Yeah, it definitely seems interesting there. You mentioned with like the, the winning decks, like these big basic style decks. Those aren't running, by the way, Hop. And then they're going to be running probably less Pokemon search, so it's going to be harder to find. Again, you're not checking all the box. They're checking all the boxes. Seems really hard, but doable. Like I think, and I think this card, I mean, I don't think this card's crazy good. I think if you're playing a deck where it doesn't check all the boxes that I, that I mentioned earlier, it's probably not worth it. But you could play it as well. Like I think this card's value is just fine. And then the commitments like, okay, it's almost like special energies, like I'd say rocky fighting energy. I don't think that card's that good. But the downside for playing isn't that bad either. Maybe even the water special energy. That one's like not very good. But people sometimes play it because. Why not? I'm pretty sure I'm actually going to double check on that. Is it? Yeah. Bubbly water energy. Yeah. See, some play especially in Crustal, someplay in Greninja, but I think it's like you could play it and the downside's not that bad. So it's kind of similar to this card. Yeah. Maybe a dragapult Sarah Ledge deck too. Right. If you want to combine those, then you have your terra for your error. 0 under depth. You got. You want some energies in the discard and it helps control what you're drawing with, with the, the Drake look. So, you know, maybe in something like that I could see it too. Yeah, that's an interesting idea. But moving on, what's, what's your next card here? So I had a supporter here, which most of my cards are supporters and Cassiopeia. So a supporter here. You can only use this card when it's your last card in hand. Then you search your deck for any two cards, put them into your hand. So this card has been played once at a competitive event. So essentially an unplayed card. It is less than a penny to buy a copy of it. So it is. Or no, it's less than 10 cents. Sorry, it's like 5 cents. I. I apologize. Yeah, penny pennies don't exist anymore. So maybe it is. Yeah, that, that is true too. So yeah, 5 cents is a penny now, I guess. But anyway. So anyway, partly why I like this card is thinking Back to my Peony days because I kind of like to play Peony some, which is the supporter that allows. It had you to discard your hand and search your deck for any two trainers. So you didn't with. With. With. So you didn't have to be the last card at hand. But essentially it. You discard your hand though. So it's kind of similar that way. Then you search for two trainers, not any two cards. But this format did have Evolution incense so you could get a basic Pokemon into your hand through. You grab the evil incense and get an Evolution Pokemon you could use. Quick Ball was in format to get A plus another card you discard to do that. So it kind of similar. This is better than Peony. Like I said, I played Peony. Cassiopeia is better because it gets you two cards, not two trainers. So you're not using a trainer to get the card you need. You're getting the card you need directly. So very good there. It's worse than P. E because you have to have. No. It has to be the last card in hand. But obviously we can discard cards from hand. So you. You have your. You know, you have to have enough items like Ultra Ball to thin your hand out. So that. That's. That's the question. I certainly would have liked to have say Quick Ball in format as well. So you discard a nice discard 1 option as well as the discard 2. But because Pokemon Search is always good anyway. So you need. You need items to thin your hand down. But those are good cards anyway. Like Ultra Ball is one of the best cards in the game. So you have those options to get rid of cards. Getting any two cards in hand is. It's a super awesome thing to do. Right? It's just we. We don't. Obviously you're using your supportive return. So that's the question. But you know, getting two cards right. Any special. Special energies, whatever evolution you need. So your ability to just make your turn happen exactly what you want it. Very good there. Yeah. Yeah, definitely can. I mean, you know, if you get to play this card, it's good. First of all, I do want to say I. This card's like super cool. I haven't played it. I legitimately kind of forgot about it until. Until I saw it with a list in Japan. I will mention here. I don't think you'll spend much time on this. But this card, there's a new. It works very well. The new Pokemon, the Silvally, which. It's stage one that if you have no crits in hand. You can search for any supporter card. And I think that card's sick. I think it's honestly all right and it's super good with this card here. It's like so good. But Cassiopeia is. I mean, it's. It's really. It's hard. It's hard to use. You said you can get your hand down with cards like Ultra Ball. What are the other cards like? Ultra Ball? Yeah, that's the problem because I'm even looking at an older list that you know, which was Nest Ball Informant at the time. So really Ultra Ball was the only discard card item, I think in the deck. So that. That part's not so good. I think what I'd play it with is. Is I play it with Secret Box. Right. Because then I. I get the three cards. I can play my. I can attach my tool, I can play my stadium and I make sure it's an item that I can play. And then I, you know, and. And I support her. So I'm kind of. And I can. If I need one or like one less card in hand because of what I get, I can just not fill all four card slots. I draw or something. So I have some. I have wiggle room with that. So that's a way Secret Box make this happen. But of course you can't use your Team Rockets petrol to get Secret Box because then it doesn't do any good. But you know, if the other option is if you have. We with supporters. We do have Meowth Ex. So is you could use Meowth, assuming you have the right cards in hand to empty your hand out. Meow the X to get any two cards in deck is very good. Right. But it is that getting your cards to no hand size and the game's not in the best place to make that happen. And for. I will say that's the unfortunate part. Yeah. There's the new stadium card, Prism Tower. Yeah. From Chaos Rising. That lets you just. Card two, draw one. I haven't played with Prism Town much at all. I'd love to hear people's thoughts on that card in the comment section. I haven't seen it much either. I saw people talking about some. I saw someone play it in Team Rockets. I was playing against that and it seemed mediocre in that deck. I mean, I can see some value for it. But I mean Cassiopeia is cool. Also with the Secret Box thing. I do want to say like if you Secret Box, that's often just like Enough. I don't know if you need another, like, yeah, like more stuff off of that in that situation, then you're mostly just like. I could see you doing that legitimately. And every time you Secret box, you can almost certainly Cassiopeia. That being said, like, you know, I feel like if you get secret box, you're. You're probably fine. I don't know. I mean, it's definitely good to get. I mean, essentially, like, I know saying one supporter turns into like one card maybe a bit more than the value of one card, but, you know, getting any two cards is going to be a bit better there. And you also need to reveal them because they're any two cards. So that's, like, cool. But I think it's more cool than, like, good. It's more. It's more like win more, which isn't really what you're looking for. Another. Another spot is if you had use like Enzor as your engine. Right. Then you can. You're discarding one to draw two. You're getting more cards in hand, but you. You're controlling the particularly. You're controlling between even and odd, the number of cards, which with Ultra Ball is very important. So something like that is good. Obviously what you'd like for this and yield the. Remember the cards. But the older cards that you. Searchers for evolutions, right. There was one that you discarded two search for an evolution. One that discarded three basics. Right. With an ability, then look for an evolution. So those cards with the Cassiopeia would be awesome if we had one of those cards in format. We start. What are these cards? It was. It was a way to thin down, you know. Oh, the Galarian Meowth and then the Dusk skull, which is big. Yeah. Yes. Right. Back in the days of the, you know, the. The old favorite, the bat bead drill and the silly stupid stuff. Yeah, yeah. Mustard. Yeah. Like, they search for their specific evolutions, not general evolution's ability is good. Glare to me off the ability was Right. Yeah. So glaring Meowth that you would discard. Was that discard three or two? I don't remember that one was two. Yeah. You discarded two and then you looked for a card that evolved from glaring Meowth. But you didn't have to have the glare math. You didn't have to play glare mouth. I mean, the evolution in your deck, it just. It gave you the opportunity to discard two cards anytime you wanted to. So. Which was nice. So. So something like that would be better for Cassiopeia. So. Yes. You know, if. If they reprinted Quick Ball then cast that. That's really what it needs. A card like Quick Ball, a card that you discard. One card is what you need. Right. Or Earth Earthen vessel. Right. That you discarded one to search for two. Right. Two energies. Yeah. Even if you could play four or I mean play eight Ultra Ball, I think that might be fine. You mentioned like that on even cards and stuff like that. And yeah, definitely having discard one option is good. But I think even like just more discard. I mean there's not that much in standard. Yeah, there's some but it's not crazy. And then also I do want to say that I actually just thought about this with more pico as you were talking about glare and meowth there. This is interesting as well. This is not related to Cassiopeia, but this is a card. So the Morpeko, you know, you get to see the top cardia deck sometimes it's like, oh, I don't want that card now, but I want it at some point like boss or something. Yeah. And so you could do some effect that shuffles your deck to then like get a different card that's potentially better and then not lose that card. Which is interesting. Kind of. That's more resources you're spending your, you know, playing poffin or something like that. But you like, you could do some really interesting sequencing things to really have a lot of control over things. But yeah, Cassiopeia I do think so. Do you think it's going to be. How good do you think the new this is? I'd say off track, but maybe it's not the new sale of Ally. Just discarding or not. Sorry, not discarding. Searching for any supporter if you have no cars in hand. Obviously Cassiopeia would be really good with that. But do you think that. So Valley is like worth anything really? Like it's. And that's an evolution, right? Yeah, it's a stage one. Yes. They pulled up on Limitless. The translated. Yeah. Okay. So it's. So it's a stage one, I think. Yes. I think also I do want to mention. Sorry with that. Yeah. I'm sorry to cut you off, but the basic. So the basic is colorless but is not searchable off of fan road time as well. Which kind of sucks. Okay. So yeah, so I think the new. Yeah, no, I think the new card will be good. This is what Silvalla you said. Yeah, yeah. You can only use it if you have no. No cards in hand. So. Yeah, so. So that's the tricky part. But it'll be. I don't know, it might just be a fun card. Right. It might not be a good card. That. That's. That's the problem. Yeah. It runs the same problem as the Cassiopeia, obviously. Yeah. But obviously she fixed. Solved it for one for the Silva. You've solved it for Cassiopeia as well. Right. But yeah. So overall I think the card is super cool. I'd love to. I mean, I. I want to play with it more certainly. I. I mean, I don't play that much expanded in live, but I might want to play with some of these cards and expanded. Some of them obviously don't have quite the right tools, but with more support, they can be really good. Yeah. Oh, yeah. Right. Expanded, you can obviously you can build a deck that will hit this criteria pretty consistently. So that's certainly an option. Yeah. As far as I'm more. Cassiopeia is not played and expanded, though. I think maybe it's played a little. I don't remember. I'm certainly no expanded expert. Again, there aren't, you know, really many. But yeah, definitely, definitely a fun card. But then I guess I'll move on to my next card here, which is Mandibuzz from White Flare. This card is pretty cool. Not played too much. Played sometimes in control decks currently stand. Control is not. I mean, it's not really played very much. I don't know how good it is. Well, I mean, you see like pseudo control stuff, you see. I mean even just like with drag pull in against Dragon Ball, you see the crushing hammers, you see Budew, you see. I mean, even moving Pokemon through the use of just knocking him out through like bench damage or targeting with boss and stuff like that. But anyways, you got Mandibuzz here. This Pokemon is a card with an ability looking for. Look for prey. It's a stage one as well. Yep. It says once during your turn you can use stability. Your opponent reveals their hand and then puts a basic. Then you can put a basic or. Sorry, you have to. So if they have one, you have to do this basic Pokemon 70 HP or last from there onto their bench. You can only use this if they do not have a full bench and if they have cards in hand as well, I suppose. Right. But you don't get to look at their hand if they do have a full bench, which is kind of annoying and you're not going to hit stuff all that often. But I mean, a lot of the time the reason you don't hit stuff is because they are just benching the Pokemon. So if you're playing a deck like Dragapult, then they might not want to bench some of their Pokemon, especially some of the really low HP ones, which you might see like a 60 HP Dunsparce, which could be cool. You're like, yeah, I'll just hold off on that. And then I guess like, pull yourself something or Duskull, you know, something like that. And Mandibles can legitimately be good. I mean, I don't think this card is amazing, but it's seen very little play. And I think it's better than that. I mean, when I first come to mind, when you said this card was Erica's invitation, which. Which is a control deck. I mean, Mandibuzz was played twice in. In competitive events at Pidgey, at control decks, which. That. That's kind of. Obviously Erica's invitation was a control card. It certainly was like a block Snorlax. That's where your opponent revealed the hand. You put a basic you found there onto the bench and you shifted it and it switched into the active spot. So it acted as a gusting as well, which. Which made it better than the Band of Buzz, but it was using your supportive return. And it also allowed you to put any Basic, not just. It wasn't restricted to 70 hp or less. So it's a little different. But obviously if you're playing a control deck of some type, like we get into debates and terminology, but I'm going to call it a stall deck at the moment. You can call it what you want later, but something where you're looking to get something trapped in the Active, this gets you halfway there. It gets it onto the bench. Something your opponent doesn't want to play, particularly if they know you're a control deck. They don't want to. You know, they're going to be careful what they bench. So it's a nice way to do it. Gust it up and then you play a boss. Get in the Active. If you are playing control deck, you want the hand knowledge. So even if you can't use it, unfortunately, if their bench is full. But even if you. And of course you do have to bench something if it's there. But it does give you hand knowledge too. So that's a plus as well. But it is probably better at this point for if you're playing like Dragapult, Dusk, nor something like that where you're doing spread damage, you know, you're getting damage spread around somehow like that, then you're getting low HP Pokemon into play and taking out. So, you know, so you're getting some extra prizes is what it does. So I would think, you know, if you're leaning into. Yeah. Into like a dragapult dust nor line maybe, you know, you. You put down, you know, you only need a 1.1line in your deck. So because you only need one copy and play and so it's not a ton of deck space. You can afford the one deck slot, the one bench spot. And you know, so I definitely see value from the card in. In dragapult, which is, you know, not a terrible deck, I would say. Yeah. Oh, I mean, it might be terrible for other reasons. Yeah, definitely. Yeah. Yeah. Vanderbi is. It's interesting and honestly, the hand knowledge, like, I think that's really good. I guess. I mean, it's something that is really nice. It's kind of weird you're looking for this card with the hand knowledge specifically. I'd say a more middle skill level, which is admittedly where I'd say most people who like, you know, watch content and play the game a good amount. Not like, like, you know, there's a lot of people who are like newer and more casual, but like, you know, kind of. Kind of. I'd say, you know, just like normal players is kind of, I'd say, where you can make use of your opponent's hand. If you're like a brand new player or like very new, it doesn't really matter what your opponent's doing. You're kind of just doing your own thing. And then if you're like, you know, in some ways, if you're super good as well, or you could be like really good at reading what's in your opponent's hand. Yeah, but I mean, even then his hand knowledge is still going to be good. So this is definitely a card where to make good use of knowing what's your opponent's hand is nice. You mentioned you don't want to use this multiple times a turn, which I think is true. But you can one bench multiple Pokemon, which seems unlikely that you want to do. But two or unlikely you need to do it certainly. But the two you can also get. You can see your opponent's hand and then you can play a card like judge and then you can see the hand again, which is like, funny. I don't know if it's really worth it, but it is funny. It might be good, like legitimately. I don't know what happens if your other hand is now not good for you. But because you're not going to judge again. But I mean I think Mandibuzz has a bunch of different things. It does the trapping, the sniping and the hand knowledge. I think all those are pretty good. I don't think this card is broken, but I think it should be played. I mean you mentioned Pult and like Pults obviously it's so good and people experiment a lot with Pult. So I'm kind of surprised that people haven't done that so far. Yeah. And I was looking at under city league decks list. It didn't appear in any city league deck lists either. And I would have expected, you know, people mess around more there than the. Than the competitive tournaments. More competitive side we. We see for. For the international tournaments. Right. Because city leagues are a bit more new cards try them out thing too. So surprised by that. I think. Yeah. I actually I'm looking forward to. I think I'm going to give it a go with some type of dragapult build. Yeah. It's kind of funny. A lot of these are like. Oh yeah. Maybe just like playing Dragon Ball because Dragon Ball is really good and also does lots of different things. So. Yeah. You know, I mean as much as Dragon Pole is a bit of a pain being too good, it does a bunch of different things that has cool synergy as well and we see different builds. But what's your. What's your next card that helps dragapult or maybe not. Well, I mean in one sense everything can. This one's not so much. This is counter gain a. A trainer card. I was going to say an item card. It's not. It's a. It's a tool card which are items now formerly formerly known. But this one, this one actually doesn't say item on it either. So because. Because it's the older ones, the older print does that. That. That's true. That's true. So you know, if it's a tool, if you have more prize cards or anything your opponent then the attacks used by this Pokemon cost one less. It's certainly been played some not a lot like three times in nac. It's been played historically. I know I played it in the past actually. There's a lot of some Frost Last Monkey Dory, everybody's favorite deck there and some different things but also that this was you know, a reprint. So there's also a bunch of older decks list that they're not. Not relevant to today's conversation. But getting energies in play is really is very important. Right. You've Got to assume you're getting knocked out. You've got a. There are a few decks that's attacked for one energy but most decks that are attacked for two or three energies. Now it's a colorless lesser. You can't use it to like power up your dragon pulse attack. It's two different colored energies there. But a lot of attacks have colorless energy. Crispin is probably generally better at getting. You know gets an extra energy in play and you get to control the type of energy. So as long as you know it's two different. You know it. You still generally. You need a colorless. The attack cost in that you have to. Unless it's a dread like a dragon type Pokemon. If it's like two grass Energies for instance you would have to have. You have to have that other non grass energy. It's a little tricky. Right. You already have to have that second Grass energy in hand. So that's a little less likely there. But it's meant for multi type decks. Crispin Counter Gain similar let you do it. But it's a. It's a tool. I guess. I usually think it's single prize decks because you're falling those decks. You're getting knocked out more turns. You're falling behind more frequently in those games. The other thing I was realized I thought about as we're kind of prepping for this. I hadn't really considered Counter Gain four is those Pokemon with three attack costs. With one where it's a color plus two colorless as you said. Because I can Crispin and Counter gain to get 3 energy because there are good Pokemon format that do take three energies and. But. But to be able to power up as one turn is very problematic. I would say a lot of times you have to use something like Energy Switch. Right. With Ogrepon or something. And that's. I always feel like relying on Energy Switch just always feels sketchy to me. That's kind of my experience with it. So having Counter Gain and Crispin as a way to get three energies on instantly to an attack is a really nice option to have as well. So I think Counter Gain useful card in you know, a lot of situations. Yeah, you need to be down on prizes. I. Yeah, I think you said it. But it did definitely something. I mean it's definitely something I like. I think this card's really good. And you know like when you talk. When you talk about. A lot of times you can almost like forget you need to be no prizes or you can really focus in on. I think there's some people who are like this card like never does anything. Some people like this card is like super amazing all the time. I would say this card, I mean if you played sparkling crystal. Sparkling crystal is super good. Yes, it is an energy of a type but it is also your A spec. And if you, if you play a deck with it you're like wow. Sparkling crystal is like the backbone of this deck maybe. And yeah, counting does something similar. I will say and I've heard people like when I've talked about this cards because pre rotation saw pretty reasonable amount of play. I'd say it was still underrated but with Arvin and also Town Store there it was very just like it was really easy to search essentially free to search. So we're not in that situation now. You need to use something like Knockdowl or Demarkets Petrol which like then those. Those don't feel super good because I mean you mentioned Crispin and Crispin's gonna be better a bunch of the time. You can still support it with this as well. So there are still reasons to be playing this card. But yeah, I mean, I mean I think the fact you can support it with it is super nice there. This in the control style deck is also super good. It can allow you to get an extra attachment essentially in a turn which is super cool. And again there are a bunch of Pokemon that this works decently with. Honestly a lot of the Pokemon that Crispin works with, Countigan works with as well. I don't think Countingen's quiz goes Crispin but I think it's on a similar ish level. And again people just don't really play it that much. I mean I think people forget about it. It's. It's really good at times. Yeah. And like Mega Kangaskhan which. Which is a pretty good Pokemon there. If you have which is three colors energies you. You can't power it up in one turn. We were talking how earlier about how there's. There's people play Crispa with Mega Kangaskhan and somehow are trying to get the pull the attack off one turn maybe you can. But if you have counter gain, you know and you. You use Mega Kaikan as your engine. But also you know the. If the 200 damage is. Is not a. Not a bad number anyway and your HP is nice and high. So having that ability to power up something like Omega Kangaskhan one turn is quite nice. And hey Pheasant Ex. I know we don't think about it for the attack, but what 100 to bite bench snipe can win you games too so the ability to pull off something like that if you're of course behind on prizes is the one thing but you know nice, nice, nice option for. For the. For for decks with three energy attackers that lean into the colas. Yeah Another thing related to rotation as well I think you know Counter catcher was a really good card obviously similar I mean literally similar name where you know playing from behind was really good but I'm still with Dragon Ball you can play from behind look at dust store that really helps you control prizing stuff. So yeah I mean this card is having to play down a prizes can be a pain but it isn't like a super big issue I would not say. Yeah I mean just a card that I think is underrated not broken but I mean I'm looking on slow king and I'm like yeah Slow King that. That seems really good. Not slowing. I don't think slowly looking is decent. It's funny and it can be really good but I feel like counter game. Let me see what's the average plays here. I don't see it. I guess I'll control F and if it's not here you'll hear a nice beep for. For all the people listening. Not you on Common Fossil. Okay. It is. Oh yeah. Okay so it's played in one out of 50 decks or so so 0.02 plays. So that's not. I mean like I feel it's good here. This stack is going to be behind a lot because it's kind of bad and also it's not bad. Let me just. But it can. It can work really badly and having the energy. Getting energy on is an issue. Getting the energy. You can use a colorless energy like it just fits super well there. It's not like a slam dunk home run type of card necessarily but I mean it fits really well and I feel like it would probably make sense to go in at least as a one of. In most looking list I could even see it higher because like the deck legitimately struggles with energies it has so many moving pieces of. That kind of smooths it out a little bit especially when you end up behind a lot. I feel like it should be there. Yeah and I'm looking here there's like a like a Team Rockets Mewtwo deck. If you're gonna attack with Team Rockets and Mewtwo especially with Lily's clefairy to get the knockout on that you know you get two energies off your Team Rockets Attachment. You need that third energy, counter gain. Boom, you get there. So, you know, it's got value in something like that too. Yeah, there you could use energy switch. I mean, you know, there are energy switches you can do. They have some overlap. But I mean, energy switch can lead to some really cool plays. But honestly is clunky. You need to play things in certain orders and have things kind of set up the right way. Counting just kind of stick it on a Pokemon and kind of forget about it and, like, leave it there until you need it and just get some value or not. Like, you know, I feel like there's a lot of times where I'm like, oh, okay, well, I have energy switch. I guess I'm going to discard my hand or something, like shuffle them back in with lilies, because I don't have the energy. And the counter game just feels so much nicer there. Definitely. Like a not broken card. No, honestly, it can be a broken card. Like, you can. I mean, okay, this. This isn't something you should do. I played a rotom deck, and that deck played four counter gain, and it played three energies. That was legitimately the most stressful deck I've ever played. It was, like, absurd. It was not very good, actually. No, it was all right. Like, people were like, why do you play three engines in the deck? And I was like, well, it's because. So anyways, the attack is. The deck is funny. And I was. You should check that. That video out. If you haven't seen it, it's. It's something. But counter game can be crazy. Like, legitimately, so, so good. Okay, this is the rotom with the. With a rotom deck with rotom Ex for the multiple tools. Yeah. Yeah. We're attacked with a single prizer, but using the Ex for the ability. Yeah, right. I mean, you could double count again. You could double count again to attack. Right, Right. Two counter gains and away you go. So. So. So it's kind of fun there. Yeah. Okay, good. All right. So, yeah. So counter grade. So what is your next card? That underrated card. Yeah, next one I have here. This is. This might be my final card we'll talk about for me. We'll see. This card is probably my favorite card of any card in standard. Potentially, it's kind of trash. But it's not just trash. I've talked about it a bunch and it's. It's cinder is here. It's from Mega Evolution. This card sees some play from time to time. Yeah, I looked. I just scrolled down and There wasn't anything there. But it sees some play apparently some play with Frost last. That seems bad, I'm not gonna lie. But yeah, you can play Cinderace here in some different attacks. Honestly it has the ability explosiveness that because it's a stage two but you can start it in the as you're active when you're setting up uncommon Fossil. You were talking to me about this before 4 and you're saying because you can only start in the active if you draw it off of your opponents mulligans then you can't play it. So that's a bit of a downside there. But it has the upside of letting you decide to mulligan if it is your only basic which is kind of cool. The more basics you, you know you could place as a four if it's played as a four but like every deck it's played in I'm pretty sure and in that situation you want to play as few other basics as you can to have the highest odds of starting Cinderace. And you're probably going to mulligan a lot more than your opponent which is actually kind of bad because you're giving them more cards. But this card does have free retreat. It's good to start. It has 160 hp for a single prizer. That's good. And then it has the attack turbo flare for one colorist does 50 search deck for three basic energy up to three basic energy attachment to your benchmark going in and a wheel like then shuffle your deck. We were talking about. I mean you're talking about Orpeko being potentially attack option. They're not super good there. The six colors more energy. It's from the deck, it does some damage. It's colorless. It has free retreat and has more hp. This card, I talked about this on a recent video but when I bet this is the card because I play this card some in person and this is the car that the like sometimes you get a reaction of. Wait, I can't believe that card does that. And I've never seen that card before. Cinders is the card that I get the reaction from the most. It's legitimately really good when you start it. Like it's. I mean we talk about like TM Turbo Energize pre rotation was decent. It was not bad. Sooner race accelerates more energies. It does more damage. And I mean it does damage. The other one doesn't do damage. So it can like knock out a badoom which could actually be bad if your opponent like stamps You. But it presumably is good. And I mean applies like okay, pressure 50 is going to two shot like Dreefy's intuit close. It's also two shots to the cloak. So that's like kind of cool. It's not like amazing, but 50 damage, you'll take it. I guess you could also get monkey dorit. But it's like the 50 damage is better to do than not doing 50 damage. I still say. And I mean like honestly the 160hp is quite good. It's not like crazy, but I mean people are talking about the new uex which isn't good I don't think. Unfortunately. I think it's okay. I'm super stoked to play it. But that is 160 hp, it's a two pricer and like Meowthy X is 170. So this is, this is pretty good. Yeah, I, I think the, the Meowth is better than Sin or the new Mew. It's better than Cinderace. But I don't know. I think the new Mex is really fun. We spent a whole podcast talking about it. But yeah, most of the use cases of the Mu Ex are worse than just using the other card. All right, so let me ask you a question. So when you played Cinderace, how many basic Pokemon do you have in the deck? I'm looking at just three or four. Three or four. You could do be like kind of stupid and just run one. Okay. There was a Dacro I ran. This was pre rotation. So it ran four caps of Cinderies. Also four copies of the card. Snorlax Doll. Snorlax doll doesn't do anything except you can start it essentially. Well, it does something but it's super bad. But. And then I ran one Tatsuyuri Ex and okay, I run a bunch of Pokemon. Like a bunch of stage twos. Yeah, I think it was Hydragon Dust Nor Deck. And it was, it was really funny. It was pretty bad. You could like control Mulligans. But normally when you're playing this, you are going to want to. I'd say, you know, you're running like three or four basics. That's what I've seen in a lot of lists. I'm scrolling around, you might be a little more. This one is running. I'm looking at list. It's running four. It's an Archaladon list running four Duraldons and a Relicanthron's. Two different Arcaladons and Arcaladon Ex, which is funny. This one's Psyduck. I would not play a card like Psyduck in this deck because, like, Psyduck's not that good. It's okay. I mean it's a, it's a decent card, but it's like situational and you don't want to run too many basics if you can avoid it. I'm looking at like a basic box deck. The card's weird because. So this one runs a bunch of basics. Right. It is a basic box stack. It's weird. Cassinder Race works best with big basics and different ones because you can power up different Pokemon really easily. Honestly, like you talked about the 3 energy. And you can get 3 energy when you accelerate and then you can also attach. So it's like, it's like a lot of energy. It's one less than Joltik. Joltik honestly gets probably more than you need. Cinderace is probably what you're looking for. There's a lot of three Energy attackers, so Cinderace works quite well for that. I see this deck which runs Hydragon Ex Ends Zoroark. You know, you get some weird stuff with it, but you're looking for not too many basics. Certainly as I'm looking around this one's running. I think it's 11. Like, like I would play for Cinderace. And if you're really looking to use scenarios the best like that it can be used. Actually play it more than, more than more than not. I'd be looking at like three or four basics. You can certainly pick that number up a little bit. But the, the more you basics you play, the less likely you are to start. Cinderace. Yeah. So it's, it's because. Because it's not in any international competitive decks. The Cinderace. Shockingly so. Yeah. Exciting. Three Basic energy. Any type for your deck is very good. So I mean I'm looking at the list like the, the Japanese. The City League decks. Like I don't want to Arcaladon list which. Yeah. Which only plays metal energy. You accelerate to yourself. So I don't quite get that one, I gotta say. Yeah. But maybe I've seen that deck. I don't think it's very good, but I've seen it. I mean, I like. I don't mind the arch with Relicant. That's fun. I just don't know what Cinderace. You know, I, I, I find that one tough. I guess you attack with that turn one and, and anyway. And then like there's a crustal deck. I see it in for the City League and I get that. Because. Because obviously you powering up the Crustle Fortress Ex. Well, the Fortress Ex was better, obviously. But. But it's rotated, unfortunately, because it was. It was too good. That's the one that knocks itself out to Accelera. Some energies. It was never very good. It was. It was fun in my book, but it wasn't good. I acknowledge that. But like the Crustle deck has like 10 other basic Pokemon or. Or maybe more. So I don't get how you're playing. You know, I don't know when you're getting Cinderace and play. But. But anyway. So those. This. So the question is, is when can you actually utilize it? Right? It's. It's a fun thing. As you said. You like it? It's fun. The. The quality in terms of strength of it. That. That's where I think it's a little questionable. Yeah. Obviously these cards are pretty gimmicky. We have seen cards like this in the past that have been good though. Yeah, there was a Lux Ray. That card was that. I clicked on the record. That card was. It was okay. I guess that's us play with Kirum Some. It wasn't super good, but it was. It was okay. I think the Korean deck played like tons of basic energies, if I'm not mistaken. Yeah, played like 20 something basic energies. That deck wasn't super good. It was funny though. But then there was Talent Flame. Talent Flame. So are you familiar with this card? I don't really. Go ahead. I'm not. I'm not sure right now. So this is Tunnel Frame Flame from Steam Siege. This card has the same. Essentially the same ability. That's an attack for one colist that does 40. You search train two cards, put them into your hand. And this card saw. It also has for your treat. I think all the cards like this have had for your treat. And it saw Plate specifically mostly with Greninja Break. Apparently saw some play with Gardvore as well. Gardevoir gx. But I mean, this card was decent. Here you're looking at it as. And you know, you're running like four basics normally. And sorry, I'm looking at this list and I. Whenever I look at random lists, I always get distracted. But you know, you're running out. This was like three basics. You want to start it. It's pretty good. And yeah, then you're just kind of setting up your board behind it. And that was legitimately good. Talent Flame. I don't know how often was playing Greninja. I think it was. I Think it was played more than it wasn't. I think it was the like default there. But definitely. Definitely like a legitimately competitively decent card. So we have seen cards like this. This is quite a while ago but was just like 10 years ago something like that. But this. This saw play like saw actual play a very similar card. So I think like there is some room for Cinderace to see play. And yeah, I mean I think that format was kind of fast or like kind of controlly. Kind of like this format. Not. Not the same. But like it's not like this current stand is like way faster and you'd actually can't ever compete. So I think Cinderella is okay. Yeah. First. Hey, it came in the deck that finished second at Worlds I believe. So pretty good there. Cinderace. I mean the Talon Flame. Sorry so for the style but the Talon Flames, you search for any two cards. I think I take that over a sailor in three energies. I think it's a little bit better. So I don't know. I think it's not. I think because you like get the value. I mean probably can boss knock you out but they can't just like hit you with a hand reception supporter and then you like lose everything. You just. That's true. So. All right. Do you wanna. Shall I do one more card or we wanna. Yeah, I'd say. Yeah, I'd say maybe do one more. Wrapping it up here with. With a. It's last card. Fun. Well, you want Lacey or Naveen? I guess. I don't know. Or you want to do one of your. Go through our last. Are you on? Let's quickly go through ours. Let's go through our last ones relatively quickly here. I'll talk about Tortuga. I guess some. Because it's awesome. Tortuga is not super good, but it's really fun. It's from Black. Black Bolt here does for a stage one. 30 for one water for each item near opponents. Disco pilot. This can do a lot of damage here and yeah, it's pretty nice. It is a fossil evolution though, which makes it kind of bad. I played a lot with Cinderace here. This card again can do legitimately really good damage. But also you know, it evolves my fossil which is like bad. So you can't search the basic fossils except that you can now with with the new stadium coming out in the next set. So I think the Tortuga, um. You know, I think right now it's a little underrated. It's okay. And people don't really play it with the next set, I think. I mean, I haven't heard too much talk about it. I think it's legitimately going to be competitively viable. Like, I think it's. I think Tirtuga will be a decent card. Maybe paired with Mega Frost. Maybe paired with Mega Stormy and Mega Frost Loss. I'm not exactly sure. There are some different routes you could go down with Chertugo, but I think it's a pretty decent card there. And then I'll move on to my next card. Then you can talk about your. Your two there. I have Explorers guidance as well. The Explorer's Guide is super good. Look at the top six discard you get to. And you discard the rest. So this allows you to look at six cards. So it's not drawing six, but it is seeing six and you can draw. You do get two. Oftentimes you're looking for a few specific cards or lots of cards you like don't need at that specific time. You have more than you need them. They're like more situational. Whatever. This is the case for like every deck in the game, to be honest. So yes, bidding four cards from your deck isn't super fun. I think it works well though if you're playing high counts of Night stretcher where then those cards you can bin, you can like find as well. So you can take more than two cards from that essentially. And yeah, I mean it just sees six cards which is pretty good for a supporter. In standard there's a regular draw supporter. We see elusive termination as the best supporter in the game. Certainly best draw supporter in the game or setup supporter there. And then you also see no, nothing. I don't know. You have like judge that's seeing less cards. Lily sometimes sees less cards and Explorers guides as well in the Lakey. And then you also look at like the search supporters, but those pretty much just Search Pokemon. Some search like special engines and things like that as well. So they're like okay. But they are somewhat limited. What they do safe magic code breaking I guess searches any two cards but also doesn't get either of them into your hand. So if you're like, you know, sometimes it's like a turn one safe from X code breaking and then pass which is pretty bad. So as far as guidance, I think is pretty well rounded in what it does. It's. It definitely has legitimate flaws, but it is good. I think it is though. Also you mentioned this. You kind of alluded to this earlier in the podcast. It was played with ancient fox decks before. Yeah. Opposed To Jason is not really played very much, though. And so it's good. It's not crazy good. I wouldn't say, but I'd say it's like a tier 2 supporter. I'd say it might be the best of tier 2 supporters. I certainly think it belongs in that same group of cards that you find something like Dawn, Hilda, Grox, Scouting, Cyrano. I think those are all a similar power level to Explorer's Guidance. I do think Explorer's guidance is probably better than those if you. You know, most people probably wouldn't say that, but it's worth playing. It's decent and. Yeah, legitimately. Legitimately good. Like, honestly, this card is good. I've talked about a lot on this channel. Why. That's why I'm kinda. I saved till the end, but yeah, it's. It's really good. Yeah. You think it's bottom half of top 10? I. I think if I was playing it, I. I would. We were talking about this earlier. I think it's top half of the top 10. All right. That's. That's. Yeah, that's. That's a push. Well, I won't push back on that, but I think I would want to use it in something like Sarah Ledge or a Caladon, where I take advantage of the discarding as well, I gotta say. But, yeah, and definitely was very good it before. It's less. It's less strong now, but. But certainly should not be forgotten like it is for sure. So I have two. Two. Two other cards, both supporters here. Lacy, which I think. Which doesn't really see play, but it does have value. I think you shuffle your hand into your deck, you draw four. If your opponent has three or fewer cards remaining, it's draws eight instead. So it's kind of the price. Yeah. Prize card. Sorry. Thank you. It's kind of the mirror of Lily's determination. Lily's termination is probably the best supporter in the game, I would think. It's not the mirror, and that's the worst supporter game, but it's. It's the mirror in that it gets you more cards. Late game. Right. Lily's is better because first off, it does eight or six. This one does eight or four. That makes it worse. And you want something to help you set up early, which Lacy is better. Late game, but the ability to draw to get eight cards late game is good. So I do think this. This has a place in decks, particularly if you have the ability to choose your supporters, which everyone does with Meowth Ex. And then that if you have. Or if you have some other way to get supporters, certainly if you're like a poke gear 3.0 deck, late game lacy for eight cards is gonna be your best play, right, Louis? Termination early for eight is awesome. So late game Laces for eight is, you know, it's really good too. Yeah, it is, is good. I will say like, you know, oftentimes I talk about shuffling a hand to your deck. I'm like, well, you know, you see a bunch of new cards with this. You can definitely see some of the cards you've seen before that you might not really be looking for. Yeah, in this thinning would be a more important thing there. But then also one, obviously the, the bad side of it, like the, the less hard draw is only four shuffled off four is not that good. I mean judge is certainly a decent card and is played to draw cards, but it's also played to disrupt mostly. And so that, that's a bit disappointing. And also I'd say the most important turns of the game are the early ones to like actually set up. I mean obviously being. Well, I suppose you could say the most important turn is the last turn where you like win. But you obviously need to get there and you need to set up some. This is pretty bad what you're trying to set up. And so it's, it's also your opponent needs to be doing stuff. I suppose they don't know you're playing this and if they're just not knocking you out, then that's fine for you as well probably. But this, this card is like. I mean, it's okay. I, I would agree it's a little underrated. It ultimately is drawing you a bunch of cards at the point of the game in which drawing a ton of cards isn't usually a huge thing. You're often just digging for boss. But it does help you dig for that or certain win cons some. And you know, your opponent having three or four prizes remaining doesn't mean they're going to win on their next turn either necessarily. Right. I mean it hasn't, it's seen a little bit of play. Like I see it like in a crust stole cornerstone mask ogre pond that Sandra put together. Right. You can see it in a deck like that, right, where you're trying to do a control deck where you're giving up prizes but very slowly. And then eventually by the time you know they've taken so that you may get to three prizes but then you, you've got things set up that you, your Your win conditions there. So I think it's got a place. Yeah, it's not the best card, but it's certainly. I think it deserves consideration is what I'll say. And then the last card here, which is actually, I think a better card than Lacy is Naveen. You draw five cards in hand. That's not great. But then you. But before drawing cards, you can discard any of the cards from your hand. So you have your hand, your cards, whatever you have in hand, you play down, you play the cards you want to play, and then you discard most of those cards you have left in your hand. Right. Except for one or two cards that you really have to hope to play. Like you have a rare candy hoping to use or something like that. But for the most part you're ditching the cards in hand. So you're drawing four to five cards you'd hope with it. And that. That's not a bad. It's not a bad option then. Right. Drawing four isn't good, but drawing. Drawing four is not bad though. Right. If there was a draw 4 supporter flat up, I think it would see some play. Right. We mock draw three, but which isn't terrible. Draw four, which is kind of where this falls at with some agency over what you keep in your hand. So I think it's got a place in the game that it's very much. I think this should be played somewhere for sure. Yeah. And it's, you know. Oh, wow. It's really not played very much. Yeah, it's a card I played a little and it's actually in the current pre or no, sorry, it's in the last pre least format where I think you and I are both pulling some. And sometimes playing it, not always playing it. But I'm thinking about this card. This is the same as Sightseer, I believe. Yeah. So these are the same card. They're actually like. The wording is really different. Well, I mean, it. The bean's weird because it says you draw, then it says before you draw, you discard. So if you're just like following along with the card and doing it as you read it, you'll like do it wrong. But yeah, it was okay. And it wasn't like super good. I didn't really play too much insights here was in standard. I played it someone I think themed. I think it was in. I think it was in the theme decks on the set. Blaze Volcano and. And Storm Collar. I think it was in Storm Caller. But regardless, it's like, okay. I mean it. It's a decent draw supporter. You look at karma as well, Naveen. Other than turn one, going first is better than Carmen because you can. I mean, you can do what karma does or it can do something else. It gives you opportunity there. So Levine is really, like, decent. It's not, like, crazy good, but it's decent. Right. I mean, Carmen lets you play at turn one, right. That. That's where Carmen has going first. But after that, Naveen is just better. Right. So. And. And Carmen definitely sees play. So therefore why it's. You know, most of the time, Carmen's not being played turn one on those decks. So therefore Naveen is. Is better most of the time. The carbon. So it should. Yeah, just. Just. I think the case makes itself of why it should be around some in index. Yeah. I was like, you know, Carmen doesn't see that much, but it sees. It sees like, a decent chunk of play. I mean, not. Not that much, but certainly a lot more than Naveen. And I think it. I think they're about the same level. I mean, Carmen is so, like, interesting in what it does and obviously kind of works with me at the X. I was actually looking. I was like, wow, these are decks I wasn't expecting to see. And I was like, wait, it's expanded. And it's apparently pretty good expanded, which I guess makes sense there. But with Meowth, like Carmen, Carmen is good. But then the bean is. If you're not, like, doing super heavy Meowth stuff, then just playing Naveen is probably. Probably pretty good, especially if you're looking to discard. Yeah. I mean, look, if you're playing Meowth, then you can get your Carmen turn one. So play like, one Carmen and then. And then just play some Naveen. Right. If you're not playing Meowth Ex, then maybe you got to go with four Carmen. I get. I get it just for reliability. But, you know, outside of that one turn, Carmen's the worst card. So anyway, so. So those are the cards we have for underrated. Right. So what? Any closing words there? I mean, I just say, you know, obviously, with these cars being underrated, these are cars that we think are better than presumably the average viewer or listener thinks. So I say try these cards. Like they're interesting, and we'll try them as well. I think we, both of us got some ideas for decks to play. Actually recording this and before and researching and stuff like that. So, like, exploring cards that you're not familiar with is super fun. Don't just play cards because, you know, like, players try out cards that you think are under it. Tell us in the comment section as well, cards you think are underrated. And yeah, everyone has different play styles as well. Like I really like Explorer's Guides, but that's partially because of how I play. And so you might find some cards that you're like, wow, this card's super good for how I play. And yeah, I mean, just tell us those in the comment section on YouTube. Again, leave those comments on YouTube on channels 10 types or uncommon fossil. But you can listen to us on podcasting platforms. You cannot comment there. Well, you can. We unfortunately probably won't see it, but we hope you enjoyed. Make sure you like, subscribe. Hit the bell on our YouTube channels, but we hope you enjoyed as always said. See you in the next episode. Take care.

Episode summary

<p>​<a href="https://studio.youtube.com/channel/UCUcRqggsxNXoNwBUEY0j0qQ"> @uncomonfossil </a> &amp; <a href="https://studio.youtube.com/channel/UCGt88fXOvxhyXZrj5MDKQwQ"> @10types </a> discuss some of our favorite underrated cards in the Pokémon TCG right now!</p>